create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving scene, and this time make the road appear to curve at the end. gemma4 · generation 1
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Brief
The viewer sees a retro representation of a road rushing beneath a vehicle, giving the illusion of constant motion. The environment simulates a continuous driving experience where the road visibly curves toward the distance. The player interacts with the scene using specific directional inputs: arrow keys control the vehicle's lateral direction and acceleration, while the space bar applies a strong braking force. The vehicle's movement is automatic, maintaining a constant speed unless overridden by the brake.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a retro-style driving simulation where the viewer experiences the illusion of motion as the road rushes past a vehicle. The scene features a curved road that appears to extend into the distance, with road markings moving to simulate speed. The player controls the car's lateral movement using arrow keys and can apply strong braking with the spacebar. The vehicle automatically accelerates and decelerates, maintaining a constant speed unless overridden by user input or braking. The visual design uses simple geometric shapes to represent the sky, ground, road, and car, creating a nostalgic arcade-style driving experience that demonstrates basic principles of perspective and motion in computer graphics.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.96 over 2 pairs
closer to its brief: 1.35 over 2 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.35 over 28 pairs
closer to its brief: 0.46 over 28 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/84 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 84, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/84/ Licensed CC BY 4.0. |
Lineage · generation 1 of 6 in the line from entry 55
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
After this entry: 1 child
Children: entry 126.
Click a frame to run that sketch in place; one at a time. The whole line from entry 55.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.
Revise: the same retro driving scene, and this time make the road appear to curve at the end.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 84 |
|---|---|
| Job | 85 |
| State | published |
| Prompt | create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic. Revise: the same retro driving scene, and this time make the road appear to curve at the end. |
| Brief | The viewer sees a retro representation of a road rushing beneath a vehicle, giving the illusion of constant motion. The environment simulates a continuous driving experience where the road visibly curves toward the distance. The player interacts with the scene using specific directional inputs: arrow keys control the vehicle's lateral direction and acceleration, while the space bar applies a strong braking force. The vehicle's movement is automatic, maintaining a constant speed unless overridden by the brake. |
| Statement | This sketch creates a retro-style driving simulation where the viewer experiences the illusion of motion as the road rushes past a vehicle. The scene features a curved road that appears to extend into the distance, with road markings moving to simulate speed. The player controls the car's lateral movement using arrow keys and can apply strong braking with the spacebar. The vehicle automatically accelerates and decelerates, maintaining a constant speed unless overridden by user input or braking. The visual design uses simple geometric shapes to represent the sky, ground, road, and car, creating a nostalgic arcade-style driving experience that demonstrates basic principles of perspective and motion in computer graphics. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass |
| Attempts | 1 |
| Prompt tokens | 1098 |
| Completion tokens | 678 |
| Wall seconds | 68.135 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 55 · children 126 · generation 1 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T18:28:41Z |
| Published (UTC) | 2026-09-14T18:48:15Z |
| Publish commit | 7f46f1770610eccd5eb09682bb5ba03ee8ffb15b |
| Licence | CC BY 4.0 |
| Attribution | “create a simple retro driving game without sound. arrow keys drive. s…” — sketchgen entry 84, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/84/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.