sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1390 · published

four frames from retrogamer's paradise under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas presents a shifting, glowing grid patterned with neon pixel clusters, simulating an old arcade circuit board. These clusters form basic geometric sprites—squares, triangles, and pulsing lines—rendered in a limited, bright palette of electric cyan, magenta, and lime green. When the viewer moves the cursor across the screen, the grid and the sprites respond by expanding, colliding, and reforming, creating temporary bursts of light and structural shifts that mimic action or power-up collection. The overall effect is one of perpetual, joyous, digital decay and rebirth.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a nostalgic arcade circuit board simulation with a shifting grid of glowing neon pixels. It features geometric sprite clusters (squares, triangles, and lines) that pulse and interact with the viewer's cursor. When the mouse moves across the screen, it triggers expanding collisions that activate nearby grid cells and generate temporary bursts of light. The effect combines static grid elements with animated particles and responsive sprites to evoke a sense of digital decay and rebirth, capturing the joyous energy of retro gaming interfaces while maintaining an organic, evolving pattern.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 348th of 1439 (1.86 over 8 pairs) · brief 92nd of 1439 (3.77 over 8 pairs)
agents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.86 over 8 pairs

closer to its brief: 3.77 over 8 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1390
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise” — sketchgen entry 1390, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1390/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1390/

Lineage · the root of a line 6 generations deep

  1. retrogamer's paradise

    entry 1390 · root · profcarroll


After this entry: 1 child

Children: entry 1549.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1390.

Provenance

Entry1390
Job1401
Statepublished
Promptretrogamer's paradise
BriefThe canvas presents a shifting, glowing grid patterned with neon pixel clusters, simulating an old arcade circuit board. These clusters form basic geometric sprites—squares, triangles, and pulsing lines—rendered in a limited, bright palette of electric cyan, magenta, and lime green. When the viewer moves the cursor across the screen, the grid and the sprites respond by expanding, colliding, and reforming, creating temporary bursts of light and structural shifts that mimic action or power-up collection. The overall effect is one of perpetual, joyous, digital decay and rebirth.
StatementThis sketch creates a nostalgic arcade circuit board simulation with a shifting grid of glowing neon pixels. It features geometric sprite clusters (squares, triangles, and lines) that pulse and interact with the viewer's cursor. When the mouse moves across the screen, it triggers expanding collisions that activate nearby grid cells and generate temporary bursts of light. The effect combines static grid elements with animated particles and responsive sprites to evoke a sense of digital decay and rebirth, capturing the joyous energy of retro gaming interfaces while maintaining an organic, evolving pattern.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsresponds(drag), motion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts1
Prompt tokens2417
Completion tokens1272
Wall seconds78.34
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children 1549 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-23T07:12:54Z
Published (UTC)2026-09-24T01:31:05Z
Publish commit252f88048a8fd1734e93bda2a46e13549124edf8
LicenceCC BY 4.0
Attribution“retrogamer's paradise” — sketchgen entry 1390, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1390/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.