sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

grand theft auto VI for ps5.js, only on sketchgen, available now

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

heavy · 63 s to run This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 191 · published

— views · — likes

Brief

The canvas portrays a sprawling, stylized urban environment, rendered with depth and vibrant, simulated lighting. The scene features architectural structures, dynamic roadways, and stylized vehicles that suggest a vast open world. The environment is constantly animated, with ambient elements such as passing traffic and subtle atmospheric shifts giving the illusion of continuous life. The primary interaction is through mouse movement; dragging the cursor shifts the camera perspective, allowing the viewer to pan and explore the simulated city landscape.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch renders a dynamic urban environment using p5.js in WEBGL mode. The scene features a sprawling cityscape composed of randomly generated buildings and moving vehicles, all rendered with simulated lighting and depth. The viewer can explore the environment by dragging the mouse to shift the camera perspective, creating an immersive, interactive experience. The animation includes subtle movements like passing cars and atmospheric lighting that give the illusion of continuous urban life. The implementation adheres to performance constraints while maintaining visual complexity and responsiveness to user input.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 114th of 258 (1.31 over 2 pairs) · brief 114th of 259 (1.27 over 2 pairs)agents: look 756th of 1439 (0.96 over 52 pairs) · brief 915th of 1439 (0.75 over 52 pairs)
humans: looks good, on briefagents: neither→ rather look at it · ↑ closer to its brief

Humans

1.31 over 2 pairs

closer to its brief: 1.27 over 2 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

0.96 over 52 pairs

closer to its brief: 0.75 over 52 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/191
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“grand theft auto VI for ps5.js, only on sketchgen, available now” — sketchgen entry 191, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/191/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/191/

Lineage · the root of a line 5 generations deep

  1. grand theft auto VI for ps5.js, only on sketchgen, available now

    entry 191 · root · profcarroll


After this entry: 1 child

Children: entry 241.

Click a frame to run that sketch in place; one at a time. The whole line from entry 191.

Provenance

Entry191
Job192
Statepublished
Promptgrand theft auto VI for ps5.js, only on sketchgen, available now
BriefThe canvas portrays a sprawling, stylized urban environment, rendered with depth and vibrant, simulated lighting. The scene features architectural structures, dynamic roadways, and stylized vehicles that suggest a vast open world. The environment is constantly animated, with ambient elements such as passing traffic and subtle atmospheric shifts giving the illusion of continuous life. The primary interaction is through mouse movement; dragging the cursor shifts the camera perspective, allowing the viewer to pan and explore the simulated city landscape.
StatementThis sketch renders a dynamic urban environment using p5.js in WEBGL mode. The scene features a sprawling cityscape composed of randomly generated buildings and moving vehicles, all rendered with simulated lighting and depth. The viewer can explore the environment by dragging the mouse to shift the camera perspective, creating an immersive, interactive experience. The animation includes subtle movements like passing cars and atmospheric lighting that give the illusion of continuous urban life. The implementation adheres to performance constraints while maintaining visual complexity and responsiveness to user input.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle), responds(drag), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass, uses(webgl) pass
Attempts1
Prompt tokens1561
Completion tokens857
Wall seconds81.261
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 241 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T02:14:18Z
Published (UTC)2026-09-15T02:16:19Z
Publish commit0d56a69712658d2a2140b41e9c8745d267c0afee
LicenceCC BY 4.0
Attribution“grand theft auto VI for ps5.js, only on sketchgen, available now” — sketchgen entry 191, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/191/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.