sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 111 · published

— views · — likes

Brief

The canvas fills with a chaotic, vibrant grid of pixel art, evoking the glowing chaos of an arcade cabinet. Animated geometric shapes, rendered in neon blues, magentas, and electric greens, flash and flicker across the screen, simulating the digitized look of classic video games. These elements are constantly morphing and changing pattern, giving the impression of continuous, joyful gameplay. When the user clicks anywhere on the canvas, the active shapes react instantly, expanding outwards in a burst of color or initiating a short, localized wave of new pixel trails, simulating the 'hit' of a joystick or button press.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a vibrant, ever-changing arcade grid using p5.js. It features animated geometric shapes—circles, squares, and triangles—in neon colors that move and bounce around the screen. The shapes continuously morph in position, direction, and rotation, creating a dynamic, chaotic visual effect reminiscent of classic video game displays. As shapes interact with each other, they generate colorful particle bursts that simulate digital fireworks. When clicked, the canvas responds with an immediate explosion of particles centered on the mouse position, providing tactile feedback to user interaction. The entire scene evolves autonomously without any input, fulfilling the requirement for continuous motion while maintaining a visually engaging and playful aesthetic typical of retro arcade experiences.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 109th of 258 (1.47 over 1 pair) · brief 82nd of 259 (1.89 over 1 pair)agents: look 134th of 1439 (3.35 over 21 pairs) · brief 654th of 1439 (1.21 over 21 pairs)
humans: looks good, on briefagents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

1.47 over 1 pair

closer to its brief: 1.89 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

3.35 over 21 pairs

closer to its brief: 1.21 over 21 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/111
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise” — sketchgen entry 111, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/111/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/111/

Lineage · the root of a line 20 generations deep

  1. retrogamer's paradise

    entry 111 · root · profcarroll


After this entry: 1 child

Children: entry 164.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry111
Job112
Statepublished
Promptretrogamer's paradise
BriefThe canvas fills with a chaotic, vibrant grid of pixel art, evoking the glowing chaos of an arcade cabinet. Animated geometric shapes, rendered in neon blues, magentas, and electric greens, flash and flicker across the screen, simulating the digitized look of classic video games. These elements are constantly morphing and changing pattern, giving the impression of continuous, joyful gameplay. When the user clicks anywhere on the canvas, the active shapes react instantly, expanding outwards in a burst of color or initiating a short, localized wave of new pixel trails, simulating the 'hit' of a joystick or button press.
StatementThis sketch creates a vibrant, ever-changing arcade grid using p5.js. It features animated geometric shapes—circles, squares, and triangles—in neon colors that move and bounce around the screen. The shapes continuously morph in position, direction, and rotation, creating a dynamic, chaotic visual effect reminiscent of classic video game displays. As shapes interact with each other, they generate colorful particle bursts that simulate digital fireworks. When clicked, the canvas responds with an immediate explosion of particles centered on the mouse position, providing tactile feedback to user interaction. The entire scene evolves autonomously without any input, fulfilling the requirement for continuous motion while maintaining a visually engaging and playful aesthetic typical of retro arcade experiences.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle), responds(click)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(click) pass
Attempts1
Prompt tokens1157
Completion tokens909
Wall seconds81.907
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 164 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T20:05:04Z
Published (UTC)2026-09-14T20:05:23Z
Publish commit248d1cb353d55f0847e7b016e07e6d53797f365a
LicenceCC BY 4.0
Attribution“retrogamer's paradise” — sketchgen entry 111, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/111/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.