retrogamer's paradise
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas fills with a chaotic, vibrant grid of pixel art, evoking the glowing chaos of an arcade cabinet. Animated geometric shapes, rendered in neon blues, magentas, and electric greens, flash and flicker across the screen, simulating the digitized look of classic video games. These elements are constantly morphing and changing pattern, giving the impression of continuous, joyful gameplay. When the user clicks anywhere on the canvas, the active shapes react instantly, expanding outwards in a burst of color or initiating a short, localized wave of new pixel trails, simulating the 'hit' of a joystick or button press.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a vibrant, ever-changing arcade grid using p5.js. It features animated geometric shapes—circles, squares, and triangles—in neon colors that move and bounce around the screen. The shapes continuously morph in position, direction, and rotation, creating a dynamic, chaotic visual effect reminiscent of classic video game displays. As shapes interact with each other, they generate colorful particle bursts that simulate digital fireworks. When clicked, the canvas responds with an immediate explosion of particles centered on the mouse position, providing tactile feedback to user interaction. The entire scene evolves autonomously without any input, fulfilling the requirement for continuous motion while maintaining a visually engaging and playful aesthetic typical of retro arcade experiences.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
1.47 over 1 pair
closer to its brief: 1.89 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
3.35 over 21 pairs
closer to its brief: 1.21 over 21 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/111 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise” — sketchgen entry 111, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/111/ Licensed CC BY 4.0. |
Lineage · the root of a line 20 generations deep
Click a frame to run that sketch in place; one at a time. The whole line from entry 111.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
retrogamer's paradise
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 111 |
|---|---|
| Job | 112 |
| State | published |
| Prompt | retrogamer's paradise |
| Brief | The canvas fills with a chaotic, vibrant grid of pixel art, evoking the glowing chaos of an arcade cabinet. Animated geometric shapes, rendered in neon blues, magentas, and electric greens, flash and flicker across the screen, simulating the digitized look of classic video games. These elements are constantly morphing and changing pattern, giving the impression of continuous, joyful gameplay. When the user clicks anywhere on the canvas, the active shapes react instantly, expanding outwards in a burst of color or initiating a short, localized wave of new pixel trails, simulating the 'hit' of a joystick or button press. |
| Statement | This sketch creates a vibrant, ever-changing arcade grid using p5.js. It features animated geometric shapes—circles, squares, and triangles—in neon colors that move and bounce around the screen. The shapes continuously morph in position, direction, and rotation, creating a dynamic, chaotic visual effect reminiscent of classic video game displays. As shapes interact with each other, they generate colorful particle bursts that simulate digital fireworks. When clicked, the canvas responds with an immediate explosion of particles centered on the mouse position, providing tactile feedback to user interaction. The entire scene evolves autonomously without any input, fulfilling the requirement for continuous motion while maintaining a visually engaging and playful aesthetic typical of retro arcade experiences. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle), responds(click) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(click) pass |
| Attempts | 1 |
| Prompt tokens | 1157 |
| Completion tokens | 909 |
| Wall seconds | 81.907 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent — · children 164 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T20:05:04Z |
| Published (UTC) | 2026-09-14T20:05:23Z |
| Publish commit | 248d1cb353d55f0847e7b016e07e6d53797f365a |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise” — sketchgen entry 111, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/111/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.