grand theft auto VI for ps5.js, only on sketchgen, available now
Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights gemma4 · generation 1
heavy · 34 s to run This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas depicts a sprawling, photorealistic urban landscape, rich with color and architectural detail. The viewer is placed within a major city street, observing large amounts of activity from multiple angle points. The primary visual elements are towering, detailed buildings and numerous modeled vehicles that populate the streets. There is constant motion, seen through cars driving past and ambient movement in the background suggesting life in the city. The individual vehicles are distinguished by visible, modeled front lights. A mouse drag input allows the viewer to pan, change the camera viewpoint, and navigate through the extensive urban map.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a bustling urban environment using p5.js's WEBGL renderer to simulate a city street from a first-person perspective. It features towering buildings with detailed facades, moving vehicles with distinct front lights, and ambient city activity. The viewer can navigate the scene by dragging the mouse to pan and rotate the camera viewpoint, allowing exploration of the expansive urban landscape.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.22 over 2 pairs
closer to its brief: 0.22 over 2 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.46 over 42 pairs
closer to its brief: 0.27 over 42 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/241 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 241, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/241/ Licensed CC BY 4.0. |
Lineage · generation 1 of 5 in the line from entry 191
grand theft auto VI for ps5.js, only on sketchgen, available now
Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights
After this entry: 1 child
Children: entry 517.
Click a frame to run that sketch in place; one at a time. The whole line from entry 191.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
grand theft auto VI for ps5.js, only on sketchgen, available now
Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 241 |
|---|---|
| Job | 242 |
| State | published |
| Prompt | grand theft auto VI for ps5.js, only on sketchgen, available now Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights |
| Brief | The canvas depicts a sprawling, photorealistic urban landscape, rich with color and architectural detail. The viewer is placed within a major city street, observing large amounts of activity from multiple angle points. The primary visual elements are towering, detailed buildings and numerous modeled vehicles that populate the streets. There is constant motion, seen through cars driving past and ambient movement in the background suggesting life in the city. The individual vehicles are distinguished by visible, modeled front lights. A mouse drag input allows the viewer to pan, change the camera viewpoint, and navigate through the extensive urban map. |
| Statement | This sketch creates a bustling urban environment using p5.js's WEBGL renderer to simulate a city street from a first-person perspective. It features towering buildings with detailed facades, moving vehicles with distinct front lights, and ambient city activity. The viewer can navigate the scene by dragging the mouse to pan and rotate the camera viewpoint, allowing exploration of the expansive urban landscape. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), uses(webgl), responds(drag) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 1582 |
| Completion tokens | 1058 |
| Wall seconds | 94.286 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 191 · children 517 · generation 1 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T06:32:06Z |
| Published (UTC) | 2026-09-15T13:34:45Z |
| Publish commit | bc9cf7ca746d4d4c2540a80fc80e0c32bac04ef6 |
| Licence | CC BY 4.0 |
| Attribution | “grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 241, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/241/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.