Rejections
Entries that never ran correctly, and entries a person rejected, kept on purpose: a gallery that only shows successes is not a record of anything.
Sort
On a phone? Swipe through the gallery →
androids dreaming of electric sheep
g8 · depart: the delicate, web-like branching structure of rust taken into the representation of a dying circulatory system, woven onto a medieval tapestry.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a broadcast graphics package for a TV network in 1993
g5 · depart: the disciplined stacking of delicate, petrified seed pods, rendered as a detailed scientific plate, made of ink and colored wash, seen at a leaf scale, in a Victorian botanical plate
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · depart: The idea of bioluminescent, structured layers taken into a cosmic gas cloud forming a distant galactic nursery, seen from a satellite
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
tracks in the rink during figure skating
g2 · depart: The pattern of luminous, invisible flow lines taken into the form of crystallized, geological vein maps, visible on a piece of jade, small enough to hold in one hand.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
Click anywhere to drop a pebble that chimes a soft tone and sends a ripple.
g3 · carry: Perpetual, crystalline geometry of expansion given to stratified beeswax deposits, rendered as layered archaeological sediment, made of beeswax.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g16 · depart: the idea of a delicate, superficial covering masking an organized internal structure, taken into a stylized clockwork device, a 1920s Bauhaus exercise, made of polished brass, seen at the scale of a pocket watch.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · depart: the dense pattern of branching root lines taken into an illustration of overlapping steam pipes and subterranean utility veins, rendered in wet black ink on aged newsprint.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · depart: the memory of architecture—walls and arches built from beeswax—slowly melts and collapses into a viscous, honey-colored resin pool, made of beeswax, seen at the scale of a decaying tomb, in the late Bronze Age.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
recreate the famous Window 95 desktop background
g1 · carry: Perfect simulated tranquility given to a colossal brass astronomical clock, with visible gears and cams, mechanisms of a hidden divine process.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · depart: the way localized, diffusing energy creates shifting zones of varying density taken into the forms of flowing mineral slurry, observed through the search of a slime mould.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a complex gearing mechanism converting speed to power
g5 · depart: the systematic translation of fluid energy taken into a cross-section of bioluminescent root networks, glowing within a 1980s arcade cabinet.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · depart: the idea of fragmented memory taken into layered geological strata, forming suspended cliff faces, seen at the scale of a mountain range.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
make two frames. fill one with a beautiful photo. fill the other with your painting of the photo.
g1 · depart: the selective visibility of obscured mountain peaks taken into a monumental, shifting sculpture cast from crystallized mist, seen in its semi-liquid state.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
Depict a scene from the motion picture "2001: A Space Odyssey"
g2 · depart: the systematic glowing circuitry of the console taken into an embroidered wall hanging, mimicking the geometric patterns of a medieval tapestry.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g8 · carry: the mapping of invisible forces given to the branching structure of mycelial networks, made of rubber bands, seen at a microscopic scale in a modern laboratory.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
intricate field of vibrant colored lines forms a delicate lattice of light and shadow
g16 · depart: the idea of patterned, slow-growing order versus sudden, scattered collapse, taken into a sequence of abstract, vibrating chord progressions, made of medieval tapestry, seen at the scale of a vaulted ceiling.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
androids dreaming of electric sheep
g8 · carry: Fluid, patterned glow given to the subterranean magma chambers of an alien world, following the pressure build-up of deep tectonic rifts, seen at the planetary scale.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g8 · depart: the visible branching pattern of decay and growth, derived from hydraulic structural failure, taken into the crystalline formations revealed within wet, poured concrete.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a lighthouse beam sweeping over drifting fog
g3 · depart: the concept of slow, relentless subterranean pressure, translated into the intricate fractal growth pattern of phosphorescent deep-sea bacteria, seen at a microscopic scale, in a 1960s pen plotter drawing.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g9 · depart: the concept of three surfaces meeting at a seam is taken into a network of interconnected, semi-transparent vascular structures that pulsate gently with the movement of tides.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a study in pyramidal sculptural forms as architecture where land meet sea
g11 · depart: the complex, emergent branching networks of the mycelial tracery taken into a lattice of stress cracks across a monolithic retaining wall, made of poured concrete
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g4 · carry: The quality of expanding, fading resonance given to gently suspended, colored rainwater droplets, captured by a fine woven loom.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · flip: A lattice of segmented, polished onyx rods, visibly straining against taut springs, slowly bending and snapping back into a precisely measured, stable state, driven by a spring under tension.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · flip: a sketch of tessellating, angular geometric forms that snap and shift abruptly upon interaction, rigid like stained glass, woven into a medieval tapestry.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g12 · depart: the slow, patterned dissolution of monolithic, weathered stone facades, where mineral dust and fragments fall sequentially like a row of falling dominoes.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g13 · depart: the concept of continuous, force-guided pathways taken into the branching flow of pollen through a vascular system, rendered as a cross-section, made of dried pigment, seen at macro scale, in a Victorian botanical plate.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · depart: the illusion of rapid, structured data shifting taken into a visualization of natural crystallization patterns forming complex veins across rusted sheet steel
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
lighting study: the building interrupts the light
g7 · carry: Structured flux given to deep-sea bioluminescent organisms, seen under extreme pressure, in a 1980s arcade cabinet
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an interactive stovetop. turn the dial and blue natural gas flames appear on the circular burners.
g3 · depart: the controlled, radial release of heat energy taken into the mantle convection of a planet, where slow-moving plumes of plasma reshape the crust, seen from a satellite.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g8 · the same atmospheric sonar visualization, and this time having the complex crystalline spirals evolve into interlocking, three-dimensional lattice structures.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
tea steam curling into the shapes of forgotten words
g7 · the same transient crystalline geometries, and this time forcing them to connect and form temporary, interconnected dendritic networks before dissipating.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a spirograph drawn by two planets orbiting each other
g7 · the same intricate, filled polygonal areas, and this time rendered in deep iridescent sapphire blue and glowing emerald green.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g6 · the same slow, continuous, and ethereal cosmic environment, and this time the passing afterglow should cause the nearest overlapping circles to momentarily glow with a visible, pulsating corona around their edges.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a jack-o-lantern smiling with a candle inside and spooky bats flying in the background
g2 · the same jack-o-lantern smiling with a candle inside, with spooky bats flying in the background, and this time make the bats fly in concentric circles around the central glow.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
flyover: is it a motherboard or is it an aerial view of warehouses and factories
g7 · the same immense, ethereal grid composed of glowing structural lines and countless interconnected nodes, and this time every node must pulse by rapidly changing its overall intensity rather than radiating rings.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
steampunk globe splines orbiting around a fire burning in a rotating cube
g6 · the same complex, ornate, three-dimensional kinetic sculpture featuring polished brass splines that orbit and spiral around a rotating, central core, and this time the brass should appear heavily tarnished and oxidized green.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g6 · the same massive, sculpted pathway, and this time the final horizontal plane is bordered by a sharply rising, monolithic retaining wall.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a broadcast graphics package for a TV network in 2013
g6 · the same glowing interconnected three-dimensional planes, lines, and nodes, and this time having the entire field undergo a brief, synchronized slowdown every fifteen seconds.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
intricate field of vibrant colored lines forms a delicate lattice of light and shadow
g6 · the same intricate, dense lattice of interwoven lines forming interlocking hexagonal patterns, and this time the lines should possess visible, varied depth.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an image that only be New York City
g6 · the same abstract, high-altitude view of a sprawling metropolis at night, and this time the rigid crystalline intersections will subtly pulse, causing the geometric lattices to visibly deepen and overlap in perceived depth.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a stained-glass window as the light moves through a whole day
g6 · the same complex stained-glass structure, and this time the scattered colorful shards glow and spiral inward, converging back toward the central light source.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g6 · the same continuous, slow-moving cosmic tide of overlapping translucent circles and pointillist stars with shimmering prismatic light, and this time the star trails momentarily resolve into clusters of visible, sparkling dust.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g6 · the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the dissipating ripples leave faint, phosphorescent residue trails across the wet architectural surfaces.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g6 · the same pulsating array of highly energized, neon-lit geometric shapes, and this time the fragments must instantly reconstruct into perfect, solid tetrahedral forms.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g5 · the same amorphous, brightly colored masses suspended within a fluid medium, and this time the detached crystalline structures aggregate to form larger, geometrically defined polyhedral clusters.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
rain on a window where each drop holds a tiny upside-down city
g5 · the same view through a windowpane with crystalline cityscapes collected in the puddles, and this time the internal light flashes emanate outwards, creating visible ripple patterns across the crystal surface.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an orchestra of pendulums tuned to a pentatonic scale
g5 · the same array of circular discs, and this time allow them to periodically collide with their neighbors, resulting in a temporary change of their individual trajectories.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an interactive stovetop. turn the dial and blue natural gas flames appear on the circular burners.
g5 · the same circular stovetop surface, and this time the metal surrounding the burners should glow red only directly under the active flame source
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a 3D model of the solar system that animates when the mouse is pressed down
g5 · the same three-dimensional model of the solar system, and this time featuring visible planets rendered at accurate real-world scales.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g5 · the same complex, winding molecular structure made of colored spheres arranged into a double helix, and this time showing the explicit formation and breaking of temporary hydrogen bonds between the separating base pairs.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g5 · the same structured field of vibrant neon lines, and this time the periodic, glowing distortions should fluidly wash across the horizontal axes of the grid.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
Draw what people learn at Parsons School of Design
g4 · the same intricate, foundational tapestry composed of interlocking structural lines and complex geometric forms, and this time the neon lines stabilize into repeating, crystalline, and monumental patterns.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a tide pool where the anemones close when the mouse comes near
g5 · the same vivid, cross-section view of a tide pool, and this time suspended sediment trails visibly flow outwards, caught in the propagating current.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a night train crossing the desert, seen only by its lit windows
g5 · the same cyclical pattern of light and shadow, and this time the flashes should momentarily illuminate specific, isolated patches of the textured desert ground.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a demonstration of centripetal force
g5 · the same complex orbital paths of light, and this time these luminous trails pulse with faint, rhythmic brightness as they orbit.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova
g5 · the same cosmic expanse, and this time the light wave visibly originates from a single, distant point and radiates outward.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an ant colony digging tunnels toward wherever you last clicked
g4 · the same complex, intersecting web of geometric paths, and this time the crystalline veins are shown gradually being softened and washed away by subterranean currents.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
fireflies spelling out a message in Morse code
g4 · the same continuous, flowing wave of light, and this time the entire formation must contract into a single, beating center point before expanding back into the full ring.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g4 · the same cinematic glide through the abandoned Brutalist campus, and this time showing streaks of orange oxidation forming on the exposed rebar.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
create a liminal space in 3D as a massive indoor pool of water.
g3 · the same colossal, reflective indoor pool of water, and this time the ripples cause the vivid shadows to stretch and become geometrically sharp, defining the structure of the surrounding walls.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
moss slowly reclaiming a grid of abandoned pixels
g2 · the same gradual spreading of organic life and shattering pixels, and this time having the iridescent splinters gather into visible, flowing streams.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
choose a famous film's opening title sequence and try to mimic it.
g3 · the same continuously flowing web of complex, abstract lines and interconnected geometric shapes, and this time the lines connecting the shapes pulse brightly immediately prior to their distortion.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a loom weaving a pattern it hasn't decided on yet
g3 · the same dynamically woven tapestry of brightly colored threads, and this time the intersection points must only occur at angles of perfect ninety degrees.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g4 · the same complex, evolving biological mass, and this time the sharp folds exhibit visible, intersecting layers of deep crystalline striations and vein patterns.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a sand mandala that a gust of wind blows apart grain by grain
g3 · the same intricate sand mandala structure, and this time the detached grains are pushed outward, accumulating into radiating, incomplete concentric rings.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
lakes of data slowly draining out down river valleys into darkness
g3 · the same luminous streams of data, and this time the visible harmonic oscillation must resolve into distinct, sharp geometrical nodes at their intersection points.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: revised
draw the Earth in 3D floating in space engulfed by a swarm of orbiting satellites
g2 · the same celestial scene showing the Earth and orbiting satellites, and this time with the swarm exhibiting more visible variations in orbital altitudes and inclinations.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: revised
animate your interpretation of the song "A Love Supreme" by John Coltrane
g1 · the same evolving, abstract landscape of intersecting geometric fields, and this time allow the outermost elements to adopt directional, wave-like curves.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: audio_context_running
the line between night and day sweeping across a planet of city lights
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: frame_budget
a weather radar of moods drifting over an imaginary country
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: console_clean; assertions failed: motion(idle), responds(drag), uses(webgl)
g2 · the same geometric field of interlocking golden hexagons, and this time the individual hexagonal cells warp and shift slightly out of alignment.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: console_clean; assertions failed: motion(idle)
a fishbowl seen from the fish's point of view
g3 · the same immersive, submerged view into a deep aquatic environment, and this time having the semi-transparent shapes gather into luminous clusters along the visible currents.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same slow, continuous cosmic environment, and this time the luminous stars leave longer, more varied arcing light trails.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same strictly structured, grid-based typographical composition, and this time introduce variation to the negative space between the element rows.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
the last leaf on a tree refusing to fall in the wind
g2 · the same stylized forest scene featuring the detailed branches and muted autumnal colours of a tree, and this time the surrounding floating leaves should drift slowly and softly downward.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a street musician's open case slowly filling with coins as people pass
g2 · the same wooden case, and this time the pile of coins should periodically visibly shift and settle in smaller, localized ripples.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same perpetually moving field of interconnected, fluid waves that ripple and pulse across the surface, and this time the gradient must maintain a clear, singular focus on cobalt blue and indigo.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same intensely pulsing cyan light beams, and this time they pulse slowly and uniformly across the semicircle.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a crossword puzzle designer thinking about next week's puzzle in their mind
g1 · the same faint, interconnected grid structure, and this time the initial glowing paths appear with a more solid line weight.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same field of soft, translucent bubbles and floating text fragments, and this time they slowly ascend from the bottom of the canvas and dissipate upwards.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same complex, simulated organic life, and this time the evolving patterns form distinct, non-random shapes.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an intricate tangle of wires and cables with animated signals pulsing through
g1 · the same complex webbing of overlapping wires and cables, and this time the light pulses flow along defined, crystalline grids.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
tracks in the rink during figure skating
g1 · the same stylized view of an ice rink with abstract, glowing figures representing figure skaters, and this time the trailing lights adopt a palette of emerald green and copper.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a broadcast graphics package for a TV network in 1993
g1 · the same stylized, blocky typography and abstract geometric shapes, and this time incorporate a subtle, repeating horizontal scanline artifact across the display.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same keyboard arrangement, and this time the expanding light ripples change from a vibrant color to a deep emerald green.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same fluctuating wave patterns, and this time they should render as continuous, flowing crests rather than isolated, overlapping circular nodes.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
diagonal stripes animating in smoothly eased slicing patterns in color palettes from the 1970s
g1 · the same lively arrangement of sharply contrasted diagonal stripes, and this time the colors transition and reform with a steady, slower pulsing rhythm.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
drone POV fly through an abandoned brutalist campus
g1 · the same sweeping movement through the architectural remains of a sprawling brutalist campus, and this time the overgrown courtyards feature aggressive vegetative overgrowth integrating with and deteriorating the concrete structures.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a complex gearing mechanism converting speed to power
g5 · the same 3D mechanical assembly of interlocking metallic gears, and this time the brass components should show a more pronounced patina interacting with the polished steel.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a marching band seen from above, forming shapes on a football field
g3 · try again, make the band form shapes, make them form a circle and then a square.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
sand dunes migrating across the screen over a thousand years
g1 · the same vast, organic shapes of undulating sand dunes, and this time with subtle, striated layers visible on all their slopes.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a kite on a string you fly with the mouse through gusty wind
g1 · the same colourful kite, and this time with visible strings trailing from the kite to the cursor.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a chessboard whose pieces drift like boats on a tide
g1 · the same chessboard pattern upon which piece-shapes are arranged, and this time the movement is guided by subtle, visible undercurrents.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
dandelion seeds that plant a new flower wherever they land
g1 · the same wispy trails of floating seeds, and this time the bloom gradually grows from the spot of impact rather than appearing fully formed.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
fresh snowfall slowly filling in a trail of footprints
g1 · the same gradual obscuring of footprints by fresh snowfall, and this time the falling snow briefly pauses, allowing the full pattern of tracks to become visible.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a campfire whose sparks drift up and become constellations
g1 · the same campfire whose sparks drift up and become constellations, and this time the lines connecting the stars glow faintly after they settle.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g5 · the same flowing network of liquid light, and this time the outer edges of the streams should exhibit a sustained, phosphorescent glow.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
letters of the alphabet falling like snow and drifting into words
g3 · the continuous accumulation of falling letters into coherent words, and this time, the formed words should remain visible and anchored to the canvas.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same vast, overlapping rectangular planes of deeply saturated color, and this time enhance the luminosity and definition of the tonal transitions between the fields.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same sun-baked terraced hillside, and this time the passing irrigation water deposits a visible, silt-rich layer on the lower steps.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a Rube Goldberg machine whose only job is to water one flower
g1 · the same contraption, and this time the small watering can tips over with greater force, splashing visible rivulets onto the central flower.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
recreate the famous Window 95 desktop background
g1 · the same vast, sun-drenched pastoral landscape, and this time intensify the atmospheric haze over the distant mountain range.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
Ship of fools, sail away from me
g1 · the same whimsical, paper-cut ships, and this time the water reflects the surrounding environment with gentle, visible ripples
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a marching band seen from above, forming shapes on a football field
g2 · improvment, try again and make the bands movements more realiistic, and controlled, this band is not yet cooridinated
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · too minimal, try to add interesting details from the brief's concept
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a glacier calving into the sea in slow motion
g1 · try again to make it more representational
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a marching band seen from above, forming shapes on a football field
g1 · try again with animation and movement this time
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
letters of the alphabet falling like snow and drifting into words
g1 · try again, a bug in the code is returning NaN
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a campfire whose sparks drift up and become constellations
g1 · try again to finsish the prompt and make the sparks rise up and turn to stars forming constellations
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a coral reef bleaching and slowly recovering its color
g1 · try again to make a coral reef
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
the northern lights seen from inside a snow globe
g1 · try again, the code produced no animation
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a glacier calving into the sea in slow motion
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a marching band seen from above, forming shapes on a football field
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
letters of the alphabet falling like snow and drifting into words
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a campfire whose sparks drift up and become constellations
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a coral reef bleaching and slowly recovering its color
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
the northern lights seen from inside a snow globe
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same concentric rings pulsing rhythmically, and this time shifting the center pulse to move in a figure-eight pattern.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
take the viewer inside a combustion engine demonstrating pistons and gearing
g2 · the same cross-section of a combustion engine's core mechanisms, and this time the connection between the pistons and the rods is more visible
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a clock with no numbers that still tells the time
g4 · the same minimalist analog clock, and this time the hour and minute hands are rendered in polished copper.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same dynamic nighttime harbor scene, and this time the drones will illuminate the buildings with focused searchlights
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · the same funnel-shaped channel, and this time the marble rolls along a diagonal slope at the base
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g4 · the same gentle mound of pale yellow sand and scattered seashells, and this time highlighting the subtle variation in shell hues and the granular texture of the sand.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
two flocks that avoid each other
g5 · the same two separate, distinct streams of contrasting and vibrant colored particles, and this time the streams briefly exchange particle colors when they are within a shared proximity.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g13 · the same arid savanna, and this time the distant rock formation is softened and veiled by atmospheric haze.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
g4 · the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
use text to simulate a terminal console running a mysterious computer program
g4 · the same retro, text-based terminal console, and this time the glitch effect should only trigger when the story reveals a significant piece of evidence.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
chaos spirals toward balance and then entropy restores chaos and the cycle repeats
g2 · the same interconnected, vibrant shapes, and this time the chaotic energy is represented by swirling, amorphous, smoky nebula clouds.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
textile textures interweaving with color saturation
g5 · the same intricate abstract tapestry of woven textures, and this time increasing the density and size of the sharply defined geometric knots.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an abstracted vegetable garden, show the growth of the vegetables slowly over time
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
hallucinate, allow unharnessed, unrestrained visual code explorations
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
draw an alpine landscape. clicking causes an avalanche.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
traveling infinitely through atomic structure across and through molecules
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
lighting study: the building interrupts the light
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
liminal dreamscape architectures
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same boiling water, and this time enhance the light refraction and reflection visible through the container walls.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a complex gearing mechanism converting speed to power
g1 · this try to make the gears interconnect
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a complex gearing mechanism converting speed to power
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
ice melting quickly a complex gearing mechanism converting speed to power water coming to a boil
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
curious photos framed in floating octagons against a background of liminal space
g3 · the same octagonal frames containing curious photographs, and this time traveling slowly in a gentle, synchronized spiral away from the viewer into the void.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · the same layered collage of sepia-toned vintage photographs and jagged, torn paper scraps, and this time the overlap of the pieces should create a stronger illusion of physical depth.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
make two frames. fill one with a beautiful photo. fill the other with your painting of the photo.
g1 · the same side-by-side comparison, and this time the mist allows the mountain peaks to pierce clearly through the fog.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same overlapping images create a sense of drifting memories, and this time the dramatic light streaks should appear as gently glowing, diffused motes of light.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same 1970s environmental graphic mural, and this time keep the concentric arcs present in every reshuffled arrangement, not just the diagonal bands and chevron stack
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
Depict a scene from the motion picture "2001: A Space Odyssey"
g2 · the same sleek, futuristic console, and this time the internal grid lines illuminate sequentially in small, emerald-green cascades.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an elevator ride down through the layers of the earth
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a single hexagon that masks a hypnotic forward motion kaleidoscope
g3 · the same cylindrical tunnel of polychromatic crystalline facets, and this time the rapid spiral vortex is replaced by a continuous, rhythmic upward and downward wave.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same jigsaw puzzle, and this time the seams where pieces interlock reveal the full, underlying image beneath the puzzle surface.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: console_clean; assertions failed: responds(click), responds(drag)
vines growing, clinging to a brick wall
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a lighthouse beam sweeping over drifting fog
g1 · the same lighthouse beam sweeping over drifting fog, and this time the moonlit water catches the beam in more broken, sharper reflections.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
A slow grid of pale squares, each fading in and out on its own rhythm.
g1 · the same field of pale squares on a near-black ground, and this time each square cycles its opacity rhythm in perfect synchrony across the entire grid.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g4 · the same erratic EKG pattern, and this time featuring a deep electric blue glow instead of bright neon yellow.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
A row of five colored pads; click one to play its note and light it up.
g7 · the same horizontal arrangement of five distinct, colored rectangular pads, and this time they are designed with smoothly rounded corners instead of sharp edges.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
texture map the wikipedia picture of the day onto a low-poly form
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a stack of books being eaten by a book eating machine
g15 · the same powerful mechanical shredding apparatus, and this time the ejected splinters visibly etch the surfaces of the books remaining above the mouth.
humans agents · fainter = fewer pairs
— views · — likes
too dark, lacks visual cohesion
g4 · the same continuous white EKG waveform across a static deep indigo background, and this time the background color should be pure black.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g4 · the same rhythmic pulses of red and black, and this time they spiral inward toward a central point.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
the periodic table of elements
g7 · the same structured grid representing the periodic table of elements, and this time the ambient glow pulses with a warm crimson red hue.
humans agents · fainter = fewer pairs
— views · — likes
prompt drift
a clock with no numbers that still tells the time
g9 · the same minimalist, circular clock face, and this time with the hour and minute hands rendered in polished brass
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same interlocking jigsaw puzzle pieces, and this time they snap into place when correctly positioned.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
draw an alpine landscape. clicking causes an avalanche.
g12 · the same deeply atmospheric, cold alpine winter landscape, and this time the deposited mineral dust will settle as thin, visible color gradients across the untouched snow surfaces.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
drone POV fly through an abandoned brutalist campus
g2 · the same first-person perspective through a desaturated landscape of massive, monolithic concrete structures, and this time the concrete surfaces show streaks of mineral runoff and areas where rusted metal weep through the stone.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g11 · the same glowing, disc-shaped object, and this time the cyan light pulses with slow, uniform waves across the semicircular ground pattern.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g4 · the same vertical strip of fabric that continually grows downward from the top edge, and this time the visible stitches should consistently form a continuous, repeating hexagonal geometric pattern across the entire growing surface.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an image that only be New York City
g9 · the same deep, monochromatic aerial view of a densely packed metropolitan cityscape, and this time the angular crystalline clusters will display a visible, synchronized pulsing ripple emanating outwards from their core.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same organized grid of colored pads, and this time upon clicking a pad, only that specific pad flashes brightly.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g9 · the same stylized cross-section of a tidal zone, and this time the micro-eddies expand and merge with the main structured channels, creating visible filamentation of flow.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g7 · The same continuous, glowing, radial array of nested, concentric arcs, and this time the distinct color bands must shift their visible sequence at an irregular pace.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g7 · the same intricate simulation of filamentous mold growth, and this time with visible accumulation of sediment within the deepest crevices of the substrate.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g11 · the same vast, organic lattice composed of interconnected, glowing cells, and this time the connections glow intensely for a brief moment whenever a new cell is born.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g12 · the same arid landscape, and this time the cracks and fissures should display greater depth and darker shadows.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
diagonal stripes animating in smoothly eased slicing patterns in color palettes from the 1970s
g7 · the same continuously shifting, dynamic abstract composition of bold, intersecting geometric bands overlaid and segmented by fine, linear stripes, and this time the fine linear stripes become visibly thicker and less dense.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g16 · the same arid savanna expanse, and this time deepening the dramatic shadows within the visible cracks and fissures.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
animate your interpretation of the song "A Love Supreme" by John Coltrane
g7 · the same constantly evolving, dense lattice constructed from sharp, highly angular geometric lines, and this time the overall formation should periodically reorganize into visible, repeating honeycomb or hexagonal meshes.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
Draw me a picture of HAL-2000 from the motion picture “2001: A Space Odyssey”
g5 · the same highly stylized, detailed portrait of a complex humanoid mechanical structure, and this time visible accumulation of grime and debris within the structural seams.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g6 · the same futuristic spaceship control panel, and this time the hyperspace tunnel streaks are composed of crystalline geometric patterns.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
agentic ai on retro nokia n900, focus on camera
g5 · the same simulated retro camera viewfinder, and this time the horizontal scanlines exhibit visible bursts of signal interference that briefly warp their pattern.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
androids dreaming of electric sheep
g6 · the same luminous, structured forms, and this time the pulsing ripples temporarily solidify into visible, crystalline planar arrays.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)
g8 · the same spiraling molecular structure representing the DNA double helix, and this time showing a segment of the molecule actively unzipping as the complementary base pairs separate.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: frame_budget
lighting study: the building interrupts the light
g7 · the same continuous study of how computational energy interacts with solid, planar geometry, and this time visualizing the residual energy trails etched onto the planar surfaces.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: frame_budget
liminal dreamscape architectures
g10 · the same impossible, fragmented architectures constructed from crystalline shards and warped geometric planes, and this time stress fractures visibly tracking along established cleavage lines.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)
g19 · the same slow, continuous cosmic environment, and this time the overlapping translucent circles should momentarily cause the nearby filamentous webbing patterns to flare with visible light intensity.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
intricate field of vibrant colored lines forms a delicate lattice of light and shadow
g14 · the same intricate, glowing lattice of vibrant, ethereal lines, and this time the lines visibly pulse with soft light when passing directly over the glowing spectral residues.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g13 · the same complex, geometrically designed channel, and this time the intersecting ridges and troughs are replaced by sections that feature abrupt directional shifts and momentary vertical drops.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an intricate tangle of wires and cables with animated signals pulsing through
g9 · the same intricate, chaotic network of wires and cables, and this time the luminous data streams travel as distinct, rhythmic waves that flow through the entire system.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · the same constantly evolving field of bioluminescent abstract shapes, and this time the forms should pulsate with increasing and decreasing intensities.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
androids dreaming of electric sheep
g6 · lacks originality
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
design a simple platformer game
g3 · the same continuous horizontal world featuring the character running across varied, blocky solid platforms, and this time incorporate environmental obstacles that require the character to jump over or duck under.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · the same atmospheric still life, and this time enhance the reflective quality of the brown table surface to capture the crisp glow of the candle and jug.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
recreate the famous Window 95 desktop background
g2 · the same geometric pattern reminiscent of classic 1990s computing interfaces, and this time the repeating grid consists of uniformly spaced intersecting lines.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g2 · the same side-scrolling snowboard course, and this time the snowboarder briefly pauses and visibly shakes when hitting the sidewall.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an intricate tangle of wires and cables with animated signals pulsing through
g6 · the same intricate, dense, and complex network of wires and cables, and this time ensure the luminous data streams exhibit a sudden, bright flare of energy when they pass through any cable intersection.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g3 · the same futuristic spaceship control panel, and this time the inactive switches glow a vibrant cyan.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
recreate the famous Window 95 desktop background
g10 · the same vast, sunlit pastoral landscape, and this time enhance the atmospheric haze to make the distant mountains appear even more soft and faded.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
androids dreaming of electric sheep
g5 · the same luminous, structured forms, and this time the connecting lines accelerate into rapid, rhythmic pulses.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g8 · the same intricate, interlocking tessellation of hexagons, and this time having the color shifts be influenced by the neighboring hexagons' rotational velocity.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
an image that only be New York City
g8 · the same abstract, high-altitude panorama of a sprawling metropolis at night, and this time the luminous geometric patterns will coalesce into stable, perfect orthogonal grids.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g9 · the same abstract visualization representing market volatility, and this time the temporary, decaying afterglow should visibly brighten and then sharply fade to black.
humans agents · fainter = fewer pairs
— views · — likes
unstable
g6 · the same retro, stylized depiction of a scrolling highway receding into the distance, and this time include marked lane lines dividing the road surface.
humans agents · fainter = fewer pairs
— views · — likes
not playable
a study in pyramidal sculptural forms as architecture where land meet sea
g10 · the same organized streams of glowing residue, and this time the radiant patterns of nodal light begin to overlap and fuse, forming continuous, cohesive crystalline conduits.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)
a series of musical notes flying across a music sheet floating in the air
g1 · Add sound so this is musical
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: audio_context_running
an interactive stovetop. turn the dial and blue natural gas flames appear on the circular burners.
g3 · the same circular stovetop surface, and this time the active burners should cast visible heat patterns onto the surrounding countertop.
humans agents · fainter = fewer pairs
— views · — likes
prompt drift
g2 · the same continuous, rising cityscape, and this time the segments must vary in cross-section shape while maintaining a consistent, stacked arrangement.
humans agents · fainter = fewer pairs
— views · — likes
lacks visual cohesion
what does the inside of a computer look like?
g6 · the same abstract, vibrant lattice of interconnected pathways, and this time the luminous data streams occasionally bunch up at junctions, creating visible pulses of compressed energy.
humans agents · fainter = fewer pairs
— views · — likes
gate failed
g2 · the same layered drawing experience, and this time the strokes should be consistently oriented horizontally.
humans agents · fainter = fewer pairs
— views · — likes
gate failed
illustrate tensor flows inside the GPUs racked up inside a data center
g2 · the same abstract, glowing data grids representing multi-dimensional tensors, and this time they should organize into visible, repeating lattice structures.
humans agents · fainter = fewer pairs
— views · — likes
gate failed
deep inside a cauldron of bacteria and microbes, but no circles allowed
g4 · the same deep, viscous mass, depicting a dynamic biological environment teeming with life, and this time the filamentous microbes aggregate into pulsing, spherical clusters.
humans agents · fainter = fewer pairs
— views · — likes
prompt drift
interactive rhythm sequencer with audio
humans agents · fainter = fewer pairs
— views · — likes
gate failed
a broadcast graphics package for a TV network in 2010
g5 · the same visualization of simulated data flowing through a digital network, and this time the glowing tendrils only illuminate when they intersect with another line.
humans agents · fainter = fewer pairs
— views · — likes
gate failed
g8 · the same bioluminescent forms, and this time when their glowing smoke tails pass near one another, they momentarily form visible, connecting bridges of light.
humans agents · fainter = fewer pairs
— views · — likes
derivative, over-used visual effect
a single hexagon that masks a hypnotic forward motion kaleidoscope
g10 · the same intricate kaleidoscope pattern within a hexagonal boundary, and this time the stationary pockets defined by the geometric lines will expand, creating larger, self-contained areas of color.
humans agents · fainter = fewer pairs
— views · — likes
lacks visual cohesion, derivative
take the viewer inside an operating printing press
g2 · the same continuous flow of patterned material, and this time the crystallized patterns form overlapping, geometric fractal lattices.
humans agents · fainter = fewer pairs
— views · — likes
prompt drift; derivative
a broadcast graphics package for a TV network in 2013
g8 · the same complex, glowing geometric data visualizations consisting of multiple intersecting planes and connecting lines, and this time amplifying the directional wave glow specifically at all plane intersections.
humans agents · fainter = fewer pairs
— views · — likes
lacks visual cohesion
g2 · the same seasonal cycle on a gentle hill, and this time show the tree shedding its green leaves and transitioning through red and orange colors.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
a broadcast graphics package for a TV network in 1993
g2 · the same abstract information fields, and this time the outermost gradient layers reflect a pronounced vertical gradient shift from green to deep cyan.
humans agents · fainter = fewer pairs
— views · — likes
too dark, too illegible, lacks visual interest
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
g2 · the same sprawling, open-world cityscape, and this time the impact scorch marks visibly fade over a few seconds.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g1 · the same layered mural, and this time a change in paint viscosity
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: motion(idle)
vibecode something for after hours
g7 · the same nebulous cloud structures, and this time having the colored reflections cast subtle, transient rippling patterns across the nearby gas.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: uses(webgl)
a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova
g1 · the same deep, dark celestial vista, and this time individual star clusters appear with highly varying sizes and foreground depths.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: is_looping; assertions failed: uses(webgl)
a study in pyramidal sculptural forms as architecture where land meet sea
g2 · the same geometric study featuring monolithic, pyramidal architectural structures, and this time the water surface exhibits vibrant caustics and prismatic refraction mirroring the solid forms.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: is_looping; assertions failed: uses(webgl)
g3 · the same retro representation of a road rushing beneath a vehicle, and this time make the road geometry incorporate a gentle curve.
humans agents · fainter = fewer pairs
— views · — likes
not playable
a study in pyramidal sculptural forms as architecture where land meet sea
g9 · the same deep-sea current organizing luminescent residue streams, and this time the structured residue occasionally precipitates into fixed, luminous tendrils on the abyssal floor.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: motion(idle)
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: responds(click), responds(drag), motion(idle)
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: is_looping; assertions failed: responds(click), responds(drag), motion(idle)
g6 · the same dynamically evolving field of interconnected cells, and this time the residual glow from newly born cells persists for two generation cycles.
humans agents · fainter = fewer pairs
— views · — likes
gate failed
an interactive sink. turn the faucet and water pours out.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: responds(drag), motion(idle)
g1 · the same stylized, muscular shape of a horse, and this time the galloping rhythm is slightly slower and more deliberate
humans agents · fainter = fewer pairs
— views · — likes
gate failed
g7 · the same arid expanse, and this time having the faint dust devils gather into larger, more organized swirling patterns.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
g11 · the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the permanent crystalline scars begin to emit a faint, steady glow of their own.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: frame_budget
traveling infinitely through atomic structure across and through molecules
g6 · the same accelerating, deep-tunnel passage through highly abstract molecular and atomic space, and this time adding fleeting bursts of crystalline debris glowing with residual energy
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: frame_budget
g5 · the same controlled dynamism, and this time the geometric planes should exhibit subtle warping and rippling in response to the pulsating emerald energy.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: frame_budget
chaos spirals toward balance and then entropy restores chaos and the cycle repeats
g7 · derivative, over-used visual effect
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator
chaos spirals toward balance and then entropy restores chaos and the cycle repeats
g6 · The same dynamic cosmic flow of interconnected, vibrant shapes, and this time the spent, non-luminous energy leaves behind temporary, interconnected webbing of light.
humans agents · fainter = fewer pairs
— views · — likes
derivative, over-used visual effect
g1 · excellent progress, try to complete the rest of the table as you started it
humans agents · fainter = fewer pairs
— views · — likes
regression, did not follow critique
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: responds(click), motion(idle)
humans agents · fainter = fewer pairs
— views · — likes
prompt poorly interpreted
a broadcast graphics package for a TV network in 1993
g5 · Revise: the same abstract, constantly shifting fields of data, and this time the intersecting gradients gently breathe, expanding and contracting slowly over time.
humans agents · fainter = fewer pairs
— views · — likes
derivative
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
g4 · the same sprawling, simulated open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
humans agents · fainter = fewer pairs
— views · — likes
prompt drfit, no gameplay or interaction
a single hexagon that masks a hypnotic forward motion kaleidoscope
g10 · the same intricate, continuously evolving kaleidoscope pattern, and this time the defined pockets of space resisting the flow will display crystalline crystalline formations.
humans agents · fainter = fewer pairs
— views · — likes
unstable
an intricate tangle of wires and cables with animated signals pulsing through
g7 · the same luminous data streams, and this time let them temporarily gather into visibly brighter, high-density knots at all major junctions before splitting into secondary streams.
humans agents · fainter = fewer pairs
— views · — likes
derivative, lacks visual interest
what does the inside of a computer look like?
g5 · the same luminous lattice of interconnected pathways, and this time the radiating pulse of compressed energy leaves behind visible, decaying echoes that briefly shimmer down the surrounding pathways.
humans agents · fainter = fewer pairs
— views · — likes
derivative, lacks visual interest
an intricate tangle of wires and cables with animated signals pulsing through
g4 · the same luminous data streams, and this time make them visibly brighten and momentarily split into secondary streams at all major cable junctions.
humans agents · fainter = fewer pairs
— views · — likes
derivative, lacks visual interest
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
g2 · the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
humans agents · fainter = fewer pairs
— views · — likes
prompt drfit
g3 · the same ambient emotional landscape, and this time the soft geometric forms are replaced by linear, segmented traces.
humans agents · fainter = fewer pairs
— views · — likes
unstable
a broadcast graphics package for a TV network in 1993
g2 · the same system of abstract information fields, and this time applying a slow, periodic counter-clockwise rotation to each intersecting gradient.
humans agents · fainter = fewer pairs
— views · — likes
needs more elements to fit original prompt
g2 · the same cyclical depiction of the seasons, and this time the tree trunk will gently sway in a subtle breeze.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
g1 · the same bioluminescent shapes, and this time some forms have trailing, glowing smoke tails
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
g2 · the same glowing, splintered chunks of solidified rock, and this time they fall in organized drifts across the lava flows
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
choose a famous film's opening title sequence and try to mimic it.
g6 · the same continuously evolving field of complex geometric shapes and abstract lines, and this time the distortion vectors will be controlled by a Fibonacci sequence.
humans agents · fainter = fewer pairs
— views · — likes
derivative
humans agents · fainter = fewer pairs
— views · — likes
next iteration better
a study in pyramidal sculptural forms as architecture where land meet sea
g2 · the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
g8 · the same field of amorphous, glowing planes, and this time introducing variable velocity zones that contrast the general slow drift
humans agents · fainter = fewer pairs
— views · — likes
prompt drfit
design a simple platformer game
g4 · try to make it playable or start over
humans agents · fainter = fewer pairs
— views · — likes
not playable
design a simple platformer game
g3 · redesign into a playable version
humans agents · fainter = fewer pairs
— views · — likes
not playable
design a simple platformer game
g2 · the same platformer game, and this time give the character a visible enemy sprite that patrols along the ground.
humans agents · fainter = fewer pairs
— views · — likes
not playable
humans agents · fainter = fewer pairs
— views · — likes
weak effort given rich prompt
intricate field of vibrant colored lines forms a delicate lattice of light and shadow
g2 · revist the prompt and really focus this time.
humans agents · fainter = fewer pairs
— views · — likes
prompt drfit
traditional Indonesian shadow puppetry
g1 · think again about how a shadow puppet works
humans agents · fainter = fewer pairs
— views · — likes
prompt drfit
animate a cell division simulation
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
g2 · the same atmospheric still life composition, and this time the fruit platter features only deep red berries and green leaves.
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
g6 · the same interlocking tessellation of hexagons, and this time introducing variable rates of perceived rotation across the surface
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
g3 · the same dynamic, high-contrast nighttime cityscape over a harbor, and this time the pattern shifts will be accompanied by a momentary burst of light
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
traditional Indonesian shadow puppetry
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
design a simple platformer game
humans agents · fainter = fewer pairs
— views · — likes
second version playable
recreate the famous Window 95 desktop background
g1 · the same structured digital texture, and this time incorporate a slight radial gradient emanating from the center of the composition
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
g1 · the same snowboarder's descent, and this time the character leaves a trail of snow powder behind it.
humans agents · fainter = fewer pairs
— views · — likes
not playable
create a liminal space in 3D as a massive indoor pool of water.
humans agents · fainter = fewer pairs
— views · — likes
too illegible
g1 · The same color planes, and this time intensify the diffusion where the translucent layers overlap.
humans agents · fainter = fewer pairs
— views · — likes
prompt drfit
humans agents · fainter = fewer pairs
— views · — likes
go back to type class
choose a famous film's opening title sequence and try to mimic it.
g1 · the same continuous programmatic show, and this time incorporating more extreme depth of field effects on the passing typography
humans agents · fainter = fewer pairs
— views · — likes
critic failed to enforce the brief
g1 · now study how Rothko varies his compositions and make a second color form with emulated theme and variation
humans agents · fainter = fewer pairs
— views · — likes
added interactivity without being asked, drifted far from the prompt, no longer recognizable to the partent
a self portrait in three point perspective
g1 · the same geometrically rendered self-portrait, and this time introduce a subtle chromatic gradient across the background planes
humans agents · fainter = fewer pairs
— views · — likes
critic failed to enforce the brief
humans agents · fainter = fewer pairs
— views · — likes
prompt failed to indicate a surface to place objects upon
diagonal stripes animating in smoothly eased slicing patterns in color palettes from the 1970s
g2 · the same continuously shifting, abstract geometric composition, and this time the stripes use primary colors with slight rotational offsets
humans agents · fainter = fewer pairs
— views · — likes
lacks cohesion
a 3D marble rolls around and down a funnel
humans agents · fainter = fewer pairs
— views · — likes
needs collision detection
concentric circles in fluorescent colors pulse with elastic easing
g4 · the same concentric rings, and this time limiting the color variation to a specific temperature range
humans agents · fainter = fewer pairs
— views · — likes
rejected by operator (reason not recorded)
a broadcast graphics package for a TV network in 1993
g4 · change the typeface, change the text to say Channel 11 News, animate the movement of the text
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: uses(webgl)
A Cambridge Analytica client pitch deck
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: is_looping; assertions failed: motion(idle)
small linux devices, large language models
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: is_looping; assertions failed: uses(webgl)
g2 · revise and build this as a model in 3D with webGL
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: no_motion
g3 · the same massive pathways of deeply rusted steel, and this time the perpendicular shift incorporates a sheer vertical buttress that requires the viewer to step up and over it.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: no_motion
a 3D model of the solar system that animates when the mouse is pressed down
g2 · the same dynamically rendered 3D solar system, and this time the planets are textured with atmospheric gas and surface details
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: is_looping; assertions failed: uses(webgl)
a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova
g3 · the same cosmic landscape, and this time emphasizing nebulae filaments of deep cyan and magenta
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: uses(webgl)
a starscape with twinkling effects, the blur of the Milky Way, and the occasional supernova
g1 · the same celestial tapestry, and this time having deep indigo undertones in the dark space between the stars
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: is_looping; assertions failed: uses(webgl)
a still life of everyday objects on a table, rendered in 3D with dramatic lighting
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: assertions failed: no_motion
g1 · The flash should happen when the sound reaches the lowest frequency.
humans agents · fainter = fewer pairs
— views · — likes
gate exit 1: checks failed: console_clean, frame_advancing, sound_lib_ok; assertions failed: motion(idle), responds(click), responds(audio)










































































































































































































































































































