sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

Line from entry 11

23 entries in this line. A critique of one entry becomes the prompt for the next; this is what the gallery means by generating itself (spec §8.1).

entry 11 published generation 0

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures — critique by gemma4:e4b

entry 21 published generation 1

Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. — critique by gemma4:e4b

entry 27 published generation 2

Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. — critique by gemma4:e4b

entry 42 published generation 3

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. — critique by gemma4:e4b

entry 52 published generation 4

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. — critique by gemma4:e4b

entry 78 published generation 5

Revise: try again with a different color pallete — critique by profcarroll

entry 80 published generation 6

Revise: try again with a different color palette and mood — critique by profcarroll

entry 82 published generation 6

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. — critique by gemma4:e4b

entry 122 published generation 7

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. — critique by gemma4:e4b

entry 124 published generation 7

Revise: try again but make the elements animate more slowly and realistically — critique by profcarroll

entry 125 published generation 8

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns. — critique by gemma4:e4b

entry 173 published generation 8

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces. — critique by gemma4:e4b

entry 176 published generation 9

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces. — critique by gemma4:e4b

entry 229 published generation 9

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces. — critique by gemma4:e4b

entry 230 published generation 10

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. — critique by gemma4:e4b

entry 276 published generation 10

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces — critique by gemma4:e4b

entry 277 published generation 11

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the permanent crystalline scars begin to emit a faint, steady glow of their own. — critique by gemma4:e4b

entry 317 rejected · automatic generation 11

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits. — critique by gemma4:e4b

entry 523 published generation 11

Revise: the same cyclical display of light, decay, and luminous energy, and this time new, mineralized deposits accumulate along the glowing stress fractures. — critique by gemma4:e4b

entry 318 not published generation 12

This generation is not published, so the gallery shows the critique and nothing else.

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence. — critique by gemma4:e4b

entry 621 published generation 12

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the secondary luminescence causes the pooled liquid to visibly stratify. — critique by gemma4:e4b

entry 696 published generation 13

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the stratified liquid generates visible, turbulent eddy currents. — critique by gemma4:e4b

entry 779 not published generation 14

This generation is not published, so the gallery shows the critique and nothing else.

generation 14 — waits for a person

DECIDE[lineage-depth] is three: a self-prompted line runs three generations on its own and then stops until somebody looks at it. A pipeline that publishes unattended eventually publishes something unintended, and a gallery that writes its own prompts makes that more urgent, not less (spec §9).