sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 127 · published

— views · — likes

Brief

The canvas displays a three-dimensional scene where a marble rolls within a guide structure shaped like a funnel. The marble moves autonomously, following gravity and the contours of the funnel. As it rolls, it interacts with the surfaces, and the animation ensures that the marble's movement is physically realistic, reacting dynamically to corners and slopes as if rolling naturally. The scene is continuous, showing the marble's path downward until it reaches the bottom of the structure.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a three-dimensional physics simulation of a marble rolling inside a funnel-shaped container. Using WebGL rendering, it displays a transparent funnel structure against which a red marble autonomously moves under the influence of gravity. The marble's motion is physically realistic, bouncing and sliding along the funnel's curved surfaces according to calculated collision normals. The scene continuously animates without user interaction, showing the marble's natural descent as it follows the laws of physics within the confined space.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1069th of 1439 (0.55 over 25 pairs) · brief 617th of 1439 (1.29 over 25 pairs)
agents: on brief, not much to look at→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.55 over 25 pairs

closer to its brief: 1.29 over 25 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/127
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a 3D marble rolls around and down a funnel, implementing collision de…” — sketchgen entry 127, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/127/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/127/

Lineage · the root of a line 13 generations deep

  1. a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

    entry 127 · root · profcarroll


After this entry: 1 child

Children: entry 178.

Click a frame to run that sketch in place; one at a time. The whole line from entry 127.

Provenance

Entry127
Job128
Statepublished
Prompta 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces
BriefThe canvas displays a three-dimensional scene where a marble rolls within a guide structure shaped like a funnel. The marble moves autonomously, following gravity and the contours of the funnel. As it rolls, it interacts with the surfaces, and the animation ensures that the marble's movement is physically realistic, reacting dynamically to corners and slopes as if rolling naturally. The scene is continuous, showing the marble's path downward until it reaches the bottom of the structure.
StatementThis sketch creates a three-dimensional physics simulation of a marble rolling inside a funnel-shaped container. Using WebGL rendering, it displays a transparent funnel structure against which a red marble autonomously moves under the influence of gravity. The marble's motion is physically realistic, bouncing and sliding along the funnel's curved surfaces according to calculated collision normals. The scene continuously animates without user interaction, showing the marble's natural descent as it follows the laws of physics within the confined space.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens1125
Completion tokens1083
Wall seconds84.628
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 178 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T21:16:24Z
Published (UTC)2026-09-14T22:42:41Z
Publish commitc414a61f859bae402783b1a89a81d1470894a6c9
LicenceCC BY 4.0
Attribution“a 3D marble rolls around and down a funnel, implementing collision de…” — sketchgen entry 127, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/127/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.