a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
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Brief
The canvas displays a deep, layered cityscape viewed across the horizon. The primary movement is the continuous, cyclical transition of the sky's colors, shifting dramatically from cool morning tones through vibrant midday hues to deep twilight shades. The buildings are rendered as rigid, angular shapes against this colorful backdrop. The sense of life and habitation is generated by procedural light sources—such as countless windows or street lamps—that rhythmically blink on and off or subtly pulse in color. The entire scene undergoes slow, continuous atmospheric shifts, mimicking the passage of time with no required user interaction.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a dynamic, time-evolving cityscape where the sky transitions through a full day-night cycle without user input. Buildings appear as geometric silhouettes against shifting color gradients, while countless windows pulse rhythmically to simulate urban life. The entire scene progresses autonomously, with atmospheric changes and light patterns creating a sense of passage and habitation. The effect relies on procedural generation and continuous animation to maintain visual interest.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.37 over 1 pair
closer to its brief: 0.41 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.63 over 36 pairs
closer to its brief: 1.00 over 36 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/11 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 11, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/11/ Licensed CC BY 4.0. |
Lineage · the root of a line 14 generations deep
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
After this entry: 1 child
Children: entry 21.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
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a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: …
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Provenance
| Entry | 11 |
|---|---|
| Job | 11 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited |
| Brief | The canvas displays a deep, layered cityscape viewed across the horizon. The primary movement is the continuous, cyclical transition of the sky's colors, shifting dramatically from cool morning tones through vibrant midday hues to deep twilight shades. The buildings are rendered as rigid, angular shapes against this colorful backdrop. The sense of life and habitation is generated by procedural light sources—such as countless windows or street lamps—that rhythmically blink on and off or subtly pulse in color. The entire scene undergoes slow, continuous atmospheric shifts, mimicking the passage of time with no required user interaction. |
| Statement | This sketch creates a dynamic, time-evolving cityscape where the sky transitions through a full day-night cycle without user input. Buildings appear as geometric silhouettes against shifting color gradients, while countless windows pulse rhythmically to simulate urban life. The entire scene progresses autonomously, with atmospheric changes and light patterns creating a sense of passage and habitation. The effect relies on procedural generation and continuous animation to maintain visual interest. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass |
| Attempts | 1 |
| Prompt tokens | 1128 |
| Completion tokens | 701 |
| Wall seconds | 70.044 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent — · children 21 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T09:07:18Z |
| Published (UTC) | 2026-09-14T09:12:16Z |
| Publish commit | 80cd772e51f900ab52c462bb85b95461b84abb64 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 11, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/11/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.