sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake. unknown · generation 1 · 3 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

OFF-PLAN — this sketch runs. It differs from the plan the planner wrote for it.

seed 1 · entry 1431 · rejected · operator

four frames from a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas displays a multi-lane, isometric three-dimensional racetrack where multiple marbles compete. The track guides the marbles toward a visible finish goal. As the marbles travel, they leave a luminous, glowing trail of light that briefly persists in their wake. The game is competitive, and the user must guide the marble to the goal before a visible timer runs out.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch presents a competitive isometric racetrack game where three marbles navigate a multi-lane course toward a glowing finish line. The scene uses WebGL rendering to create a three-dimensional perspective with proper lighting and depth. Each marble leaves a luminous trail that fades as it moves, creating a sense of motion and history in the race. The game includes a countdown timer that adds urgency to the competition. The visual design emphasizes clean lines, contrasting colors, and glowing effects to make the racing elements stand out against a dark background. Performance is optimized to maintain smooth animation even with multiple moving objects and trails, using lower-detail sphere geometry and efficient trail rendering techniques.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1431
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 1431, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1431/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1431/

Lineage · a root prompt, no children yet

  1. a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

    entry 1431 · root · profcarroll


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Click a frame to run that sketch in place; one at a time. This is the whole line so far.

Provenance

Entry1431
Job1442
Staterejected
Prompta marble race game on an isometric 3D course, move the marble to the goal before the timer runs out Revise: the same multi-lane race course, and this time the marble leaves a temporary trail of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the marble leaves a visible, solid bioluminescent path instead of sparkly residue Revise: the same isometric view of a multi-lane race course for a marble, and this time the bioluminescent path also attracts and glows from scattered iridescent specks of debris. Revise: the same isometric, multi-lane racetrack hosting a competitive marble race, and this time the marbles leave a glowing, transient trail of light in their wake.
BriefThe canvas displays a multi-lane, isometric three-dimensional racetrack where multiple marbles compete. The track guides the marbles toward a visible finish goal. As the marbles travel, they leave a luminous, glowing trail of light that briefly persists in their wake. The game is competitive, and the user must guide the marble to the goal before a visible timer runs out.
StatementThis sketch presents a competitive isometric racetrack game where three marbles navigate a multi-lane course toward a glowing finish line. The scene uses WebGL rendering to create a three-dimensional perspective with proper lighting and depth. Each marble leaves a luminous trail that fades as it moves, creating a sense of motion and history in the race. The game includes a countdown timer that adds urgency to the competition. The visual design emphasizes clean lines, contrasting colors, and glowing effects to make the racing elements stand out against a dark background. Performance is optimized to maintain smooth animation even with multiple moving objects and trails, using lower-detail sphere geometry and efficient trail rendering techniques.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), responds(click), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) pass, responds(click) fail, uses(webgl) pass
attempt 2: gate exit 1 — motion(idle) pass, responds(click) fail, uses(webgl) pass
attempt 3: gate exit 1 — motion(idle) pass, responds(click) fail, uses(webgl) pass
Attempts3
Prompt tokens9840
Completion tokens3673
Wall seconds292.812
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children none · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-23T10:03:19Z
Published (UTC)2026-09-24T02:09:16Z
Publish commit994041685ebbc34e9f11096dc8b27580b38a2fac
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 1431, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1431/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.