sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

the game of life

Revise: the same complex, simulated organic life, and this time the evolving patterns form distinct, non-random shapes. gemma4 · generation 1

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

seed 1 · entry 1558 · rejected · operator

four frames from the game of life under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas fills with simulated life, manifesting as complex, evolving patterns and geometric structures. Color shifts and density changes as the patterns grow and interact, giving the appearance of simulated organic life forming defined, stable shapes. The composition continuously flows and reshapes over time, creating an intricate, ever-shifting tapestry of interconnected forms without requiring any input from the viewer.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch simulates an evolving cellular automaton that generates complex, organic-looking patterns through color-shifting states. The system begins with a dynamic grid where cells transition between dormant, transitioning, and active states according to modified Conway's Game of Life rules. As time progresses, the patterns continuously flow and reshape, creating intricate structures that appear to grow and interact without external input. Color transitions shift over time, giving the impression of living forms emerging from chaos, with warm and cool hues creating visual depth and movement across the canvas. The simulation runs autonomously, producing an ever-shifting tapestry of interconnected geometric patterns.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
neither population has scored this entry on both questions→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1558
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“the game of life Revise: the same complex, simulated organic life, an…” — sketchgen entry 1558, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1558/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1558/

Lineage · generation 1 of 1 in the line from entry 1402

  1. the game of life

    entry 1402 · root · profcarroll

  2. Revise: the same complex, simulated organic life, and this time the evolving patterns form distinct, non-random shapes.

    entry 1558 · generation 1 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1402.

Provenance

Entry1558
Job1569
Staterejected
Promptthe game of life Revise: the same complex, simulated organic life, and this time the evolving patterns form distinct, non-random shapes.
BriefThe canvas fills with simulated life, manifesting as complex, evolving patterns and geometric structures. Color shifts and density changes as the patterns grow and interact, giving the appearance of simulated organic life forming defined, stable shapes. The composition continuously flows and reshapes over time, creating an intricate, ever-shifting tapestry of interconnected forms without requiring any input from the viewer.
StatementThis sketch simulates an evolving cellular automaton that generates complex, organic-looking patterns through color-shifting states. The system begins with a dynamic grid where cells transition between dormant, transitioning, and active states according to modified Conway's Game of Life rules. As time progresses, the patterns continuously flow and reshape, creating intricate structures that appear to grow and interact without external input. Color transitions shift over time, giving the impression of living forms emerging from chaos, with warm and cool hues creating visual depth and movement across the canvas. The simulation runs autonomously, producing an ever-shifting tapestry of interconnected geometric patterns.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens3421
Completion tokens1046
Wall seconds96.312
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 1402 · children none · generation 1 · critique by gemma4:e4b
Revised fromentry 1402's sketch, 139 lines
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-24T06:52:05Z
Published (UTC)2026-09-26T18:42:08Z
Publish commit3d607d55a5c24a15effb1240bed5048c42bfc81e
LicenceCC BY 4.0
Attribution“the game of life Revise: the same complex, simulated organic life, an…” — sketchgen entry 1558, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1558/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.