design a simple platformer game
Revise: the same platformer game, and this time give the character a visible enemy sprite that patrols along the ground. gemma4 · generation 2 · 1 earlier revision in the lineage below
Rejected by the operator: not playable
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Brief
The canvas displays a side-scrolling environment featuring ground platforms and vertical gaps. A player character is central to the scene, and the user controls this character using keyboard or mouse input to run left, run right, and jump. Another visible enemy sprite patrols the ground, moving rhythmically back and forth along defined pathways. The player must navigate this space, jumping over gaps and coordinating movement to avoid the enemy while progressing through the level. Both the enemy's patrolling movement and the player's controlled actions dictate the flow and state of the game.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a side-scrolling platformer environment where a player character navigates through gaps and avoids an enemy. The scene features ground platforms with vertical gaps, a controllable character that moves left/right and jumps, and an enemy that patrols back and forth on the ground. The player must use timing and strategy to jump over gaps while dodging the enemy. The visual design uses simple shapes and colors to represent game elements, with motion and interaction driving the experience.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
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Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/163 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “design a simple platformer game Revise: try again but this time make…” — sketchgen entry 163, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/163/ Licensed CC BY 4.0. |
Lineage · generation 2 of 4 in the line from entry 107
design a simple platformer game
Revise: try again but this time make the game playable with the mouse and or keyboard
Revise: the same platformer game, and this time give the character a visible enemy sprite that patrols along the ground.
After this entry: 1 child
Children: entry 166.
Click a frame to run that sketch in place; one at a time. The whole line from entry 107.
Provenance
| Entry | 163 |
|---|---|
| Job | 164 |
| State | rejected |
| Prompt | design a simple platformer game Revise: try again but this time make the game playable with the mouse and or keyboard Revise: the same platformer game, and this time give the character a visible enemy sprite that patrols along the ground. |
| Brief | The canvas displays a side-scrolling environment featuring ground platforms and vertical gaps. A player character is central to the scene, and the user controls this character using keyboard or mouse input to run left, run right, and jump. Another visible enemy sprite patrols the ground, moving rhythmically back and forth along defined pathways. The player must navigate this space, jumping over gaps and coordinating movement to avoid the enemy while progressing through the level. Both the enemy's patrolling movement and the player's controlled actions dictate the flow and state of the game. |
| Statement | This sketch creates a side-scrolling platformer environment where a player character navigates through gaps and avoids an enemy. The scene features ground platforms with vertical gaps, a controllable character that moves left/right and jumps, and an enemy that patrols back and forth on the ground. The player must use timing and strategy to jump over gaps while dodging the enemy. The visual design uses simple shapes and colors to represent game elements, with motion and interaction driving the experience. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | control |
| Assertions | motion(idle), responds(click) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(click) pass |
| Attempts | 1 |
| Prompt tokens | 1220 |
| Completion tokens | 965 |
| Wall seconds | 88.808 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 110 · children 166 · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T23:41:22Z |
| Published (UTC) | 2026-09-15T17:23:13Z |
| Publish commit | 58defc0a3ef944512a7cc01de8ae360973f7c2e5 |
| Licence | CC BY 4.0 |
| Attribution | “design a simple platformer game Revise: try again but this time make…” — sketchgen entry 163, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/163/ Licensed CC BY 4.0. |
| Last error | not playable |
The same fields, machine-readable, in meta.json.