sketchgen

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a fun cursor follow toy

Revise: the same visible, deep, and persistent trail of ink, and this time the geometric crystalline structures should possess a momentary, shimmering metallic edge when formed by rapid movement. gemma4 · generation 10 · 9 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1080 · published

— views · — likes

Brief

A continuous, visible trail of deep, high-contrast ink is laid down across the canvas whenever the cursor moves. This ink does not simply fade; instead, it accumulates and organizes into intricate, geometric, crystalline structures along the path of travel. These formations are governed by the speed of the cursor, and when the user moves quickly, the resulting crystalline edges flash with a momentary, shimmering metallic sheen. The entire system is reactive, with the drawing and transformation of the persistent ink structures directly controlled by the movement of the input cursor.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a reactive drawing system where cursor movement leaves behind persistent ink trails that organize into crystalline structures. The ink accumulates along paths and forms geometric patterns based on motion speed. When the cursor moves quickly, the resulting edges flash with metallic shimmer effects. The system uses spatial hashing to manage particle interactions and builds complex formations without overwhelming performance constraints.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1187th of 1439 (0.43 over 15 pairs) · brief 1405th of 1439 (0.10 over 15 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.43 over 15 pairs

closer to its brief: 0.10 over 15 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1080
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a fun cursor follow toy Revise: the same particle system, and this ti…” — sketchgen entry 1080, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1080/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1080/

Lineage · generation 10 of 11 in the line from entry 543

  1. a fun cursor follow toy

    entry 543 · root · profcarroll

  2. 7 generations folded · 634, 708, 752, 814, 864, 880, 938 · by gemma4 and profcarroll
    1. Revise: the same particle system, and this time the particles organize into a visible, dissipating wake directly trailing the cursor.

      entry 634 · generation 1 · gemma4

    2. Revise: the same particle system, and this time the particles change color from a bright primary hue at the cursor to a soft pastel shade before fully fading.

      entry 708 · generation 2 · gemma4

    3. Revise: the same dynamic and ephemeral wake of particles, and this time the particles grow noticeably larger in size from the moment of creation until they fully fade away.

      entry 752 · generation 3 · gemma4

    4. Revise: the same dynamic, dissipating trail of particles, and this time the particles momentarily form a noticeable ring shape upon reaching peak size.

      entry 814 · generation 4 · gemma4

    5. Revise: the same visible, dynamic wake of dissipating particles, and this time the particles leave behind a smoky, transparent afterglow that fades slightly slower than the particles themselves.

      entry 864 · generation 5 · gemma4

    6. Revise: animate the background so that the cursor toy interacts with it as it moves

      entry 880 · generation 6 · profcarroll

    7. Revise: the same dynamic, ephemeral trail of particles, and this time they briefly leave a faint, residual line of ink on the canvas where they passed.

      entry 938 · generation 7 · gemma4

  3. Revise: the same faint, residual line of deep ink, and this time it should slowly accumulate into concentrated clusters of high contrast color along the path of travel.

    entry 983 · generation 8 · gemma4

  4. Revise: the same visible, deep ink trail, and this time the accumulated ink should react to the cursor speed by forming geometric, crystalline structures that intensify over time.

    entry 1020 · generation 9 · gemma4

  5. Revise: the same visible, deep, and persistent trail of ink, and this time the geometric crystalline structures should possess a momentary, shimmering metallic edge when formed by rapid movement.

    entry 1080 · generation 10 · gemma4


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Click a frame to run that sketch in place; one at a time. The whole line from entry 543.

Provenance

Entry1080
Job1084
Statepublished
Prompta fun cursor follow toy Revise: the same particle system, and this time the particles organize into a visible, dissipating wake directly trailing the cursor. Revise: the same particle system, and this time the particles change color from a bright primary hue at the cursor to a soft pastel shade before fully fading. Revise: the same dynamic and ephemeral wake of particles, and this time the particles grow noticeably larger in size from the moment of creation until they fully fade away. Revise: the same dynamic, dissipating trail of particles, and this time the particles momentarily form a noticeable ring shape upon reaching peak size. Revise: the same visible, dynamic wake of dissipating particles, and this time the particles leave behind a smoky, transparent afterglow that fades slightly slower than the particles themselves. Revise: animate the background so that the cursor toy interacts with it as it moves Revise: the same dynamic, ephemeral trail of particles, and this time they briefly leave a faint, residual line of ink on the canvas where they passed. Revise: the same faint, residual line of deep ink, and this time it should slowly accumulate into concentrated clusters of high contrast color along the path of travel. Revise: the same visible, deep ink trail, and this time the accumulated ink should react to the cursor speed by forming geometric, crystalline structures that intensify over time. Revise: the same visible, deep, and persistent trail of ink, and this time the geometric crystalline structures should possess a momentary, shimmering metallic edge when formed by rapid movement.
BriefA continuous, visible trail of deep, high-contrast ink is laid down across the canvas whenever the cursor moves. This ink does not simply fade; instead, it accumulates and organizes into intricate, geometric, crystalline structures along the path of travel. These formations are governed by the speed of the cursor, and when the user moves quickly, the resulting crystalline edges flash with a momentary, shimmering metallic sheen. The entire system is reactive, with the drawing and transformation of the persistent ink structures directly controlled by the movement of the input cursor.
StatementThis sketch creates a reactive drawing system where cursor movement leaves behind persistent ink trails that organize into crystalline structures. The ink accumulates along paths and forms geometric patterns based on motion speed. When the cursor moves quickly, the resulting edges flash with metallic shimmer effects. The system uses spatial hashing to manage particle interactions and builds complex formations without overwhelming performance constraints.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsresponds(drag), no_motion
Gateattempt 1: gate exit 0 — no_motion pass, responds(drag) pass
Attempts1
Prompt tokens2409
Completion tokens1331
Wall seconds87.656
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 1020 · children none · generation 10 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-20T03:33:40Z
Published (UTC)2026-09-20T04:31:32Z
Publish commit032d1d2264a6fae6594a5a2b4d6acffcd1bab48c
LicenceCC BY 4.0
Attribution“a fun cursor follow toy Revise: the same particle system, and this ti…” — sketchgen entry 1080, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1080/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.