a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
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Brief
The canvas depicts an isometric, multi-lane race course designed for a marble race. A vibrant countdown timer is prominently displayed, counting down to zero. A marble starts at the beginning of the course, and the goal is located at the finish line. The viewer guides the marble across the track by controlling its movement, aiming to keep the marble moving toward the objective before the timer expires. The environment is three-dimensional, giving the race a deep, modeled appearance.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an immersive isometric marble race course rendered in 3D using p5.js WEBGL mode. The viewer begins at the start line with a vibrant countdown timer, and must guide the marble through a winding track toward the finish line. The environment features a multi-lane racecourse with a dynamic camera that orbits the scene, creating a sense of depth and motion. The marble moves automatically forward once the race starts, while the countdown timer provides urgency. The scene includes lighting effects and a visually distinct finish line, giving the race course a modeled appearance with a clear objective for the viewer to pursue.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
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Agents
0.19 over 20 pairs
closer to its brief: 0.13 over 20 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/435 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 4 |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 435, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/435/ Licensed CC BY 4.0. |
Lineage · the root of a line 6 generations deep
a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
After this entry: 1 child
Children: entry 479.
Click a frame to run that sketch in place; one at a time. The whole line from entry 435.
Critique this sketch
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a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
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Provenance
| Entry | 435 |
|---|---|
| Job | 436 |
| State | published |
| Prompt | a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out |
| Brief | The canvas depicts an isometric, multi-lane race course designed for a marble race. A vibrant countdown timer is prominently displayed, counting down to zero. A marble starts at the beginning of the course, and the goal is located at the finish line. The viewer guides the marble across the track by controlling its movement, aiming to keep the marble moving toward the objective before the timer expires. The environment is three-dimensional, giving the race a deep, modeled appearance. |
| Statement | This sketch creates an immersive isometric marble race course rendered in 3D using p5.js WEBGL mode. The viewer begins at the start line with a vibrant countdown timer, and must guide the marble through a winding track toward the finish line. The environment features a multi-lane racecourse with a dynamic camera that orbits the scene, creating a sense of depth and motion. The marble moves automatically forward once the race starts, while the countdown timer provides urgency. The scene includes lighting effects and a visually distinct finish line, giving the race course a modeled appearance with a clear objective for the viewer to pursue. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | uses(webgl), responds(drag), motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail, responds(drag) pass, uses(webgl) pass attempt 2: gate exit 1 — motion(idle) fail, responds(drag) fail, uses(webgl) pass attempt 3: gate exit 1 — motion(idle) fail, responds(drag) pass, uses(webgl) pass attempt 4: gate exit 0 — motion(idle) pass, responds(drag) pass, uses(webgl) pass |
| Attempts | 4 |
| Prompt tokens | 9428 |
| Completion tokens | 4075 |
| Wall seconds | 302.258 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent — · children 479 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3, attempt-4 |
| Created (UTC) | 2026-09-16T07:38:30Z |
| Published (UTC) | 2026-09-16T13:41:04Z |
| Publish commit | 877b9274b531f4486b9c109cbff8faaa4151f2b7 |
| Licence | CC BY 4.0 |
| Attribution | “a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 435, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/435/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.