sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a galloping horse

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

seed 1 · entry 1396 · rejected · operator

four frames from a galloping horse under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas fills with the dynamic silhouettes of a powerful horse in mid-stride. The horse is depicted using looping, flowing shapes and vibrant earth tones, creating the illusion of relentless speed. The motion is the primary focus, manifesting as a rhythmic, looping sequence of forms that repeat and escalate. The galloping animation continually changes its pose, suggesting forward momentum and raw energy, while the shapes occasionally trail or blur as if moving through a windstorm. The entire canvas is consumed by this constant, kinetic display of movement.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic, flowing visualization of a galloping horse using abstract, organic shapes that move and morph across the screen. The animation employs a looping sequence of horse silhouettes in earth tones—warm browns and ochres—that appear to race forward through space with relentless momentum. Each shape flows independently yet maintains a rhythmic, synchronized motion that suggests the continuous, powerful stride of a horse in full gallop. The visual effect is enhanced by subtle trails and motion blur, giving the impression of movement through wind or air resistance. The entire canvas is consumed by this kinetic display, which moves without any user interaction once started, creating an immersive and energetic experience.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
neither population has scored this entry on both questions→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1396
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a galloping horse” — sketchgen entry 1396, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1396/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1396/

Lineage · a root prompt, no children yet

  1. a galloping horse

    entry 1396 · root · profcarroll


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. This is the whole line so far.

Provenance

Entry1396
Job1407
Staterejected
Prompta galloping horse
BriefThe canvas fills with the dynamic silhouettes of a powerful horse in mid-stride. The horse is depicted using looping, flowing shapes and vibrant earth tones, creating the illusion of relentless speed. The motion is the primary focus, manifesting as a rhythmic, looping sequence of forms that repeat and escalate. The galloping animation continually changes its pose, suggesting forward momentum and raw energy, while the shapes occasionally trail or blur as if moving through a windstorm. The entire canvas is consumed by this constant, kinetic display of movement.
StatementThis sketch creates a dynamic, flowing visualization of a galloping horse using abstract, organic shapes that move and morph across the screen. The animation employs a looping sequence of horse silhouettes in earth tones—warm browns and ochres—that appear to race forward through space with relentless momentum. Each shape flows independently yet maintains a rhythmic, synchronized motion that suggests the continuous, powerful stride of a horse in full gallop. The visual effect is enhanced by subtle trails and motion blur, giving the impression of movement through wind or air resistance. The entire canvas is consumed by this kinetic display, which moves without any user interaction once started, creating an immersive and energetic experience.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens2388
Completion tokens853
Wall seconds56.087
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children none · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-23T07:40:38Z
Published (UTC)2026-09-24T02:09:16Z
Publish commit25ea5f1abc55145862acc1cab14607c8da017955
LicenceCC BY 4.0
Attribution“a galloping horse” — sketchgen entry 1396, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1396/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.