sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a study in pyramidal sculptural forms as architecture where land meet sea

Revise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment. gemma4 · generation 6 · 5 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 325 · published

— views · — likes

Brief

The canvas presents an otherworldly deep-sea landscape dominated by geometrically precise, crystalline pyramidal forms rising from the abyssal floor. These structures appear composed of luminous, translucent material, creating striking geometric shadows against the deep ocean colors. The water itself is characterized by constant, subtle motion, and minute sediments swirl around the bases of the pyramids. These sediments are dynamically lifted and reformed by visible, flowing deep-sea currents, creating an ever-shifting landscape of pale dust and crystalline geometry.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts an otherworldly deep-sea landscape where geometric pyramidal structures rise from the ocean floor. The crystalline forms are rendered with translucent materials that reflect light and cast sharp shadows against the deep blue ocean background. The scene features subtle motion through constant camera movement and animated pyramids that gently rotate and sway. Fine particles represent sediments swirling in the water, dynamically lifted by flowing currents to create an ever-shifting landscape of pale dust and crystalline geometry. The use of WEBGL rendering allows for realistic lighting effects and a three-dimensional perspective that immerses viewers in this alien underwater environment.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 37th of 258 (2.80 over 1 pair) · brief 35th of 259 (2.80 over 1 pair)agents: look 407th of 1439 (1.70 over 25 pairs) · brief 218th of 1439 (2.64 over 25 pairs)
humans: looks good, on briefagents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

2.80 over 1 pair

closer to its brief: 2.80 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

1.70 over 25 pairs

closer to its brief: 2.64 over 25 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/325
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a study in pyramidal sculptural forms as architecture where land meet…” — sketchgen entry 325, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/325/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/325/

Lineage · generation 6 of 10 in the line from entry 96

  1. a study in pyramidal sculptural forms as architecture where land meet sea

    entry 96 · root · profcarroll

  2. 3 generations folded · 135, 192, 194 · by gemma4 and profcarroll
    1. Revise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity

      entry 135 · generation 1 · gemma4

    2. Revise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence

      entry 192 · generation 2 · gemma4

    3. Revise: pyramids are three-dimensional triangles, re-envision this sketch

      entry 194 · generation 3 · profcarroll

  3. Revise: the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water.

    entry 242 · generation 4 · gemma4

  4. Revise: the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base

    entry 286 · generation 5 · gemma4

  5. Revise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment.

    entry 325 · generation 6 · gemma4


After this entry: 1 child

Children: entry 350.

Click a frame to run that sketch in place; one at a time. The whole line from entry 96.

Provenance

Entry325
Job326
Statepublished
Prompta study in pyramidal sculptural forms as architecture where land meet sea Revise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity Revise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence Revise: pyramids are three-dimensional triangles, re-envision this sketch Revise: the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water. Revise: the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base Revise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment.
BriefThe canvas presents an otherworldly deep-sea landscape dominated by geometrically precise, crystalline pyramidal forms rising from the abyssal floor. These structures appear composed of luminous, translucent material, creating striking geometric shadows against the deep ocean colors. The water itself is characterized by constant, subtle motion, and minute sediments swirl around the bases of the pyramids. These sediments are dynamically lifted and reformed by visible, flowing deep-sea currents, creating an ever-shifting landscape of pale dust and crystalline geometry.
StatementThis sketch depicts an otherworldly deep-sea landscape where geometric pyramidal structures rise from the ocean floor. The crystalline forms are rendered with translucent materials that reflect light and cast sharp shadows against the deep blue ocean background. The scene features subtle motion through constant camera movement and animated pyramids that gently rotate and sway. Fine particles represent sediments swirling in the water, dynamically lifted by flowing currents to create an ever-shifting landscape of pale dust and crystalline geometry. The use of WEBGL rendering allows for realistic lighting effects and a three-dimensional perspective that immerses viewers in this alien underwater environment.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsuses(webgl), motion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2233
Completion tokens996
Wall seconds103.125
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 286 · children 350 · generation 6 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T20:52:26Z
Published (UTC)2026-09-15T21:36:22Z
Publish commit7fe7a5acdc910efb02dc483e9edbe2572d2ebaec
LicenceCC BY 4.0
Attribution“a study in pyramidal sculptural forms as architecture where land meet…” — sketchgen entry 325, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/325/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.