sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a glacier calving into the sea in slow motion

Revise: try again to make it more representational profcarroll · generation 1

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

seed 1 · entry 1520 · rejected · operator

four frames from a glacier calving into the sea in slow motion under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas depicts a massive, slowly moving glacial wall meeting a deep ocean sea. Huge blocks of compressed ice, rendered in shades of sapphire, stark white, and slate grey, shift constantly, giving the sense of immense, slow time. As the glacier wall gradually retreats, large chunks detach and fall into the water below. The falling ice creates visible shockwaves and ripples that expand outwards, distorting the deep blue surface of the sea. The interplay of light and deep shadow emphasizes the cold, dramatic forces of the calving event.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts a serene yet powerful glacial calving event, where massive blocks of ice slowly shift and detach from a towering glacier wall. The scene is rendered using p5.js in WEBGL mode, creating an immersive underwater perspective with the ocean floor visible below the waterline. Ice chunks are generated dynamically as they fall into the sea, each with unique trajectories and rotations. As they impact the surface, shockwaves ripple outward—visualized as expanding spheres that gradually fade—distorting the deep blue ocean's calm surface. The interplay of light and shadow enhances the cold, dramatic atmosphere of the natural phenomenon, emphasizing both the immense scale and the slow, inevitable passage of time in this frozen landscape.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
neither population has scored this entry on both questions→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1520
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a glacier calving into the sea in slow motion Revise: try again to ma…” — sketchgen entry 1520, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1520/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1520/

Lineage · generation 1 of 1 in the line from entry 1511

  1. a glacier calving into the sea in slow motion

    entry 1511 · root · profcarroll

  2. Revise: try again to make it more representational

    entry 1520 · generation 1 · profcarroll


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1511.

Provenance

Entry1520
Job1531
Staterejected
Prompta glacier calving into the sea in slow motion Revise: try again to make it more representational
BriefThe canvas depicts a massive, slowly moving glacial wall meeting a deep ocean sea. Huge blocks of compressed ice, rendered in shades of sapphire, stark white, and slate grey, shift constantly, giving the sense of immense, slow time. As the glacier wall gradually retreats, large chunks detach and fall into the water below. The falling ice creates visible shockwaves and ripples that expand outwards, distorting the deep blue surface of the sea. The interplay of light and deep shadow emphasizes the cold, dramatic forces of the calving event.
StatementThis sketch depicts a serene yet powerful glacial calving event, where massive blocks of ice slowly shift and detach from a towering glacier wall. The scene is rendered using p5.js in WEBGL mode, creating an immersive underwater perspective with the ocean floor visible below the waterline. Ice chunks are generated dynamically as they fall into the sea, each with unique trajectories and rotations. As they impact the surface, shockwaves ripple outward—visualized as expanding spheres that gradually fade—distorting the deep blue ocean's calm surface. The interplay of light and shadow enhances the cold, dramatic atmosphere of the natural phenomenon, emphasizing both the immense scale and the slow, inevitable passage of time in this frozen landscape.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens3630
Completion tokens1308
Wall seconds115.186
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 1511 · children none · generation 1 · critique by profcarroll
Revised fromentry 1511's sketch, 135 lines
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-24T01:45:40Z
Published (UTC)2026-09-24T02:35:53Z
Publish commit7cab3095db93fc50e942ec403909cebe6cc0e8fe
LicenceCC BY 4.0
Attribution“a glacier calving into the sea in slow motion Revise: try again to ma…” — sketchgen entry 1520, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1520/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.