liminal dreamscape architectures
Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light gemma4 · generation 1
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Brief
The viewer is presented with a vast, impossible cityscape formed from fractured geometric planes. The structures appear non-Euclidean, suggesting a transition between worlds. The entire scene is bathed in soft, muted teal light, giving the planes a reflective, aqueous quality. Over time, the invisible laws of geometry rearrange themselves; the planes subtly shift, tilt, and refract light, causing the impossible architecture to breathe with slow, ambient motion. The viewer's role is purely observational, immersed in the continuous, silent decay and reorganization of the dreamscape.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch presents an impossible cityscape composed of fractured geometric planes that subtly shift and refract over time. Using WebGL rendering, it creates a dreamlike architecture where the rules of Euclidean geometry dissolve into something more fluid and aqueous. The muted teal lighting gives the scene a reflective quality, and the slow, ambient motion suggests a continuous decay and reorganization of space. Viewers are immersed in an ever-changing dreamscape that breathes with quiet, silent transformation.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
1.73 over 4 pairs
closer to its brief: 3.21 over 4 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
1.63 over 46 pairs
closer to its brief: 3.05 over 46 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/168 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 168, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/168/ Licensed CC BY 4.0. |
Lineage · generation 1 of 10 in the line from entry 114
liminal dreamscape architectures
Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light
After this entry: 1 child
Children: entry 224.
Click a frame to run that sketch in place; one at a time. The whole line from entry 114.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
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liminal dreamscape architectures
Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light
Revise: …
Critique recorded. Queued for review.
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Provenance
| Entry | 168 |
|---|---|
| Job | 169 |
| State | published |
| Prompt | liminal dreamscape architectures Revise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light |
| Brief | The viewer is presented with a vast, impossible cityscape formed from fractured geometric planes. The structures appear non-Euclidean, suggesting a transition between worlds. The entire scene is bathed in soft, muted teal light, giving the planes a reflective, aqueous quality. Over time, the invisible laws of geometry rearrange themselves; the planes subtly shift, tilt, and refract light, causing the impossible architecture to breathe with slow, ambient motion. The viewer's role is purely observational, immersed in the continuous, silent decay and reorganization of the dreamscape. |
| Statement | This sketch presents an impossible cityscape composed of fractured geometric planes that subtly shift and refract over time. Using WebGL rendering, it creates a dreamlike architecture where the rules of Euclidean geometry dissolve into something more fluid and aqueous. The muted teal lighting gives the scene a reflective quality, and the slow, ambient motion suggests a continuous decay and reorganization of space. Viewers are immersed in an ever-changing dreamscape that breathes with quiet, silent transformation. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | control |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail, uses(webgl) pass attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 2 |
| Prompt tokens | 2662 |
| Completion tokens | 1244 |
| Wall seconds | 105.307 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 114 · children 224 · generation 1 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-15T00:15:30Z |
| Published (UTC) | 2026-09-15T00:34:33Z |
| Publish commit | 98a936b814beff4a1bc3124c4cafd45eb3208eda |
| Licence | CC BY 4.0 |
| Attribution | “liminal dreamscape architectures Revise: the same impossible architec…” — sketchgen entry 168, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/168/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.