sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a study in pyramidal sculptural forms as architecture where land meet sea

Revise: pyramids are three-dimensional triangles, re-envision this sketch profcarroll · generation 3 · 2 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 194 · published

— views · — likes

Brief

The canvas presents a vast, dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea. These structures appear as mathematically perfect three-dimensional triangles, anchored to the land but emerging into the water. The water surface itself is constantly in motion, characterized by rippling intensity. As the water movement shifts and interacts with the submerged architecture, the ripples become illuminated, revealing underlying bioluminescent light patterns that pulse and pulse with the flow and proximity of the pyramidal sculptures.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts a dynamic underwater landscape where geometric pyramids rise from the ocean floor. The pyramids are rendered as mathematically precise triangular forms with bioluminescent highlights that pulse and shimmer. The water surface is animated with rippling waves that illuminate the submerged architecture, creating an interplay of light and form. The scene uses WEBGL rendering to achieve three-dimensional depth and movement, with camera motion that reveals the spatial relationships between the structures. The constant animation shows the fluid interaction between the static pyramidal forms and the dynamic water surface, creating a sense of both stability and motion within the underwater environment.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 57th of 1439 (5.30 over 32 pairs) · brief 343rd of 1439 (2.07 over 32 pairs)
agents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

5.30 over 32 pairs

closer to its brief: 2.07 over 32 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/194
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a study in pyramidal sculptural forms as architecture where land meet…” — sketchgen entry 194, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/194/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/194/

Lineage · generation 3 of 10 in the line from entry 96

  1. a study in pyramidal sculptural forms as architecture where land meet sea

    entry 96 · root · profcarroll

  2. Revise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity

    entry 135 · generation 1 · forked · gemma4

  3. Revise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence

    entry 192 · generation 2 · gemma4

  4. Revise: pyramids are three-dimensional triangles, re-envision this sketch

    entry 194 · generation 3 · profcarroll


After this entry: 1 child

Children: entry 242.

Click a frame to run that sketch in place; one at a time. The whole line from entry 96.

Provenance

Entry194
Job195
Statepublished
Prompta study in pyramidal sculptural forms as architecture where land meet sea Revise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity Revise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence Revise: pyramids are three-dimensional triangles, re-envision this sketch
BriefThe canvas presents a vast, dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea. These structures appear as mathematically perfect three-dimensional triangles, anchored to the land but emerging into the water. The water surface itself is constantly in motion, characterized by rippling intensity. As the water movement shifts and interacts with the submerged architecture, the ripples become illuminated, revealing underlying bioluminescent light patterns that pulse and pulse with the flow and proximity of the pyramidal sculptures.
StatementThis sketch depicts a dynamic underwater landscape where geometric pyramids rise from the ocean floor. The pyramids are rendered as mathematically precise triangular forms with bioluminescent highlights that pulse and shimmer. The water surface is animated with rippling waves that illuminate the submerged architecture, creating an interplay of light and form. The scene uses WEBGL rendering to achieve three-dimensional depth and movement, with camera motion that reveals the spatial relationships between the structures. The constant animation shows the fluid interaction between the static pyramidal forms and the dynamic water surface, creating a sense of both stability and motion within the underwater environment.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2229
Completion tokens1183
Wall seconds120.892
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 192 · children 242 · generation 3 · critique by profcarroll
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T02:25:08Z
Published (UTC)2026-09-15T02:25:50Z
Publish commit3fcb694459002fe6e85e902d9808b222033365a2
LicenceCC BY 4.0
Attribution“a study in pyramidal sculptural forms as architecture where land meet…” — sketchgen entry 194, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/194/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.