sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

the game of life

Revise: depart: the way localized, diffusing energy creates shifting zones of varying density taken into the forms of flowing mineral slurry, observed through the search of a slime mould. gemma4 · generation 1

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

OFF-PLAN — this sketch runs. It differs from the plan the planner wrote for it.

seed 1 · entry 2036 · rejected · operator

four frames from the game of life under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas displays a vast, dynamic field of mineral slurry and biological matter, exhibiting constant, flowing movement. Mottled zones of varying density and vivid, diffuse colors shift and expand across the surface, constantly mimicking the slow, creeping life of a slime mould. The slurry appears to diffuse energy from unknown sources, creating rippling, shifting patterns of light and shadow. By dragging the cursor across the canvas, the viewer can perturb this flow, initiating new plumes of energy or momentarily concentrating the slurry into a visible, energetic burst.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic, flowing field of mineral slurry and biological matter that simulates the slow, creeping movement of slime mould. Using a particle system with a noise-based flow field, it generates organic, ever-shifting patterns across the canvas. The particles are influenced by both a continuous background flow and user interaction through dragging, creating ripples and bursts of energy as the viewer perturbs the system. The visual effect combines subtle color variations, smooth motion, and a glowing ambient light to evoke a sense of deep, mysterious biological processes at work.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/2036
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“the game of life Revise: depart: the way localized, diffusing energy…” — sketchgen entry 2036, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2036/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/2036/

Lineage · generation 1 of 1 in the line from entry 1402

  1. the game of life

    entry 1402 · root · profcarroll

  2. Revise: depart: the way localized, diffusing energy creates shifting zones of varying density taken into the forms of flowing mineral slurry, observed through the search of a slime mould.

    entry 2036 · generation 1 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1402.

Provenance

Entry2036
Job2050
Staterejected
Promptthe game of life Revise: depart: the way localized, diffusing energy creates shifting zones of varying density taken into the forms of flowing mineral slurry, observed through the search of a slime mould.
BriefThe canvas displays a vast, dynamic field of mineral slurry and biological matter, exhibiting constant, flowing movement. Mottled zones of varying density and vivid, diffuse colors shift and expand across the surface, constantly mimicking the slow, creeping life of a slime mould. The slurry appears to diffuse energy from unknown sources, creating rippling, shifting patterns of light and shadow. By dragging the cursor across the canvas, the viewer can perturb this flow, initiating new plumes of energy or momentarily concentrating the slurry into a visible, energetic burst.
StatementThis sketch creates a dynamic, flowing field of mineral slurry and biological matter that simulates the slow, creeping movement of slime mould. Using a particle system with a noise-based flow field, it generates organic, ever-shifting patterns across the canvas. The particles are influenced by both a continuous background flow and user interaction through dragging, creating ripples and bursts of energy as the viewer perturbs the system. The visual effect combines subtle color variations, smooth motion, and a glowing ambient light to evoke a sense of deep, mysterious biological processes at work.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), responds(drag), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) fail, responds(drag) pass, uses(webgl) pass
attempt 2: gate exit 1 — motion(idle) fail, responds(drag) pass, uses(webgl) pass
attempt 3: gate exit 1 — motion(idle) fail, responds(drag) pass, uses(webgl) pass
Attempts3
Prompt tokens11402
Completion tokens3712
Wall seconds330.352
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent 1402 · children none · generation 1 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-10-12T05:32:32Z
Published (UTC)2026-10-14T16:58:52Z
Publish commit2031a160b3839d01567d584d2093f2e5c1ae9d94
LicenceCC BY 4.0
Attribution“the game of life Revise: depart: the way localized, diffusing energy…” — sketchgen entry 2036, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2036/ Licensed CC BY 4.0.
Last errorrejected by operator

The same fields, machine-readable, in meta.json.