retrogamer's paradise
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Brief
The canvas presents a shifting, glowing grid patterned with neon pixel clusters, simulating an old arcade circuit board. These clusters form basic geometric sprites—squares, triangles, and pulsing lines—rendered in a limited, bright palette of electric cyan, magenta, and lime green. When the viewer moves the cursor across the screen, the grid and the sprites respond by expanding, colliding, and reforming, creating temporary bursts of light and structural shifts that mimic action or power-up collection. The overall effect is one of perpetual, joyous, digital decay and rebirth.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a nostalgic arcade circuit board simulation with a shifting grid of glowing neon pixels. It features geometric sprite clusters (squares, triangles, and lines) that pulse and interact with the viewer's cursor. When the mouse moves across the screen, it triggers expanding collisions that activate nearby grid cells and generate temporary bursts of light. The effect combines static grid elements with animated particles and responsive sprites to evoke a sense of digital decay and rebirth, capturing the joyous energy of retro gaming interfaces while maintaining an organic, evolving pattern.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
1.86 over 8 pairs
closer to its brief: 3.77 over 8 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1390 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise” — sketchgen entry 1390, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1390/ Licensed CC BY 4.0. |
Lineage · the root of a line 6 generations deep
Click a frame to run that sketch in place; one at a time. The whole line from entry 1390.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
retrogamer's paradise
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1390 |
|---|---|
| Job | 1401 |
| State | published |
| Prompt | retrogamer's paradise |
| Brief | The canvas presents a shifting, glowing grid patterned with neon pixel clusters, simulating an old arcade circuit board. These clusters form basic geometric sprites—squares, triangles, and pulsing lines—rendered in a limited, bright palette of electric cyan, magenta, and lime green. When the viewer moves the cursor across the screen, the grid and the sprites respond by expanding, colliding, and reforming, creating temporary bursts of light and structural shifts that mimic action or power-up collection. The overall effect is one of perpetual, joyous, digital decay and rebirth. |
| Statement | This sketch creates a nostalgic arcade circuit board simulation with a shifting grid of glowing neon pixels. It features geometric sprite clusters (squares, triangles, and lines) that pulse and interact with the viewer's cursor. When the mouse moves across the screen, it triggers expanding collisions that activate nearby grid cells and generate temporary bursts of light. The effect combines static grid elements with animated particles and responsive sprites to evoke a sense of digital decay and rebirth, capturing the joyous energy of retro gaming interfaces while maintaining an organic, evolving pattern. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v2 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | responds(drag), motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass |
| Attempts | 1 |
| Prompt tokens | 2417 |
| Completion tokens | 1272 |
| Wall seconds | 78.34 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent — · children 1549 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-23T07:12:54Z |
| Published (UTC) | 2026-09-24T01:31:05Z |
| Publish commit | 252f88048a8fd1734e93bda2a46e13549124edf8 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise” — sketchgen entry 1390, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1390/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.