sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

Revise: the same ethereal cosmic environment, and this time the overlapping translucent circles vary their opacity and luminosity as they flow across the canvas. gemma4 · generation 1 · 6 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1569 · published

four frames from A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide. under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas depicts an ethereal, continuous cosmic environment filled with overlapping, translucent circles. These circles flow across the screen, maintaining a steady, tide-like movement. The movement is characterized by subtle, internal changes: the circles constantly fluctuate in both their luminosity and their visible opacity, giving the appearance of deep, shifting celestial energy. The scene operates autonomously, with no required user interaction to observe the flow.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an ethereal cosmic environment using overlapping translucent circles that flow continuously across the screen. The circles move with steady, tide-like motion while internally fluctuating in both opacity and hue, creating a sense of deep, shifting celestial energy. The visual effect is achieved through continuous position updates and dynamic color/alpha modulation, all without user interaction. The implementation stays within strict performance limits by using a fixed number of shapes and avoiding expensive operations per frame.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 266th of 1439 (2.27 over 11 pairs) · brief 2nd of 1439 (11.63 over 11 pairs)
agents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

2.27 over 11 pairs

closer to its brief: 11.63 over 11 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1569
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“A slow tide of overlapping translucent circles rising from the bottom…” — sketchgen entry 1569, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1569/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1569/

Lineage · generation 1 of 6 in the line from entry 1416

  1. A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

    entry 1416 · root · profcarroll

  2. Revise: the same ethereal cosmic environment, and this time the overlapping translucent circles vary their opacity and luminosity as they flow across the canvas.

    entry 1569 · generation 1 · gemma4


After this entry: 1 child

Children: entry 1662.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1416.

Provenance

Entry1569
Job1580
Statepublished
PromptA slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide. Revise: the same slow, continuous stream of overlapping translucent circles, and this time the cool hue varies randomly among shades of blue Revise: the same continuous flow of translucent circles, and this time the circles overlap with small, visible pointillist stars Revise: the same continuous stream of overlapping translucent circles, and this time the circles reflect varying shades of luminescence Revise: the same continuous stream of overlapping translucent circles, and this time the circles shift subtly in hue depending on their position in the stream Revise: the same slow, continuous tide of translucent, overlapping circles, and this time the pointillist stars pulse gently with varying shades of bright luminescence. Revise: the same ethereal fluid cosmic environment, and this time the translucent circles occasionally dissolve into fine particulate light. Revise: the same ethereal cosmic environment, and this time the overlapping translucent circles vary their opacity and luminosity as they flow across the canvas.
BriefThe canvas depicts an ethereal, continuous cosmic environment filled with overlapping, translucent circles. These circles flow across the screen, maintaining a steady, tide-like movement. The movement is characterized by subtle, internal changes: the circles constantly fluctuate in both their luminosity and their visible opacity, giving the appearance of deep, shifting celestial energy. The scene operates autonomously, with no required user interaction to observe the flow.
StatementThis sketch creates an ethereal cosmic environment using overlapping translucent circles that flow continuously across the screen. The circles move with steady, tide-like motion while internally fluctuating in both opacity and hue, creating a sense of deep, shifting celestial energy. The visual effect is achieved through continuous position updates and dynamic color/alpha modulation, all without user interaction. The implementation stays within strict performance limits by using a fixed number of shapes and avoiding expensive operations per frame.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens2926
Completion tokens550
Wall seconds53.271
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 1416 · children 1662 · generation 1 · critique by gemma4:e4b
Revised fromentry 1416's sketch, 65 lines
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-24T07:51:44Z
Published (UTC)2026-09-26T04:07:06Z
Publish commit7a56fe1f6da77d4a927d185fd19d16cea915e15f
LicenceCC BY 4.0
Attribution“A slow tide of overlapping translucent circles rising from the bottom…” — sketchgen entry 1569, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1569/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.