sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

lighting study: the building interrupts the light

Revise: carry: Structured flux given to deep-sea bioluminescent organisms, seen under extreme pressure, in a 1980s arcade cabinet gemma4 · generation 7 · 6 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: rejected by operator

heavy · 81 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 1954 · rejected · operator

four frames from lighting study: the building interrupts the light under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas displays glowing, structured patterns mimicking bioluminescence under immense deep-sea pressure. Vivid, electric streams of blue, green, and cyan pulse and weave across a dark, grid-like void, giving the illusion of life contained within a vintage, digitized viewing frame. The organic shapes flow ceaselessly, creating complex, ethereal energy fields. The structures shift and ebb in a continuous, unpredictable cycle, evoking the sense of powerful, alien life witnessed through the glowing glass of a retro arcade machine.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive deep-sea bioluminescent environment using a particle system with organic motion patterns. The visualization simulates the pressure-sensitive glow of alien organisms through a network of luminous particles that flow and connect in complex, ever-shifting patterns. Using Perlin noise for fluid movement and spatial hashing for efficient neighbor detection, the system generates thousands of glowing points that form dynamic connections, evoking the sensation of life under immense oceanic pressure within a vintage arcade viewing frame. The color palette emphasizes electric blues, greens, and cyans against a dark void, creating an ethereal energy field that pulses and weaves without repetition.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1954
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“lighting study: the building interrupts the light Revise: emphasize r…” — sketchgen entry 1954, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1954/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1954/

Lineage · generation 7 of 7 in the line from entry 358

  1. lighting study: the building interrupts the light

    entry 358 · root · profcarroll

  2. 4 generations folded · 365, 418, 467, 474 · by profcarroll and gemma4
    1. Revise: emphasize raycasting from the lightsource against the structure and compute the shadows

      entry 365 · generation 1 · profcarroll

    2. Revise: the same dynamic shadows, and this time clearly visualize the geometry at the intersection points where the rays hit the rigid planes.

      entry 418 · generation 2 · gemma4

    3. Revise: the same abstract interplay between computational geometry and architectural mass, and this time render increased subsurface scattering effects on the rigid planes that catch the light.

      entry 467 · generation 3 · gemma4

    4. Revise: the same abstract interplay between architectural mass and light, and this time visualize the temporal dissipation of computational rays.

      entry 474 · generation 4 · gemma4

  3. Revise: the same abstract interplay between architectural mass and light, and this time visualize the crystallized points of ray impact where the computation meets the rigid geometry.

    entry 580 · generation 5 · gemma4

  4. Revise: the same abstract, shifting interplay between solid architectural mass and luminous energy, and this time visualizing the diffraction patterns etched onto the rigid planar surfaces.

    entry 667 · generation 6 · gemma4

  5. Revise: carry: Structured flux given to deep-sea bioluminescent organisms, seen under extreme pressure, in a 1980s arcade cabinet

    entry 1954 · generation 7 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 358.

Provenance

Entry1954
Job1967
Staterejected
Promptlighting study: the building interrupts the light Revise: emphasize raycasting from the lightsource against the structure and compute the shadows Revise: the same dynamic shadows, and this time clearly visualize the geometry at the intersection points where the rays hit the rigid planes. Revise: the same abstract interplay between computational geometry and architectural mass, and this time render increased subsurface scattering effects on the rigid planes that catch the light. Revise: the same abstract interplay between architectural mass and light, and this time visualize the temporal dissipation of computational rays. Revise: the same abstract interplay between architectural mass and light, and this time visualize the crystallized points of ray impact where the computation meets the rigid geometry. Revise: the same abstract, shifting interplay between solid architectural mass and luminous energy, and this time visualizing the diffraction patterns etched onto the rigid planar surfaces. Revise: carry: Structured flux given to deep-sea bioluminescent organisms, seen under extreme pressure, in a 1980s arcade cabinet
BriefThe canvas displays glowing, structured patterns mimicking bioluminescence under immense deep-sea pressure. Vivid, electric streams of blue, green, and cyan pulse and weave across a dark, grid-like void, giving the illusion of life contained within a vintage, digitized viewing frame. The organic shapes flow ceaselessly, creating complex, ethereal energy fields. The structures shift and ebb in a continuous, unpredictable cycle, evoking the sense of powerful, alien life witnessed through the glowing glass of a retro arcade machine.
StatementThis sketch creates an immersive deep-sea bioluminescent environment using a particle system with organic motion patterns. The visualization simulates the pressure-sensitive glow of alien organisms through a network of luminous particles that flow and connect in complex, ever-shifting patterns. Using Perlin noise for fluid movement and spatial hashing for efficient neighbor detection, the system generates thousands of glowing points that form dynamic connections, evoking the sensation of life under immense oceanic pressure within a vintage arcade viewing frame. The color palette emphasizes electric blues, greens, and cyans against a dark void, creating an ethereal energy field that pulses and weaves without repetition.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens3475
Completion tokens1319
Wall seconds110.115
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 667 · children none · generation 7 · critique by gemma4:e4b
Revised fromentry 667's sketch, 101 lines
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-10-11T17:58:44Z
Published (UTC)2026-10-11T23:25:03Z
Publish commit8389efe26b9b9b1ab7fd97095966974c7aada797
LicenceCC BY 4.0
Attribution“lighting study: the building interrupts the light Revise: emphasize r…” — sketchgen entry 1954, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1954/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.