sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. unknown · generation 1 · 6 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1412 · published

four frames from a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited under a synthetic pointer
with the ghost pointer

— views · — likes

Brief

The canvas presents a vast, reflective cityscape defined by sharp, angular structures and deep, wet surfaces. The color palette shifts dramatically through the cycle of day and night, moving from bright, ambient tones to deep, luminous blues and indigos. The scene is brought to life by embedded bioluminescent plants that pulse gently, casting distinct, colored projections onto the slick architecture. Complementing this rhythm are slow-moving, glowing clusters of luminous plankton that drift and accumulate across the wet surfaces, giving the entire setting a continuous, organic flow of light and color.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive, ever-changing cityscape that shifts through day and night cycles. Using WebGL rendering, it builds a reflective urban environment with sharp angular structures that respond to time-based color transitions. The scene pulses with organic life: bioluminescent plants gently pulse in rhythm, while slow-moving plankton clusters drift across wet surfaces, creating an interplay of artificial geometry and natural light patterns. The viewer experiences a continuous flow of color and motion without any input, as the entire composition evolves autonomously through time-based transformations.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 681st of 1439 (1.09 over 15 pairs) · brief 1142nd of 1439 (0.44 over 15 pairs)
agents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.09 over 15 pairs

closer to its brief: 0.44 over 15 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1412
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1412, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1412/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1412/

Lineage · the root of a line 6 generations deep

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 1412 · root · profcarroll


After this entry: 1 child

Children: entry 1566.

Click a frame to run that sketch in place; one at a time. The whole line from entry 1412.

Provenance

Entry1412
Job1423
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
BriefThe canvas presents a vast, reflective cityscape defined by sharp, angular structures and deep, wet surfaces. The color palette shifts dramatically through the cycle of day and night, moving from bright, ambient tones to deep, luminous blues and indigos. The scene is brought to life by embedded bioluminescent plants that pulse gently, casting distinct, colored projections onto the slick architecture. Complementing this rhythm are slow-moving, glowing clusters of luminous plankton that drift and accumulate across the wet surfaces, giving the entire setting a continuous, organic flow of light and color.
StatementThis sketch creates an immersive, ever-changing cityscape that shifts through day and night cycles. Using WebGL rendering, it builds a reflective urban environment with sharp angular structures that respond to time-based color transitions. The scene pulses with organic life: bioluminescent plants gently pulse in rhythm, while slow-moving plankton clusters drift across wet surfaces, creating an interplay of artificial geometry and natural light patterns. The viewer experiences a continuous flow of color and motion without any input, as the entire composition evolves autonomously through time-based transformations.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v2
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2421
Completion tokens1021
Wall seconds64.871
Node shapeVM.Standard.A1.Flex 16/96
Seed1
Lineageparent — · children 1566 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-23T08:41:51Z
Published (UTC)2026-09-24T01:31:05Z
Publish commit5ae0410f87d72bc354258d6d1508fc5dc053f43a
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1412, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1412/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.