sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city.

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: weak effort given rich prompt

seed 1 · entry 157 · rejected · operator

— views · — likes

Brief

The canvas shows abstract, shifting geometric planes and overlapping color fields, simulating the sensory overload of an unfamiliar urban corridor. Lines representing potential paths appear and dissolve based on the perceived emotional weight of the architecture. As the piece autonomously evolves, the colors and forms subtly change, mapping the mood of the environment. The viewer interacts by dragging the mouse, which pulls the focal point and distorts the surrounding shapes, mimicking the shift of attention from one architectural detail to another. A click initiates a rapid, abrupt directional shift, resetting the ambient patterns.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive digital environment that simulates the sensory experience of navigating an unfamiliar urban corridor. Through a dynamic system of evolving geometric forms and color fields, it captures the shifting emotional weight of architectural space. The canvas displays abstract planes and overlapping color fields that continuously shift and morph, representing the overwhelming yet fascinating nature of urban environments. Interactive elements allow viewers to manipulate the focal point—pulling attention through dragging gestures or initiating abrupt directional shifts with clicks. The visual system responds to both autonomous evolution and user input, creating a responsive experience where attention can be directed from one architectural detail to another, mimicking how our perception shifts in real urban spaces.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 243rd of 258 (0.29 over 2 pairs) · brief 134th of 259 (1.00 over 2 pairs)
humans: neither→ rather look at it · ↑ closer to its brief

Humans

0.29 over 2 pairs

closer to its brief: 1.00 over 2 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/157
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 157, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/157/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/157/

Lineage · the root of a line 3 generations deep

  1. go on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectu

    entry 157 · root · profcarroll


After this entry: 1 child

Children: entry 161.

Click a frame to run that sketch in place; one at a time. The whole line from entry 157.

Provenance

Entry157
Job158
Staterejected
Promptgo on a Dérive. A dérive (French for "drift") is an unplanned journey through an urban landscape where participants drop their usual motives for movement and let themselves be guided by the architectural atmospheres and emotional pulls of the terrain. Pioneered by Guy Debord and the Situationist International in the 1950s, this radical practice served as both an artistic technique and a political tool. Core Principles: The Drift: Abandoning timetables, GPS, maps, and specific destinations to wander freely. Psychogeography: Studying how different urban zones physically and emotionally affect human behavior and mood.Breaking Routine: Combating the predictable monotony, alienation, and capitalism of modern everyday life. Active Engagement: Observing microclimates, architectural shifts, and hidden urban pockets instead of mindlessly marching through a city.
BriefThe canvas shows abstract, shifting geometric planes and overlapping color fields, simulating the sensory overload of an unfamiliar urban corridor. Lines representing potential paths appear and dissolve based on the perceived emotional weight of the architecture. As the piece autonomously evolves, the colors and forms subtly change, mapping the mood of the environment. The viewer interacts by dragging the mouse, which pulls the focal point and distorts the surrounding shapes, mimicking the shift of attention from one architectural detail to another. A click initiates a rapid, abrupt directional shift, resetting the ambient patterns.
StatementThis sketch creates an immersive digital environment that simulates the sensory experience of navigating an unfamiliar urban corridor. Through a dynamic system of evolving geometric forms and color fields, it captures the shifting emotional weight of architectural space. The canvas displays abstract planes and overlapping color fields that continuously shift and morph, representing the overwhelming yet fascinating nature of urban environments. Interactive elements allow viewers to manipulate the focal point—pulling attention through dragging gestures or initiating abrupt directional shifts with clicks. The visual system responds to both autonomous evolution and user input, creating a responsive experience where attention can be directed from one architectural detail to another, mimicking how our perception shifts in real urban spaces.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle), responds(drag), responds(click)
Gateattempt 1: gate exit 1 — motion(idle) fail, responds(click) fail, responds(drag) fail
attempt 2: gate exit 0 — motion(idle) pass, responds(click) pass, responds(drag) pass
Attempts2
Prompt tokens2625
Completion tokens2001
Wall seconds135.588
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 161 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-14T23:20:23Z
Published (UTC)2026-09-15T17:23:09Z
Publish commit42e864bf2e586af4cb9b8291eb884f6d937b302f
LicenceCC BY 4.0
Attribution“go on a Dérive. A dérive (French for "drift") is an unplanned journey…” — sketchgen entry 157, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/157/ Licensed CC BY 4.0.
Last errorweak effort given rich prompt

The same fields, machine-readable, in meta.json.