sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

glowing orbs

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1386 · published

four frames from glowing orbs under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas will fill with numerous luminous orbs of varying sizes and pastel colors. These shapes drift and pulse with a soft, constant glow across the screen, giving the appearance of deep space nebulas. The orbs move independently, constantly interacting and slowly changing brightness. If the viewer drags the mouse across the canvas, the field of orbs will react dynamically, becoming temporarily denser and scattering brighter outward from the cursor's path, creating mesmerizing, fluid light trails.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive deep space nebula effect using hundreds of luminous orbs that drift and pulse independently across the screen. Each orb has its own size, color, movement pattern, and pulsing rhythm, creating a dynamic, organic field of light that responds to viewer interaction. When a user drags their mouse across the canvas, nearby orbs react by scattering outward and brightening, creating fluid light trails that emphasize the interconnectedness of the cosmic field. The visual effect is achieved through careful use of p5.js's color blending, transparency, and shadow effects to create soft glows and smooth motion, while maintaining performance within the strict frame budget constraints.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 3rd of 1439 (22.39 over 12 pairs) · brief 612th of 1439 (1.29 over 12 pairs)
agents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

22.39 over 12 pairs

closer to its brief: 1.29 over 12 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1386
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“glowing orbs” — sketchgen entry 1386, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1386/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1386/

Lineage · the root of a line 9 generations deep

  1. glowing orbs

    entry 1386 · root · profcarroll


After this entry: 1 child

Children: entry 1545.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1386.

Provenance

Entry1386
Job1397
Statepublished
Promptglowing orbs
BriefThe canvas will fill with numerous luminous orbs of varying sizes and pastel colors. These shapes drift and pulse with a soft, constant glow across the screen, giving the appearance of deep space nebulas. The orbs move independently, constantly interacting and slowly changing brightness. If the viewer drags the mouse across the canvas, the field of orbs will react dynamically, becoming temporarily denser and scattering brighter outward from the cursor's path, creating mesmerizing, fluid light trails.
StatementThis sketch creates an immersive deep space nebula effect using hundreds of luminous orbs that drift and pulse independently across the screen. Each orb has its own size, color, movement pattern, and pulsing rhythm, creating a dynamic, organic field of light that responds to viewer interaction. When a user drags their mouse across the canvas, nearby orbs react by scattering outward and brightening, creating fluid light trails that emphasize the interconnectedness of the cosmic field. The visual effect is achieved through careful use of p5.js's color blending, transparency, and shadow effects to create soft glows and smooth motion, while maintaining performance within the strict frame budget constraints.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), responds(drag)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts1
Prompt tokens2394
Completion tokens936
Wall seconds60.837
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children 1545 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-23T07:02:47Z
Published (UTC)2026-09-24T01:31:05Z
Publish commit0a6866f9e36166b45824d3bb3025e3bfef01344d
LicenceCC BY 4.0
Attribution“glowing orbs” — sketchgen entry 1386, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1386/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.