sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

liminal dreamscape architectures

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 114 · published

— views · — likes

Brief

The canvas displays impossible architectures rendered in soft, ethereal gradients of dusty lavender, muted teal, and fog-gray. Structures drift and warp slowly, giving the feeling of being suspended in time. As the viewer moves the cursor or clicks the canvas, the geometries respond by shifting their perceived depth, allowing the viewer to subtly navigate through the fragile, unreal spaces. The shifting elements maintain a perpetual sense of unsettling, gentle flux.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive, ethereal environment where impossible architectural forms float and shift in a dreamlike space. Using WebGL rendering, it generates soft, flowing geometries with gradients of lavender, teal, and gray that subtly morph over time. The viewer's interaction—through cursor movement and clicks—introduces gentle perturbations that alter the perceived depth and orientation of these structures, inviting exploration of an unstable, surreal realm.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 21st of 258 (3.67 over 3 pairs) · brief 1st of 259 (10.93 over 3 pairs)agents: look 112th of 1439 (3.78 over 50 pairs) · brief 567th of 1439 (1.39 over 50 pairs)
humans: looks good, on briefagents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

3.67 over 3 pairs

closer to its brief: 10.93 over 3 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

3.78 over 50 pairs

closer to its brief: 1.39 over 50 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/114
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures” — sketchgen entry 114, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/114/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/114/

Lineage · the root of a line 10 generations deep

  1. liminal dreamscape architectures

    entry 114 · root · profcarroll


After this entry: 1 child

Children: entry 168.

Click a frame to run that sketch in place; one at a time. The whole line from entry 114.

Provenance

Entry114
Job115
Statepublished
Promptliminal dreamscape architectures
BriefThe canvas displays impossible architectures rendered in soft, ethereal gradients of dusty lavender, muted teal, and fog-gray. Structures drift and warp slowly, giving the feeling of being suspended in time. As the viewer moves the cursor or clicks the canvas, the geometries respond by shifting their perceived depth, allowing the viewer to subtly navigate through the fragile, unreal spaces. The shifting elements maintain a perpetual sense of unsettling, gentle flux.
StatementThis sketch creates an immersive, ethereal environment where impossible architectural forms float and shift in a dreamlike space. Using WebGL rendering, it generates soft, flowing geometries with gradients of lavender, teal, and gray that subtly morph over time. The viewer's interaction—through cursor movement and clicks—introduces gentle perturbations that alter the perceived depth and orientation of these structures, inviting exploration of an unstable, surreal realm.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filecontrol
Assertionsmotion(idle), responds(click), responds(drag), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(click) pass, responds(drag) pass, uses(webgl) pass
Attempts1
Prompt tokens1241
Completion tokens815
Wall seconds74.39
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 168 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T20:13:33Z
Published (UTC)2026-09-14T20:14:27Z
Publish commit189741bb59913a6990c781cdbf4d4e995d34045b
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures” — sketchgen entry 114, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/114/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.