a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces
Revise: the same funnel-shaped channel, and this time the marble rolls along a diagonal slope at the base unknown · generation 1 · 2 earlier revisions in the lineage below
Rejected by the operator: rejected by operator
heavy · 75 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The viewer sees a detailed, polished funneled channel rendered in three dimensions. A spherical marble is visible at the top of the structure, and the camera provides a dynamic, immersive perspective of the path. Gravity dictates the marble's path as it rolls continuously through the narrowing, curved channels. The marble's movement is realistic, demonstrating natural physics interactions, such as smooth rolling, navigating sharp turns, and maintaining momentum as it traverses the complex, sloped base structure.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch renders a three-dimensional funneled channel structure with realistic physics-based marble movement. The visualization features a series of nested cylindrical channels that gradually narrow from top to bottom, creating a funnel effect. A red marble rolls continuously through this structure under the influence of gravity, demonstrating natural physics interactions including momentum conservation and collision responses. The camera orbits the scene dynamically to provide an immersive perspective, allowing viewers to observe the marble's path as it navigates the narrowing channels. The implementation uses p5.js WEBGL mode for 3D rendering with proper lighting and material properties, while maintaining a stable physics simulation that runs continuously without user input.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
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Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1442 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a 3D marble rolls around and down a funnel, implementing collision de…” — sketchgen entry 1442, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1442/ Licensed CC BY 4.0. |
Lineage · a root prompt, no children yet
a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces
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No children yet.
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Provenance
| Entry | 1442 |
|---|---|
| Job | 1453 |
| State | rejected |
| Prompt | a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces Revise: the same funnel-shaped container, and this time the marble rolls along a tilted, non-vertical slope at the base. Revise: improve the camera perspective and collision detection Revise: the same funnel-shaped channel, and this time the marble rolls along a diagonal slope at the base |
| Brief | The viewer sees a detailed, polished funneled channel rendered in three dimensions. A spherical marble is visible at the top of the structure, and the camera provides a dynamic, immersive perspective of the path. Gravity dictates the marble's path as it rolls continuously through the narrowing, curved channels. The marble's movement is realistic, demonstrating natural physics interactions, such as smooth rolling, navigating sharp turns, and maintaining momentum as it traverses the complex, sloped base structure. |
| Statement | This sketch renders a three-dimensional funneled channel structure with realistic physics-based marble movement. The visualization features a series of nested cylindrical channels that gradually narrow from top to bottom, creating a funnel effect. A red marble rolls continuously through this structure under the influence of gravity, demonstrating natural physics interactions including momentum conservation and collision responses. The camera orbits the scene dynamically to provide an immersive perspective, allowing viewers to observe the marble's path as it navigates the narrowing channels. The implementation uses p5.js WEBGL mode for 3D rendering with proper lighting and material properties, while maintaining a stable physics simulation that runs continuously without user input. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v2 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2399 |
| Completion tokens | 861 |
| Wall seconds | 57.369 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent — · children none · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-23T10:37:09Z |
| Published (UTC) | 2026-09-24T02:09:16Z |
| Publish commit | fe227d865e0a7b53ba1071bbbbb22ae84c8d5ad8 |
| Licence | CC BY 4.0 |
| Attribution | “a 3D marble rolls around and down a funnel, implementing collision de…” — sketchgen entry 1442, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1442/ Licensed CC BY 4.0. |
| Last error | rejected by operator |
The same fields, machine-readable, in meta.json.