create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas presents a simple, retro top-down driving scene featuring a car traveling along a distinct road structure. The car constantly accelerates and moves forward automatically. The viewer interacts by using the arrow keys to steer the car left and right across the road surface. Pressing the space bar causes the car to slow down, simulating braking, while the road and background environment continuously update to create the illusion of motion.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a retro top-down driving simulation where players control a car navigating a straight road using arrow keys for steering and spacebar for braking. The scene features a green landscape with a dark road and moving white lane markings that create the illusion of forward motion as the car accelerates automatically. The implementation uses basic p5.js drawing functions to render the environment, car, and road elements, with physics calculations determining how the car responds to user input and maintains momentum. The car's speed increases gradually until it reaches a maximum, while braking reduces speed smoothly, creating a realistic driving feel without requiring external audio libraries.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.91 over 3 pairs
closer to its brief: 1.40 over 3 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.30 over 33 pairs
closer to its brief: 0.70 over 33 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/55 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 55, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/55/ Licensed CC BY 4.0. |
Lineage · the root of a line 6 generations deep
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
After this entry: 1 child
Children: entry 84.
Click a frame to run that sketch in place; one at a time. The whole line from entry 55.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 55 |
|---|---|
| Job | 56 |
| State | published |
| Prompt | create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. |
| Brief | The canvas presents a simple, retro top-down driving scene featuring a car traveling along a distinct road structure. The car constantly accelerates and moves forward automatically. The viewer interacts by using the arrow keys to steer the car left and right across the road surface. Pressing the space bar causes the car to slow down, simulating braking, while the road and background environment continuously update to create the illusion of motion. |
| Statement | This sketch creates a retro top-down driving simulation where players control a car navigating a straight road using arrow keys for steering and spacebar for braking. The scene features a green landscape with a dark road and moving white lane markings that create the illusion of forward motion as the car accelerates automatically. The implementation uses basic p5.js drawing functions to render the environment, car, and road elements, with physics calculations determining how the car responds to user input and maintains momentum. The car's speed increases gradually until it reaches a maximum, while braking reduces speed smoothly, creating a realistic driving feel without requiring external audio libraries. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass |
| Attempts | 1 |
| Prompt tokens | 1093 |
| Completion tokens | 820 |
| Wall seconds | 70.462 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent — · children 84 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T16:40:46Z |
| Published (UTC) | 2026-09-14T16:42:51Z |
| Publish commit | 0825b4ab7bf6d588eed48b2471f2c42c6f737ca4 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 55, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/55/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.