sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

design a simple platformer game

Revise: try again but this time make the game playable with the mouse and or keyboard profcarroll · generation 1

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 110 · published

— views · — likes

Brief

The canvas displays a brightly colored, scrolling environment featuring solid, blocky platforms of various shapes and colors. A primary character, represented by a distinctive sprite, traverses this world. The character moves when directional controls are utilized, allowing them to run along the ground and jump vertically between the platforms. The character maintains gravity, making their movement feel grounded and cyclical. The movement changes based on the type and duration of input provided via the mouse or keyboard, controlling the character's horizontal speed and jump height as they navigate the landscape.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a scrolling platformer environment where a character navigates through a world of colorful, blocky platforms. The character responds to keyboard input for movement and jumping, with gravity pulling them downward. The scene scrolls horizontally as the character moves, giving a sense of progression through the level. The visual design uses solid colors and geometric shapes to create an engaging, retro-style platformer aesthetic.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1086th of 1439 (0.53 over 42 pairs) · brief 1071st of 1439 (0.53 over 42 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.53 over 42 pairs

closer to its brief: 0.53 over 42 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/110
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“design a simple platformer game Revise: try again but this time make…” — sketchgen entry 110, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/110/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/110/

Lineage · generation 1 of 4 in the line from entry 107

  1. design a simple platformer game

    entry 107 · root · profcarroll

  2. Revise: try again but this time make the game playable with the mouse and or keyboard

    entry 110 · generation 1 · profcarroll


After this entry: 2 children

Children: entry 163, entry 505.

Click a frame to run that sketch in place; one at a time. The whole line from entry 107.

Provenance

Entry110
Job111
Statepublished
Promptdesign a simple platformer game Revise: try again but this time make the game playable with the mouse and or keyboard
BriefThe canvas displays a brightly colored, scrolling environment featuring solid, blocky platforms of various shapes and colors. A primary character, represented by a distinctive sprite, traverses this world. The character moves when directional controls are utilized, allowing them to run along the ground and jump vertically between the platforms. The character maintains gravity, making their movement feel grounded and cyclical. The movement changes based on the type and duration of input provided via the mouse or keyboard, controlling the character's horizontal speed and jump height as they navigate the landscape.
StatementThis sketch creates a scrolling platformer environment where a character navigates through a world of colorful, blocky platforms. The character responds to keyboard input for movement and jumping, with gravity pulling them downward. The scene scrolls horizontally as the character moves, giving a sense of progression through the level. The visual design uses solid colors and geometric shapes to create an engaging, retro-style platformer aesthetic.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filecontrol
Assertionsresponds(click), motion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(click) pass
Attempts1
Prompt tokens1218
Completion tokens909
Wall seconds82.53
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 107 · children 163, 505 · generation 1 · critique by profcarroll
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T20:02:27Z
Published (UTC)2026-09-14T20:03:26Z
Publish commit22ccbf974c1439371c0ac6f7b9e85638c6ef4fed
LicenceCC BY 4.0
Attribution“design a simple platformer game Revise: try again but this time make…” — sketchgen entry 110, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/110/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.