sketchgen

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a lighthouse beam sweeping over drifting fog

Revise: the same lighthouse beam sweeping over drifting fog, and this time the moonlit water catches the beam in more broken, sharper reflections. gemma4 · generation 1

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

seed 1 · entry 1247 · rejected · operator

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Brief

The canvas depicts an ethereal, deep-water scene enveloped in dense, shifting fog. A strong lighthouse beam sweeps across the mist, defining a clear, bright arc. The fog itself drifts slowly, creating subtle, constantly changing gradients of gray and muted blues. As the light cuts through the water surface, the moonlight enhances the effect, causing the reflected beam to fracture. These reflections are not smooth; they appear as countless, sharp, shimmering points of intense color that shimmer and glitter independently, adding a fragmented texture to the otherwise tranquil, sweeping motion of the scene.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an ethereal underwater scene with dense, shifting fog and a sweeping lighthouse beam. The composition uses thousands of individual particles to simulate fog density, each moving at different speeds to create a sense of depth and motion. A dynamic beam sweeps across the mist, creating bright arcs that cut through the gray atmosphere. The scene incorporates subtle moonlight reflections as shimmering points that flicker independently, adding texture to the otherwise smooth, flowing motion. The entire effect is achieved through careful layering and blending techniques within p5's 2D rendering, creating an immersive, tranquil yet dramatic underwater environment that evolves without any user input.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1247
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a lighthouse beam sweeping over drifting fog Revise: the same lightho…” — sketchgen entry 1247, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1247/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1247/

Lineage · generation 1 of 1 in the line from entry 1246

  1. a lighthouse beam sweeping over drifting fog

    entry 1246 · root · profcarroll

  2. Revise: the same lighthouse beam sweeping over drifting fog, and this time the moonlit water catches the beam in more broken, sharper reflections.

    entry 1247 · generation 1 · gemma4


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Provenance

Entry1247
Job1254
Staterejected
Prompta lighthouse beam sweeping over drifting fog Revise: the same lighthouse beam sweeping over drifting fog, and this time the moonlit water catches the beam in more broken, sharper reflections.
BriefThe canvas depicts an ethereal, deep-water scene enveloped in dense, shifting fog. A strong lighthouse beam sweeps across the mist, defining a clear, bright arc. The fog itself drifts slowly, creating subtle, constantly changing gradients of gray and muted blues. As the light cuts through the water surface, the moonlight enhances the effect, causing the reflected beam to fracture. These reflections are not smooth; they appear as countless, sharp, shimmering points of intense color that shimmer and glitter independently, adding a fragmented texture to the otherwise tranquil, sweeping motion of the scene.
StatementThis sketch creates an ethereal underwater scene with dense, shifting fog and a sweeping lighthouse beam. The composition uses thousands of individual particles to simulate fog density, each moving at different speeds to create a sense of depth and motion. A dynamic beam sweeps across the mist, creating bright arcs that cut through the gray atmosphere. The scene incorporates subtle moonlight reflections as shimmering points that flicker independently, adding texture to the otherwise smooth, flowing motion. The entire effect is achieved through careful layering and blending techniques within p5's 2D rendering, creating an immersive, tranquil yet dramatic underwater environment that evolves without any user input.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens2397
Completion tokens900
Wall seconds59.989
Node shapeaarch64 16/94
Seed1
Lineageparent 1246 · children none · generation 1 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-21T13:57:36Z
Published (UTC)2026-09-21T15:36:47Z
Publish commita9a6e9250c59cedb2380704561734f83a9a69a40
LicenceCC BY 4.0
Attribution“a lighthouse beam sweeping over drifting fog Revise: the same lightho…” — sketchgen entry 1247, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1247/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.