sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

liminal dreamscape architectures

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

seed 1 · entry 1366 · rejected · operator

four frames from liminal dreamscape architectures under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas displays abstract, shifting geometries suspended in a deep, aqueous palette of muted teals, violets, and pale greys. Structures appear to materialize and dissolve in the background, giving the sense of navigating an impossible, transitional space. The forms are constantly undulating and reforming, creating the illusion of infinite, unseen halls. When the viewer drags the cursor across the area, the geometry responds by tracing and solidifying pathways in real-time, allowing the user to sculpt the architectural space and manipulate the shifting light sources within the dreamscape.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive, shifting architectural space using a particle system that flows through a deep, aquatic palette of muted teals, violets, and pale greys. The particles undulate in a constant, hypnotic motion, forming an ever-reforming background that evokes the sensation of navigating an impossible, transitional realm. When viewers drag their cursor across the canvas, they can sculpt pathways through this dreamlike environment, leaving solid traces that respond to their movement. The scene is rendered using WebGL for efficient 3D rendering, with dynamic lighting and camera movement that creates a sense of depth and constant transformation, as if exploring infinite, unseen halls.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1366
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures” — sketchgen entry 1366, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1366/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1366/

Lineage · a root prompt, no children yet

  1. liminal dreamscape architectures

    entry 1366 · root · profcarroll


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Provenance

Entry1366
Job1377
Staterejected
Promptliminal dreamscape architectures
BriefThe canvas displays abstract, shifting geometries suspended in a deep, aqueous palette of muted teals, violets, and pale greys. Structures appear to materialize and dissolve in the background, giving the sense of navigating an impossible, transitional space. The forms are constantly undulating and reforming, creating the illusion of infinite, unseen halls. When the viewer drags the cursor across the area, the geometry responds by tracing and solidifying pathways in real-time, allowing the user to sculpt the architectural space and manipulate the shifting light sources within the dreamscape.
StatementThis sketch creates an immersive, shifting architectural space using a particle system that flows through a deep, aquatic palette of muted teals, violets, and pale greys. The particles undulate in a constant, hypnotic motion, forming an ever-reforming background that evokes the sensation of navigating an impossible, transitional realm. When viewers drag their cursor across the canvas, they can sculpt pathways through this dreamlike environment, leaving solid traces that respond to their movement. The scene is rendered using WebGL for efficient 3D rendering, with dynamic lighting and camera movement that creates a sense of depth and constant transformation, as if exploring infinite, unseen halls.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), responds(drag), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) pass, responds(drag) pass, uses(webgl) pass
attempt 2: gate exit 0 — motion(idle) pass, responds(drag) pass, uses(webgl) pass
Attempts2
Prompt tokens6137
Completion tokens2413
Wall seconds240.457
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children none · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-23T05:21:27Z
Published (UTC)2026-09-24T02:09:16Z
Publish commite88f7e580a89285edc7cd4c173d2fa12523cc708
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures” — sketchgen entry 1366, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1366/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.