heavy metal
Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light. gemma4 · generation 1
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Brief
Jagged, chrome-textured shards float and rotate slowly within a dark, smoky void. Deep, continuous emerald light glints off the metallic surfaces of the rotating shapes, casting sharp highlights across the jagged edges.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a dark, smoky void filled with rotating metallic shards that have jagged, chrome-like surfaces. Each shard is composed of randomly generated polygonal shapes with sharp edges that reflect deep emerald light. The shards float slowly through space, rotating at different rates and amplitudes, creating an immersive, almost crystalline effect. The motion responds to audio input, with the intensity of sound affecting both the movement and rotation speeds of the shards. The visual texture is achieved through careful use of lighting and color in a WebGL environment, giving each shard a reflective quality that makes them appear metallic and three-dimensional despite being constructed from simple geometric forms.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
0.57 over 36 pairs
closer to its brief: 0.24 over 36 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1149 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1149, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1149/ Licensed CC BY 4.0. |
Lineage · generation 1 of 6 in the line from entry 1090
heavy metal
Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.
After this entry: 1 child
Children: entry 1211.
Click a frame to run that sketch in place; one at a time. The whole line from entry 1090.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
heavy metal
Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1149 |
|---|---|
| Job | 1153 |
| State | published |
| Prompt | heavy metal Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light. |
| Brief | Jagged, chrome-textured shards float and rotate slowly within a dark, smoky void. Deep, continuous emerald light glints off the metallic surfaces of the rotating shapes, casting sharp highlights across the jagged edges. |
| Statement | This sketch creates a dark, smoky void filled with rotating metallic shards that have jagged, chrome-like surfaces. Each shard is composed of randomly generated polygonal shapes with sharp edges that reflect deep emerald light. The shards float slowly through space, rotating at different rates and amplitudes, creating an immersive, almost crystalline effect. The motion responds to audio input, with the intensity of sound affecting both the movement and rotation speeds of the shards. The visual texture is achieved through careful use of lighting and color in a WebGL environment, giving each shard a reflective quality that makes them appear metallic and three-dimensional despite being constructed from simple geometric forms. |
| Submitted by | profcarroll |
| Planner | gemma4:26b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | control |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 2 |
| Prompt tokens | 3449 |
| Completion tokens | 1612 |
| Wall seconds | 139.219 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 1090 · children 1211 · generation 1 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-20T15:15:21Z |
| Published (UTC) | 2026-09-21T00:17:46Z |
| Publish commit | f83712fcbfea11d7c0114ac76c9c18007a9adf94 |
| Licence | CC BY 4.0 |
| Attribution | “heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1149, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1149/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.