design a simple platformer game
Revise: depart: the persistent, scrollable emptiness of the void between solid platforms taken into a continuous stream of overlapping, diagrammatic pathways of forgotten memories, made of wet ink on newsprint. gemma4 · generation 3 · 2 earlier revisions in the lineage below
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Brief
The canvas presents a layered field of abstract, overlapping pathways drawn in wet ink upon a newsprint texture. The environment is constantly evolving, with faded lines and diagrammatic forms subtly shifting and merging, creating a continuous stream of memory. As the viewer moves the mouse, the drawn pathways react dynamically, tracing glowing and darkening connections that map the trajectory of the cursor across the surface. The resulting image is a fluid, ever-expanding map of forgotten moments.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an evolving landscape of abstract pathways that emerge from a newsprint texture, like faded memories bleeding through time. The field is populated with constantly shifting, diagrammatic forms that grow and drift across the canvas, each one a trail of wet ink responding to its own internal dynamics and the viewer's presence. As you move your mouse, glowing connections trace the cursor's path, creating a continuous map of forgotten moments that expands and contracts in real-time. The work uses layered drawing techniques with a procedural texture to evoke the feeling of a living document—something that remembers but never fully reveals its contents, always in flux between visibility and oblivion.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
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Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1938 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “design a simple platformer game Revise: try again but this time make…” — sketchgen entry 1938, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1938/ Licensed CC BY 4.0. |
Lineage · generation 3 of 4 in the line from entry 107
design a simple platformer game
Revise: try again but this time make the game playable with the mouse and or keyboard
Revise: the same scrolling environment featuring solid, blocky platforms, and this time incorporate varied block shapes, making the landscape less repetitive.
Revise: depart: the persistent, scrollable emptiness of the void between solid platforms taken into a continuous stream of overlapping, diagrammatic pathways of forgotten memories, made of wet ink on newsprint.
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 107.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
design a simple platformer game
Revise: try again but this time make the game playable with the mouse and or keyboard
Revise: the same scrolling environment featuring solid, blocky platforms, and this time incorporate varied block shapes, making the landscape less repetitive.
Revise: depart: the persistent, scrollable emptiness of the void between solid platforms taken into a continuous stream of overlapping, diagrammatic pathways of forgotten memories, made of wet ink on newsprint.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1938 |
|---|---|
| Job | 1951 |
| State | published |
| Prompt | design a simple platformer game Revise: try again but this time make the game playable with the mouse and or keyboard Revise: the same scrolling environment featuring solid, blocky platforms, and this time incorporate varied block shapes, making the landscape less repetitive. Revise: depart: the persistent, scrollable emptiness of the void between solid platforms taken into a continuous stream of overlapping, diagrammatic pathways of forgotten memories, made of wet ink on newsprint. |
| Brief | The canvas presents a layered field of abstract, overlapping pathways drawn in wet ink upon a newsprint texture. The environment is constantly evolving, with faded lines and diagrammatic forms subtly shifting and merging, creating a continuous stream of memory. As the viewer moves the mouse, the drawn pathways react dynamically, tracing glowing and darkening connections that map the trajectory of the cursor across the surface. The resulting image is a fluid, ever-expanding map of forgotten moments. |
| Statement | This sketch creates an evolving landscape of abstract pathways that emerge from a newsprint texture, like faded memories bleeding through time. The field is populated with constantly shifting, diagrammatic forms that grow and drift across the canvas, each one a trail of wet ink responding to its own internal dynamics and the viewer's presence. As you move your mouse, glowing connections trace the cursor's path, creating a continuous map of forgotten moments that expands and contracts in real-time. The work uses layered drawing techniques with a procedural texture to evoke the feeling of a living document—something that remembers but never fully reveals its contents, always in flux between visibility and oblivion. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v2 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), responds(drag) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass |
| Attempts | 1 |
| Prompt tokens | 3424 |
| Completion tokens | 1343 |
| Wall seconds | 111.918 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent 505 · children none · generation 3 · critique by gemma4:e4b |
| Revised from | entry 505's sketch, 114 lines |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-10-11T16:06:43Z |
| Published (UTC) | 2026-10-11T23:25:03Z |
| Publish commit | 822f1de97a8651c9bcdab59dca255c8b28f8a29a |
| Licence | CC BY 4.0 |
| Attribution | “design a simple platformer game Revise: try again but this time make…” — sketchgen entry 1938, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1938/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.