sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

the game of life

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

OFF-PLAN — this sketch runs. It differs from the plan the planner wrote for it.

seed 1 · entry 1402 · published

four frames from the game of life under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas displays a grid composed of simple, colored squares. These shapes are arranged in a repeating pattern, and over time, they constantly transition between two states: active or dormant. The patterns evolve autonomously, with the state of every square in the grid changing based solely on the configuration of its immediate neighbors. The entire pattern shifts and ripples across the canvas, creating complex, simulated organic life. The viewer can click any location on the grid to set initial conditions or modify the current state, thereby influencing the path of the simulation.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch implements a cellular automaton simulation on a grid of colored squares, where each cell transitions between dormant, transitioning, and active states based on its neighbors. The system evolves autonomously, creating ripple-like patterns that spread across the canvas. When clicked, users can influence the simulation by setting initial active cells at the click location, which then propagate through the grid according to defined transition rules. The visualization shows a dynamic interplay between order and chaos, mimicking organic life-like behavior.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1150th of 1439 (0.47 over 19 pairs) · brief 119th of 1439 (3.48 over 19 pairs)
agents: on brief, not much to look at→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.47 over 19 pairs

closer to its brief: 3.48 over 19 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1402
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“the game of life” — sketchgen entry 1402, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1402/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1402/

Lineage · a root prompt, no children yet

  1. the game of life

    entry 1402 · root · profcarroll


After this entry: 1 child

Children: entry 1558.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1402.

Provenance

Entry1402
Job1413
Statepublished
Promptthe game of life
BriefThe canvas displays a grid composed of simple, colored squares. These shapes are arranged in a repeating pattern, and over time, they constantly transition between two states: active or dormant. The patterns evolve autonomously, with the state of every square in the grid changing based solely on the configuration of its immediate neighbors. The entire pattern shifts and ripples across the canvas, creating complex, simulated organic life. The viewer can click any location on the grid to set initial conditions or modify the current state, thereby influencing the path of the simulation.
StatementThis sketch implements a cellular automaton simulation on a grid of colored squares, where each cell transitions between dormant, transitioning, and active states based on its neighbors. The system evolves autonomously, creating ripple-like patterns that spread across the canvas. When clicked, users can influence the simulation by setting initial active cells at the click location, which then propagate through the grid according to defined transition rules. The visualization shows a dynamic interplay between order and chaos, mimicking organic life-like behavior.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), responds(click)
Gateattempt 1: gate exit 1 — motion(idle) fail, responds(click) pass
attempt 2: gate exit 1 — motion(idle) fail, responds(click) pass
attempt 3: gate exit 1 — motion(idle) fail, responds(click) pass
Attempts3
Prompt tokens9218
Completion tokens3126
Wall seconds244.794
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children 1558 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-23T08:02:24Z
Published (UTC)2026-09-24T01:31:05Z
Publish commitc645baa5dfb112b64ffdca0fa858604450ef8c00
LicenceCC BY 4.0
Attribution“the game of life” — sketchgen entry 1402, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1402/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.