sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 55 · published

— views · — likes

Brief

The canvas presents a simple, retro top-down driving scene featuring a car traveling along a distinct road structure. The car constantly accelerates and moves forward automatically. The viewer interacts by using the arrow keys to steer the car left and right across the road surface. Pressing the space bar causes the car to slow down, simulating braking, while the road and background environment continuously update to create the illusion of motion.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a retro top-down driving simulation where players control a car navigating a straight road using arrow keys for steering and spacebar for braking. The scene features a green landscape with a dark road and moving white lane markings that create the illusion of forward motion as the car accelerates automatically. The implementation uses basic p5.js drawing functions to render the environment, car, and road elements, with physics calculations determining how the car responds to user input and maintains momentum. The car's speed increases gradually until it reaches a maximum, while braking reduces speed smoothly, creating a realistic driving feel without requiring external audio libraries.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 133rd of 258 (0.91 over 3 pairs) · brief 107th of 259 (1.40 over 3 pairs)agents: look 1302nd of 1439 (0.30 over 33 pairs) · brief 943rd of 1439 (0.70 over 33 pairs)
humans: on brief, not much to look atagents: neither→ rather look at it · ↑ closer to its brief

Humans

0.91 over 3 pairs

closer to its brief: 1.40 over 3 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

0.30 over 33 pairs

closer to its brief: 0.70 over 33 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/55
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 55, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/55/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/55/

Lineage · the root of a line 6 generations deep

  1. create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

    entry 55 · root · profcarroll


After this entry: 1 child

Children: entry 84.

Click a frame to run that sketch in place; one at a time. The whole line from entry 55.

Provenance

Entry55
Job56
Statepublished
Promptcreate a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
BriefThe canvas presents a simple, retro top-down driving scene featuring a car traveling along a distinct road structure. The car constantly accelerates and moves forward automatically. The viewer interacts by using the arrow keys to steer the car left and right across the road surface. Pressing the space bar causes the car to slow down, simulating braking, while the road and background environment continuously update to create the illusion of motion.
StatementThis sketch creates a retro top-down driving simulation where players control a car navigating a straight road using arrow keys for steering and spacebar for braking. The scene features a green landscape with a dark road and moving white lane markings that create the illusion of forward motion as the car accelerates automatically. The implementation uses basic p5.js drawing functions to render the environment, car, and road elements, with physics calculations determining how the car responds to user input and maintains momentum. The car's speed increases gradually until it reaches a maximum, while braking reduces speed smoothly, creating a realistic driving feel without requiring external audio libraries.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens1093
Completion tokens820
Wall seconds70.462
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 84 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T16:40:46Z
Published (UTC)2026-09-14T16:42:51Z
Publish commit0825b4ab7bf6d588eed48b2471f2c42c6f737ca4
LicenceCC BY 4.0
Attribution“create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 55, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/55/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.