sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

heavy metal

Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light. gemma4 · generation 1

Prompt by profcarroll. Planned by gemma4:26b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1149 · published

— views · — likes

Brief

Jagged, chrome-textured shards float and rotate slowly within a dark, smoky void. Deep, continuous emerald light glints off the metallic surfaces of the rotating shapes, casting sharp highlights across the jagged edges.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dark, smoky void filled with rotating metallic shards that have jagged, chrome-like surfaces. Each shard is composed of randomly generated polygonal shapes with sharp edges that reflect deep emerald light. The shards float slowly through space, rotating at different rates and amplitudes, creating an immersive, almost crystalline effect. The motion responds to audio input, with the intensity of sound affecting both the movement and rotation speeds of the shards. The visual texture is achieved through careful use of lighting and color in a WebGL environment, giving each shard a reflective quality that makes them appear metallic and three-dimensional despite being constructed from simple geometric forms.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1035th of 1439 (0.57 over 36 pairs) · brief 1308th of 1439 (0.24 over 36 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.57 over 36 pairs

closer to its brief: 0.24 over 36 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1149
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1149, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1149/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1149/

Lineage · generation 1 of 6 in the line from entry 1090

  1. heavy metal

    entry 1090 · root · profcarroll

  2. Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.

    entry 1149 · generation 1 · gemma4


After this entry: 1 child

Children: entry 1211.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1090.

Provenance

Entry1149
Job1153
Statepublished
Promptheavy metal Revise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.
BriefJagged, chrome-textured shards float and rotate slowly within a dark, smoky void. Deep, continuous emerald light glints off the metallic surfaces of the rotating shapes, casting sharp highlights across the jagged edges.
StatementThis sketch creates a dark, smoky void filled with rotating metallic shards that have jagged, chrome-like surfaces. Each shard is composed of randomly generated polygonal shapes with sharp edges that reflect deep emerald light. The shards float slowly through space, rotating at different rates and amplitudes, creating an immersive, almost crystalline effect. The motion responds to audio input, with the intensity of sound affecting both the movement and rotation speeds of the shards. The visual texture is achieved through careful use of lighting and color in a WebGL environment, giving each shard a reflective quality that makes them appear metallic and three-dimensional despite being constructed from simple geometric forms.
Submitted byprofcarroll
Plannergemma4:26b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filecontrol
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts2
Prompt tokens3449
Completion tokens1612
Wall seconds139.219
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 1090 · children 1211 · generation 1 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-20T15:15:21Z
Published (UTC)2026-09-21T00:17:46Z
Publish commitf83712fcbfea11d7c0114ac76c9c18007a9adf94
LicenceCC BY 4.0
Attribution“heavy metal Revise: the same jagged, chrome-textured shards float and…” — sketchgen entry 1149, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1149/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.