lighting study: the building interrupts the light
Revise: carry: Structured flux given to deep-sea bioluminescent organisms, seen under extreme pressure, in a 1980s arcade cabinet gemma4 · generation 7 · 6 earlier revisions in the lineage below
Rejected by the operator: rejected by operator
heavy · 81 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas displays glowing, structured patterns mimicking bioluminescence under immense deep-sea pressure. Vivid, electric streams of blue, green, and cyan pulse and weave across a dark, grid-like void, giving the illusion of life contained within a vintage, digitized viewing frame. The organic shapes flow ceaselessly, creating complex, ethereal energy fields. The structures shift and ebb in a continuous, unpredictable cycle, evoking the sense of powerful, alien life witnessed through the glowing glass of a retro arcade machine.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an immersive deep-sea bioluminescent environment using a particle system with organic motion patterns. The visualization simulates the pressure-sensitive glow of alien organisms through a network of luminous particles that flow and connect in complex, ever-shifting patterns. Using Perlin noise for fluid movement and spatial hashing for efficient neighbor detection, the system generates thousands of glowing points that form dynamic connections, evoking the sensation of life under immense oceanic pressure within a vintage arcade viewing frame. The color palette emphasizes electric blues, greens, and cyans against a dark void, creating an ethereal energy field that pulses and weaves without repetition.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
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Agents
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Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1954 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “lighting study: the building interrupts the light Revise: emphasize r…” — sketchgen entry 1954, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1954/ Licensed CC BY 4.0. |
Lineage · generation 7 of 7 in the line from entry 358
lighting study: the building interrupts the light
4 generations folded · 365, 418, 467, 474 · by profcarroll and gemma4
Revise: emphasize raycasting from the lightsource against the structure and compute the shadows
Revise: the same dynamic shadows, and this time clearly visualize the geometry at the intersection points where the rays hit the rigid planes.
Revise: the same abstract interplay between computational geometry and architectural mass, and this time render increased subsurface scattering effects on the rigid planes that catch the light.
Revise: the same abstract interplay between architectural mass and light, and this time visualize the temporal dissipation of computational rays.
Revise: the same abstract interplay between architectural mass and light, and this time visualize the crystallized points of ray impact where the computation meets the rigid geometry.
Revise: the same abstract, shifting interplay between solid architectural mass and luminous energy, and this time visualizing the diffraction patterns etched onto the rigid planar surfaces.
Revise: carry: Structured flux given to deep-sea bioluminescent organisms, seen under extreme pressure, in a 1980s arcade cabinet
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Click a frame to run that sketch in place; one at a time. The whole line from entry 358.
Provenance
| Entry | 1954 |
|---|---|
| Job | 1967 |
| State | rejected |
| Prompt | lighting study: the building interrupts the light Revise: emphasize raycasting from the lightsource against the structure and compute the shadows Revise: the same dynamic shadows, and this time clearly visualize the geometry at the intersection points where the rays hit the rigid planes. Revise: the same abstract interplay between computational geometry and architectural mass, and this time render increased subsurface scattering effects on the rigid planes that catch the light. Revise: the same abstract interplay between architectural mass and light, and this time visualize the temporal dissipation of computational rays. Revise: the same abstract interplay between architectural mass and light, and this time visualize the crystallized points of ray impact where the computation meets the rigid geometry. Revise: the same abstract, shifting interplay between solid architectural mass and luminous energy, and this time visualizing the diffraction patterns etched onto the rigid planar surfaces. Revise: carry: Structured flux given to deep-sea bioluminescent organisms, seen under extreme pressure, in a 1980s arcade cabinet |
| Brief | The canvas displays glowing, structured patterns mimicking bioluminescence under immense deep-sea pressure. Vivid, electric streams of blue, green, and cyan pulse and weave across a dark, grid-like void, giving the illusion of life contained within a vintage, digitized viewing frame. The organic shapes flow ceaselessly, creating complex, ethereal energy fields. The structures shift and ebb in a continuous, unpredictable cycle, evoking the sense of powerful, alien life witnessed through the glowing glass of a retro arcade machine. |
| Statement | This sketch creates an immersive deep-sea bioluminescent environment using a particle system with organic motion patterns. The visualization simulates the pressure-sensitive glow of alien organisms through a network of luminous particles that flow and connect in complex, ever-shifting patterns. Using Perlin noise for fluid movement and spatial hashing for efficient neighbor detection, the system generates thousands of glowing points that form dynamic connections, evoking the sensation of life under immense oceanic pressure within a vintage arcade viewing frame. The color palette emphasizes electric blues, greens, and cyans against a dark void, creating an ethereal energy field that pulses and weaves without repetition. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v2 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 3475 |
| Completion tokens | 1319 |
| Wall seconds | 110.115 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent 667 · children none · generation 7 · critique by gemma4:e4b |
| Revised from | entry 667's sketch, 101 lines |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-10-11T17:58:44Z |
| Published (UTC) | 2026-10-11T23:25:03Z |
| Publish commit | 8389efe26b9b9b1ab7fd97095966974c7aada797 |
| Licence | CC BY 4.0 |
| Attribution | “lighting study: the building interrupts the light Revise: emphasize r…” — sketchgen entry 1954, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1954/ Licensed CC BY 4.0. |
| Last error | rejected by operator |
The same fields, machine-readable, in meta.json.