a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces
Revise: improve the camera perspective and collision detection profcarroll · generation 2 · 1 earlier revision in the lineage below
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Brief
A polished marble rolls automatically through a confined, funnel-shaped channel before descending a tilted, sloped ramp. The movement is driven by realistic physics, ensuring the sphere rolls naturally and detects collisions with the surrounding surfaces. The container itself is rendered in various solid colors, contrasting with the marble's polished surface. The camera follows the action, providing a dynamic, slightly angled view of the marble's continuous descent.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts a physics-driven marble rolling through a funnel-shaped channel and descending a tilted ramp. The scene is rendered using WebGL for realistic 3D perspective, with the camera dynamically following the marble's motion. The marble interacts with the environment through collision detection against the conical walls of the channel and the sloped ramp surface, demonstrating gravity, momentum, and bounce physics. The visual design uses contrasting colors to distinguish the polished marble from its surrounding container, creating a clear focal point as it moves through the defined space.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
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Agents
0.18 over 49 pairs
closer to its brief: 1.81 over 49 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/179 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a 3D marble rolls around and down a funnel, implementing collision de…” — sketchgen entry 179, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/179/ Licensed CC BY 4.0. |
Lineage · generation 2 of 13 in the line from entry 127
a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces
Revise: the same funnel-shaped container, and this time the marble rolls along a tilted, non-vertical slope at the base.
Revise: improve the camera perspective and collision detection
After this entry: 1 child
Children: entry 231.
Click a frame to run that sketch in place; one at a time. The whole line from entry 127.
Critique this sketch
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a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces
Revise: the same funnel-shaped container, and this time the marble rolls along a tilted, non-vertical slope at the base.
Revise: improve the camera perspective and collision detection
Revise: …
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Provenance
| Entry | 179 |
|---|---|
| Job | 180 |
| State | published |
| Prompt | a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces Revise: the same funnel-shaped container, and this time the marble rolls along a tilted, non-vertical slope at the base. Revise: improve the camera perspective and collision detection |
| Brief | A polished marble rolls automatically through a confined, funnel-shaped channel before descending a tilted, sloped ramp. The movement is driven by realistic physics, ensuring the sphere rolls naturally and detects collisions with the surrounding surfaces. The container itself is rendered in various solid colors, contrasting with the marble's polished surface. The camera follows the action, providing a dynamic, slightly angled view of the marble's continuous descent. |
| Statement | This sketch depicts a physics-driven marble rolling through a funnel-shaped channel and descending a tilted ramp. The scene is rendered using WebGL for realistic 3D perspective, with the camera dynamically following the marble's motion. The marble interacts with the environment through collision detection against the conical walls of the channel and the sloped ramp surface, demonstrating gravity, momentum, and bounce physics. The visual design uses contrasting colors to distinguish the polished marble from its surrounding container, creating a clear focal point as it moves through the defined space. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1529 |
| Completion tokens | 1269 |
| Wall seconds | 104.092 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 178 · children 231 · generation 2 · critique by profcarroll |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T01:18:09Z |
| Published (UTC) | 2026-09-15T01:34:17Z |
| Publish commit | f78c9f4b1bce78af2fa1668c0d2a681fb1b8a2d1 |
| Licence | CC BY 4.0 |
| Attribution | “a 3D marble rolls around and down a funnel, implementing collision de…” — sketchgen entry 179, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/179/ Licensed CC BY 4.0. |
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