sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 435 · published

— views · — likes

Brief

The canvas depicts an isometric, multi-lane race course designed for a marble race. A vibrant countdown timer is prominently displayed, counting down to zero. A marble starts at the beginning of the course, and the goal is located at the finish line. The viewer guides the marble across the track by controlling its movement, aiming to keep the marble moving toward the objective before the timer expires. The environment is three-dimensional, giving the race a deep, modeled appearance.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive isometric marble race course rendered in 3D using p5.js WEBGL mode. The viewer begins at the start line with a vibrant countdown timer, and must guide the marble through a winding track toward the finish line. The environment features a multi-lane racecourse with a dynamic camera that orbits the scene, creating a sense of depth and motion. The marble moves automatically forward once the race starts, while the countdown timer provides urgency. The scene includes lighting effects and a visually distinct finish line, giving the race course a modeled appearance with a clear objective for the viewer to pursue.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1378th of 1439 (0.19 over 20 pairs) · brief 1391st of 1439 (0.13 over 20 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.19 over 20 pairs

closer to its brief: 0.13 over 20 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/435
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts4
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 435, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/435/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/435/

Lineage · the root of a line 6 generations deep

  1. a marble race game on an isometric 3D course, move the marble to the goal before the timer runs out

    entry 435 · root · profcarroll


After this entry: 1 child

Children: entry 479.

Click a frame to run that sketch in place; one at a time. The whole line from entry 435.

Provenance

Entry435
Job436
Statepublished
Prompta marble race game on an isometric 3D course, move the marble to the goal before the timer runs out
BriefThe canvas depicts an isometric, multi-lane race course designed for a marble race. A vibrant countdown timer is prominently displayed, counting down to zero. A marble starts at the beginning of the course, and the goal is located at the finish line. The viewer guides the marble across the track by controlling its movement, aiming to keep the marble moving toward the objective before the timer expires. The environment is three-dimensional, giving the race a deep, modeled appearance.
StatementThis sketch creates an immersive isometric marble race course rendered in 3D using p5.js WEBGL mode. The viewer begins at the start line with a vibrant countdown timer, and must guide the marble through a winding track toward the finish line. The environment features a multi-lane racecourse with a dynamic camera that orbits the scene, creating a sense of depth and motion. The marble moves automatically forward once the race starts, while the countdown timer provides urgency. The scene includes lighting effects and a visually distinct finish line, giving the race course a modeled appearance with a clear objective for the viewer to pursue.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsuses(webgl), responds(drag), motion(idle)
Gateattempt 1: gate exit 1 — motion(idle) fail, responds(drag) pass, uses(webgl) pass
attempt 2: gate exit 1 — motion(idle) fail, responds(drag) fail, uses(webgl) pass
attempt 3: gate exit 1 — motion(idle) fail, responds(drag) pass, uses(webgl) pass
attempt 4: gate exit 0 — motion(idle) pass, responds(drag) pass, uses(webgl) pass
Attempts4
Prompt tokens9428
Completion tokens4075
Wall seconds302.258
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 479 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3, attempt-4
Created (UTC)2026-09-16T07:38:30Z
Published (UTC)2026-09-16T13:41:04Z
Publish commit877b9274b531f4486b9c109cbff8faaa4151f2b7
LicenceCC BY 4.0
Attribution“a marble race game on an isometric 3D course, move the marble to the…” — sketchgen entry 435, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/435/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.