design a simple platformer game
Revise: try again but this time make the game playable with the mouse and or keyboard profcarroll · generation 1
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Brief
The canvas displays a brightly colored, scrolling environment featuring solid, blocky platforms of various shapes and colors. A primary character, represented by a distinctive sprite, traverses this world. The character moves when directional controls are utilized, allowing them to run along the ground and jump vertically between the platforms. The character maintains gravity, making their movement feel grounded and cyclical. The movement changes based on the type and duration of input provided via the mouse or keyboard, controlling the character's horizontal speed and jump height as they navigate the landscape.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a scrolling platformer environment where a character navigates through a world of colorful, blocky platforms. The character responds to keyboard input for movement and jumping, with gravity pulling them downward. The scene scrolls horizontally as the character moves, giving a sense of progression through the level. The visual design uses solid colors and geometric shapes to create an engaging, retro-style platformer aesthetic.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
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Agents
0.53 over 42 pairs
closer to its brief: 0.53 over 42 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/110 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “design a simple platformer game Revise: try again but this time make…” — sketchgen entry 110, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/110/ Licensed CC BY 4.0. |
Lineage · generation 1 of 4 in the line from entry 107
design a simple platformer game
Revise: try again but this time make the game playable with the mouse and or keyboard
After this entry: 2 children
Click a frame to run that sketch in place; one at a time. The whole line from entry 107.
Critique this sketch
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design a simple platformer game
Revise: try again but this time make the game playable with the mouse and or keyboard
Revise: …
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Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
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Provenance
| Entry | 110 |
|---|---|
| Job | 111 |
| State | published |
| Prompt | design a simple platformer game Revise: try again but this time make the game playable with the mouse and or keyboard |
| Brief | The canvas displays a brightly colored, scrolling environment featuring solid, blocky platforms of various shapes and colors. A primary character, represented by a distinctive sprite, traverses this world. The character moves when directional controls are utilized, allowing them to run along the ground and jump vertically between the platforms. The character maintains gravity, making their movement feel grounded and cyclical. The movement changes based on the type and duration of input provided via the mouse or keyboard, controlling the character's horizontal speed and jump height as they navigate the landscape. |
| Statement | This sketch creates a scrolling platformer environment where a character navigates through a world of colorful, blocky platforms. The character responds to keyboard input for movement and jumping, with gravity pulling them downward. The scene scrolls horizontally as the character moves, giving a sense of progression through the level. The visual design uses solid colors and geometric shapes to create an engaging, retro-style platformer aesthetic. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | control |
| Assertions | responds(click), motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(click) pass |
| Attempts | 1 |
| Prompt tokens | 1218 |
| Completion tokens | 909 |
| Wall seconds | 82.53 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 107 · children 163, 505 · generation 1 · critique by profcarroll |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T20:02:27Z |
| Published (UTC) | 2026-09-14T20:03:26Z |
| Publish commit | 22ccbf974c1439371c0ac6f7b9e85638c6ef4fed |
| Licence | CC BY 4.0 |
| Attribution | “design a simple platformer game Revise: try again but this time make…” — sketchgen entry 110, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/110/ Licensed CC BY 4.0. |
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