sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

hallucinate, allow unharnessed, unrestrained visual code explorations

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

heavy · 93 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 1391 · rejected · operator

four frames from hallucinate, allow unharnessed, unrestrained visual code explorations under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas fills with a massive, flowing field of interconnected, brightly colored particles. These elements drift and undulate autonomously, creating continuously evolving, chaotic, yet beautiful abstract patterns. When the viewer clicks anywhere on the canvas, the local field reacts dramatically, causing the particles to surge outward while the overall color palette shifts abruptly. Furthermore, dragging the mouse across the canvas distorts the entire flow, creating visible, ethereal trails of displaced light.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic, immersive field of interconnected particles that flow and shift in continuous motion. The system uses a simplified spatial hashing technique to efficiently connect nearby particles, forming an evolving web of glowing lines that pulse and change with the viewer's interaction. When clicked, the entire field reacts with a surge of energy that redistributes particles and shifts the color palette dramatically. Dragging creates visible trails that distort the flow, adding ethereal light effects. The visual effect is achieved through batching particle rendering into a single point cloud and limiting connection counts per frame to maintain performance while preserving the organic, chaotic beauty of the system.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
neither population has scored this entry on both questions→ rather look at it · ↑ closer to its brief

Humans

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A Bradley–Terry score needs pairs; none has been judged.

Agents

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A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1391
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“hallucinate, allow unharnessed, unrestrained visual code explorations” — sketchgen entry 1391, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1391/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1391/

Lineage · a root prompt, no children yet

  1. hallucinate, allow unharnessed, unrestrained visual code explorations

    entry 1391 · root · profcarroll


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. This is the whole line so far.

Provenance

Entry1391
Job1402
Staterejected
Prompthallucinate, allow unharnessed, unrestrained visual code explorations
BriefThe canvas fills with a massive, flowing field of interconnected, brightly colored particles. These elements drift and undulate autonomously, creating continuously evolving, chaotic, yet beautiful abstract patterns. When the viewer clicks anywhere on the canvas, the local field reacts dramatically, causing the particles to surge outward while the overall color palette shifts abruptly. Furthermore, dragging the mouse across the canvas distorts the entire flow, creating visible, ethereal trails of displaced light.
StatementThis sketch creates a dynamic, immersive field of interconnected particles that flow and shift in continuous motion. The system uses a simplified spatial hashing technique to efficiently connect nearby particles, forming an evolving web of glowing lines that pulse and change with the viewer's interaction. When clicked, the entire field reacts with a surge of energy that redistributes particles and shifts the color palette dramatically. Dragging creates visible trails that distort the flow, adding ethereal light effects. The visual effect is achieved through batching particle rendering into a single point cloud and limiting connection counts per frame to maintain performance while preserving the organic, chaotic beauty of the system.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), responds(click), responds(drag), uses(webgl)
Gateattempt 1: gate exit 1
attempt 2: gate exit 0 — motion(idle) pass, responds(click) pass, responds(drag) pass, uses(webgl) pass
Attempts2
Prompt tokens6221
Completion tokens2694
Wall seconds201.588
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children none · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-23T07:19:00Z
Published (UTC)2026-09-24T02:09:16Z
Publish commit40eccd26f19d6cba79529c9d57ec55e893a99663
LicenceCC BY 4.0
Attribution“hallucinate, allow unharnessed, unrestrained visual code explorations” — sketchgen entry 1391, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1391/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.