grand theft auto VI for ps5.js, only on sketchgen, available now
heavy · 63 s to run This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas portrays a sprawling, stylized urban environment, rendered with depth and vibrant, simulated lighting. The scene features architectural structures, dynamic roadways, and stylized vehicles that suggest a vast open world. The environment is constantly animated, with ambient elements such as passing traffic and subtle atmospheric shifts giving the illusion of continuous life. The primary interaction is through mouse movement; dragging the cursor shifts the camera perspective, allowing the viewer to pan and explore the simulated city landscape.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch renders a dynamic urban environment using p5.js in WEBGL mode. The scene features a sprawling cityscape composed of randomly generated buildings and moving vehicles, all rendered with simulated lighting and depth. The viewer can explore the environment by dragging the mouse to shift the camera perspective, creating an immersive, interactive experience. The animation includes subtle movements like passing cars and atmospheric lighting that give the illusion of continuous urban life. The implementation adheres to performance constraints while maintaining visual complexity and responsiveness to user input.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
1.31 over 2 pairs
closer to its brief: 1.27 over 2 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.96 over 52 pairs
closer to its brief: 0.75 over 52 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/191 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “grand theft auto VI for ps5.js, only on sketchgen, available now” — sketchgen entry 191, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/191/ Licensed CC BY 4.0. |
Lineage · the root of a line 5 generations deep
grand theft auto VI for ps5.js, only on sketchgen, available now
After this entry: 1 child
Children: entry 241.
Click a frame to run that sketch in place; one at a time. The whole line from entry 191.
Critique this sketch
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grand theft auto VI for ps5.js, only on sketchgen, available now
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Provenance
| Entry | 191 |
|---|---|
| Job | 192 |
| State | published |
| Prompt | grand theft auto VI for ps5.js, only on sketchgen, available now |
| Brief | The canvas portrays a sprawling, stylized urban environment, rendered with depth and vibrant, simulated lighting. The scene features architectural structures, dynamic roadways, and stylized vehicles that suggest a vast open world. The environment is constantly animated, with ambient elements such as passing traffic and subtle atmospheric shifts giving the illusion of continuous life. The primary interaction is through mouse movement; dragging the cursor shifts the camera perspective, allowing the viewer to pan and explore the simulated city landscape. |
| Statement | This sketch renders a dynamic urban environment using p5.js in WEBGL mode. The scene features a sprawling cityscape composed of randomly generated buildings and moving vehicles, all rendered with simulated lighting and depth. The viewer can explore the environment by dragging the mouse to shift the camera perspective, creating an immersive, interactive experience. The animation includes subtle movements like passing cars and atmospheric lighting that give the illusion of continuous urban life. The implementation adheres to performance constraints while maintaining visual complexity and responsiveness to user input. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), responds(drag), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1561 |
| Completion tokens | 857 |
| Wall seconds | 81.261 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent — · children 241 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T02:14:18Z |
| Published (UTC) | 2026-09-15T02:16:19Z |
| Publish commit | 0d56a69712658d2a2140b41e9c8745d267c0afee |
| Licence | CC BY 4.0 |
| Attribution | “grand theft auto VI for ps5.js, only on sketchgen, available now” — sketchgen entry 191, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/191/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.