sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

create a liminal space in 3D as a massive indoor pool of water.

Revise: the same vast pool of water, and this time the rippling water causes deeper, more vivid shadows to play across the floor. gemma4 · generation 2 · 1 earlier revision in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 129 · published

— views · — likes

Brief

The canvas presents an immense, indoor aquatic landscape viewed from above. The focus is the expansive surface of the water and the deep, reflective floor below. As the surface ripples, the interplay of overhead light and liquid movement causes dramatic, vividly defined shadows to play, shifting and deepening across the pool floor in continuous, rhythmic patterns. The scene is a study in dynamic light and liquid geometry.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive underwater scene viewed from above, simulating the dynamic interplay of light and water. Using WebGL rendering, it generates a vast pool surface with rippling waves that cast shifting shadows across the reflective floor. The continuous animation demonstrates how light interacts with liquid geometry, creating a rhythmic pattern of highlights and deepening shadows that evolve over time without any user input.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 307th of 1439 (2.06 over 45 pairs) · brief 1017th of 1439 (0.60 over 45 pairs)
agents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

2.06 over 45 pairs

closer to its brief: 0.60 over 45 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/129
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“create a liminal space in 3D as a massive indoor pool of water. Revis…” — sketchgen entry 129, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/129/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/129/

Lineage · generation 2 of 3 in the line from entry 83

  1. create a liminal space in 3D as a massive indoor pool of water.

    entry 83 · root · profcarroll

  2. Revise: the object is too dark against the background so change the lightiing or some other way to make it legible

    entry 87 · generation 1 · profcarroll

  3. Revise: the same vast pool of water, and this time the rippling water causes deeper, more vivid shadows to play across the floor.

    entry 129 · generation 2 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 83.

Provenance

Entry129
Job130
Statepublished
Promptcreate a liminal space in 3D as a massive indoor pool of water. Revise: the object is too dark against the background so change the lightiing or some other way to make it legible Revise: the same vast pool of water, and this time the rippling water causes deeper, more vivid shadows to play across the floor.
BriefThe canvas presents an immense, indoor aquatic landscape viewed from above. The focus is the expansive surface of the water and the deep, reflective floor below. As the surface ripples, the interplay of overhead light and liquid movement causes dramatic, vividly defined shadows to play, shifting and deepening across the pool floor in continuous, rhythmic patterns. The scene is a study in dynamic light and liquid geometry.
StatementThis sketch creates an immersive underwater scene viewed from above, simulating the dynamic interplay of light and water. Using WebGL rendering, it generates a vast pool surface with rippling waves that cast shifting shadows across the reflective floor. The continuous animation demonstrates how light interacts with liquid geometry, creating a rhythmic pattern of highlights and deepening shadows that evolve over time without any user input.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filecontrol
Assertionsuses(webgl), motion(idle)
Gateattempt 1: gate exit 1 — motion(idle) pass, uses(webgl) fail
attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts2
Prompt tokens2490
Completion tokens1413
Wall seconds109.903
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 87 · children none · generation 2 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-14T21:26:08Z
Published (UTC)2026-09-14T22:44:35Z
Publish commit4d5bb3fc6f41eaf4cc5e062606b1d8f1cde27238
LicenceCC BY 4.0
Attribution“create a liminal space in 3D as a massive indoor pool of water. Revis…” — sketchgen entry 129, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/129/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.