{
  "assertions": [
    "responds(click)",
    "responds(drag)",
    "uses(webgl)",
    "no_motion"
  ],
  "attempts": 3,
  "attribution": "\u201ccreate a musical instrument\u201d \u2014 sketchgen entry 966, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/966/ Licensed CC BY 4.0.",
  "brief": "The canvas displays an interconnected field of softly glowing, semi-transparent geometric shapes that fill the viewing area. When the user clicks or drags the cursor across the canvas, the input triggers a localized burst of vibrant, contrasting color at the cursor's position. This burst expands quickly, generating visible ripples of light that momentarily change the hue and complexity of surrounding shapes. The colors and shapes then propagate outward from the initial burst before slowly decaying and settling back into the ambient, muted glow of the background field.",
  "completion_tokens": 3378,
  "created_utc": "2026-09-19T04:05:44Z",
  "entry_id": 966,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "no_motion": false,
        "responds(click)": true,
        "responds(drag)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1210,
      "evidence": "gate exit 1: assertions failed: no_motion\n\nAssertions that failed:\n- no_motion: idle 0->120 frames: mean abs diff 14.4835/255, 806709 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 28.6,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2442,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 8.778,
      "wall_s": 82.512
    },
    {
      "assertions": {
        "no_motion": true,
        "responds(click)": false,
        "responds(drag)": false,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1164,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 52)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 54)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: responds(click), responds(drag)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- responds(click): click at canvas centre, 30 frames after: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n- responds(drag): drag across 20%->80% of the canvas width: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nConsole (3 error lines, first 3 shown):\n- [pageerror] icosahedron is not defined\n- [pageerror] getAudioContext is not defined\n- [pageerror] getAudioContext is not defined\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2563,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 1.577,
      "wall_s": 82.07
    },
    {
      "assertions": {
        "no_motion": false,
        "responds(click)": true,
        "responds(drag)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1004,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 61)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 63)\npreflight: `torus()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 65)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 82)\n\ngate exit 1: assertions failed: no_motion\n\nAssertions that failed:\n- no_motion: idle 0->120 frames: mean abs diff 27.8488/255, 1012335 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 88.5,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2860,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 24.612,
      "wall_s": 79.132
    }
  ],
  "ghost": {
    "by": "default",
    "events": 46,
    "script": "click,drag"
  },
  "job_id": 968,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": null,
    "critique_by": null,
    "generation": 1,
    "inherits_source": false,
    "parent_entry_id": null,
    "root_entry_id": 966
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "create a musical instrument",
  "prompt_tokens": 7865,
  "publish_commit": "d6995a7b40a9a64765f528c583f9fc24f3f04c18",
  "published_utc": "2026-09-19T04:21:16Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/966/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/966",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive field of softly glowing geometric shapes that subtly animate in three-dimensional space. The scene features a dynamic interplay between ambient, muted glows and vibrant bursts of color that respond to user interaction. When users click or drag across the canvas, localized ripples emanate from the cursor position, temporarily altering the hue and complexity of surrounding shapes before fading back into the background field. The visual effect achieves a sense of organic flow and responsiveness through carefully controlled particle systems and geometric transformations, creating an engaging yet meditative experience where the viewer's actions directly influence the evolving visual landscape.",
  "submitted_by": "profcarroll",
  "wall_s": 243.714
}
