{
  "assertions": [
    "no_motion"
  ],
  "attempts": 3,
  "attribution": "\u201cretrogamer's paradise Revise: the same chaotic vibrant grid of pixel\u2026\u201d \u2014 sketchgen entry 993, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/993/ Licensed CC BY 4.0.",
  "brief": "The canvas is filled with a vibrant, chaotic field of retro-styled pixel shapes. This energetic, noisy field is temporarily interrupted by faint, structured geometric echoes that sweep across the surface. These organized patterns activate and draw nearby random pixels into alignment. As the temporary echo fades away, the surrounding chaotic pixels solidify, locking the entire composition into place as a complex, glowing, metallic tapestry that preserves the vibrant energy of the original pixel art.",
  "completion_tokens": 2830,
  "created_utc": "2026-09-19T06:29:41Z",
  "entry_id": 993,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "no_motion": false
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 974,
      "evidence": "gate exit 1: checks failed: console_clean; assertions failed: no_motion\n\nFixed checks that failed:\n- console_clean = false\n\nAssertions that failed:\n- no_motion: idle 0->120 frames: mean abs diff 21.3260/255, 52047 of 160000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] userStartAudio is not defined\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 13.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1689,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 3.145,
      "wall_s": 58.211
    },
    {
      "assertions": {
        "no_motion": false
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": null,
        "frame_budget": true,
        "is_looping": false,
        "sound_lib_ok": null
      },
      "completion_tokens": 944,
      "evidence": "gate exit 1: checks failed: console_clean; assertions failed: no_motion\n\nFixed checks that failed:\n- console_clean = false\n\nAssertions that failed:\n- no_motion: idle 0->120 frames: mean abs diff 27.7615/255, 71981 of 160000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] userStartAudio is not defined\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 12.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1848,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 2.643,
      "wall_s": 58.558
    },
    {
      "assertions": {
        "no_motion": false
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": true,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": true
      },
      "completion_tokens": 912,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `pixels` hides p5's `pixels`; rename it (sketch.js line 1)\n\ngate exit 1: assertions failed: no_motion\n\nAssertions that failed:\n- no_motion: idle 0->120 frames: mean abs diff 53.0820/255, 247218 of 480000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n- AudioContext state after the click probe: running\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 19.5,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1800,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 4.335,
      "wall_s": 55.026
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 995,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1055
    ],
    "critique": "the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.",
    "critique_by": "gemma4:e4b",
    "generation": 16,
    "inherits_source": false,
    "parent_entry_id": 950,
    "root_entry_id": 111
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "retrogamer's paradise\n\nRevise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path\n\nRevise: try again but make it interactive and animate\n\nRevise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path\n\nRevise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward\n\nRevise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.\n\nRevise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.\n\nRevise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.\n\nRevise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.\n\nRevise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.\n\nRevise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.",
  "prompt_tokens": 5337,
  "publish_commit": "2fb0b7bab46c35723cf791d4e481b5d120e04ae4",
  "published_utc": "2026-09-19T14:19:10Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/993/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/993",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic, chaotic field of colorful pixels that gradually organizes into structured patterns through periodic geometric \"echoes.\" The work begins with thousands of randomly moving particles in a dark space, each with independent motion and color. Every few seconds, a bright circular echo sweeps across the canvas, drawing nearby particles toward its center and creating temporary alignment. As these echoes fade, they leave behind a lingering impression on the chaotic field, transforming it into a complex, glowing metallic tapestry of organized randomness. The piece explores themes of emergence from disorder and the tension between chaos and structure, while maintaining strict adherence to performance constraints that ensure the work remains static after an initial period of activity.",
  "submitted_by": "profcarroll",
  "wall_s": 171.795
}
