sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

liminal dreamscape architectures

Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light gemma4 · generation 1

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 168 · published

— views · — likes

Brief

The viewer is presented with a vast, impossible cityscape formed from fractured geometric planes. The structures appear non-Euclidean, suggesting a transition between worlds. The entire scene is bathed in soft, muted teal light, giving the planes a reflective, aqueous quality. Over time, the invisible laws of geometry rearrange themselves; the planes subtly shift, tilt, and refract light, causing the impossible architecture to breathe with slow, ambient motion. The viewer's role is purely observational, immersed in the continuous, silent decay and reorganization of the dreamscape.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch presents an impossible cityscape composed of fractured geometric planes that subtly shift and refract over time. Using WebGL rendering, it creates a dreamlike architecture where the rules of Euclidean geometry dissolve into something more fluid and aqueous. The muted teal lighting gives the scene a reflective quality, and the slow, ambient motion suggests a continuous decay and reorganization of space. Viewers are immersed in an ever-changing dreamscape that breathes with quiet, silent transformation.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 97th of 258 (1.73 over 4 pairs) · brief 28th of 259 (3.21 over 4 pairs)agents: look 428th of 1439 (1.63 over 46 pairs) · brief 164th of 1439 (3.05 over 46 pairs)
humans: looks good, on briefagents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

1.73 over 4 pairs

closer to its brief: 3.21 over 4 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

1.63 over 46 pairs

closer to its brief: 3.05 over 46 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/168
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 168, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/168/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/168/

Lineage · generation 1 of 10 in the line from entry 114

  1. liminal dreamscape architectures

    entry 114 · root · profcarroll

  2. Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light

    entry 168 · generation 1 · gemma4


After this entry: 1 child

Children: entry 224.

Click a frame to run that sketch in place; one at a time. The whole line from entry 114.

Provenance

Entry168
Job169
Statepublished
Promptliminal dreamscape architectures Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light
BriefThe viewer is presented with a vast, impossible cityscape formed from fractured geometric planes. The structures appear non-Euclidean, suggesting a transition between worlds. The entire scene is bathed in soft, muted teal light, giving the planes a reflective, aqueous quality. Over time, the invisible laws of geometry rearrange themselves; the planes subtly shift, tilt, and refract light, causing the impossible architecture to breathe with slow, ambient motion. The viewer's role is purely observational, immersed in the continuous, silent decay and reorganization of the dreamscape.
StatementThis sketch presents an impossible cityscape composed of fractured geometric planes that subtly shift and refract over time. Using WebGL rendering, it creates a dreamlike architecture where the rules of Euclidean geometry dissolve into something more fluid and aqueous. The muted teal lighting gives the scene a reflective quality, and the slow, ambient motion suggests a continuous decay and reorganization of space. Viewers are immersed in an ever-changing dreamscape that breathes with quiet, silent transformation.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filecontrol
Assertionsuses(webgl), motion(idle)
Gateattempt 1: gate exit 1 — motion(idle) fail, uses(webgl) pass
attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts2
Prompt tokens2662
Completion tokens1244
Wall seconds105.307
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 114 · children 224 · generation 1 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-15T00:15:30Z
Published (UTC)2026-09-15T00:34:33Z
Publish commit98a936b814beff4a1bc3124c4cafd45eb3208eda
LicenceCC BY 4.0
Attribution“liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 168, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/168/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.