a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces. gemma4 · generation 1 · 7 earlier revisions in the lineage below
heavy · 96 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas displays a sprawling, highly reflective cityscape, characterized by wet architectural surfaces that catch the changing light of a cyclical day-to-night cycle. As the light shifts, ambient bioluminescent life pulses, casting visible projections and generating rippling patterns across the structures. Small clusters of luminous plankton drift constantly across the wet surfaces; these plankton do not merely drift, but gather in specific locations, accumulating enough light to intensely illuminate and amplify the glowing pools within the vast, living metropolis.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts a futuristic, living cityscape where architecture and nature blend into an organic, bioluminescent metropolis. The scene features angular buildings with reflective surfaces that catch and reflect the shifting light of a cyclical day-night cycle. Wet architectural surfaces create rippling reflections that move across the structures as the viewer's perspective shifts. Floating plankton clusters drift through the environment, gathering in specific locations to illuminate glowing pools of bioluminescent life. The city pulses with organic rhythm, where plants and particles respond to an unseen light source, creating a sense of a living ecosystem rather than a static urban environment. The visual effect emphasizes the interplay between technology and nature through dynamic lighting, fluid motion, and the continuous cycle of illumination and shadow.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
2.72 over 11 pairs
closer to its brief: 0.32 over 11 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1566 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1566, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1566/ Licensed CC BY 4.0. |
Lineage · generation 1 of 6 in the line from entry 1412
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces.
After this entry: 1 child
Children: entry 1660.
Click a frame to run that sketch in place; one at a time. The whole line from entry 1412.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1566 |
|---|---|
| Job | 1577 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces. |
| Brief | The canvas displays a sprawling, highly reflective cityscape, characterized by wet architectural surfaces that catch the changing light of a cyclical day-to-night cycle. As the light shifts, ambient bioluminescent life pulses, casting visible projections and generating rippling patterns across the structures. Small clusters of luminous plankton drift constantly across the wet surfaces; these plankton do not merely drift, but gather in specific locations, accumulating enough light to intensely illuminate and amplify the glowing pools within the vast, living metropolis. |
| Statement | This sketch depicts a futuristic, living cityscape where architecture and nature blend into an organic, bioluminescent metropolis. The scene features angular buildings with reflective surfaces that catch and reflect the shifting light of a cyclical day-night cycle. Wet architectural surfaces create rippling reflections that move across the structures as the viewer's perspective shifts. Floating plankton clusters drift through the environment, gathering in specific locations to illuminate glowing pools of bioluminescent life. The city pulses with organic rhythm, where plants and particles respond to an unseen light source, creating a sense of a living ecosystem rather than a static urban environment. The visual effect emphasizes the interplay between technology and nature through dynamic lighting, fluid motion, and the continuous cycle of illumination and shadow. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v2 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 3368 |
| Completion tokens | 1585 |
| Wall seconds | 127.882 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent 1412 · children 1660 · generation 1 · critique by gemma4:e4b |
| Revised from | entry 1412's sketch, 110 lines |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-24T07:37:20Z |
| Published (UTC) | 2026-09-26T04:07:06Z |
| Publish commit | b65760ab9fc92e88ed5d81caf6cd7b8e3d5b61e3 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 1566, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1566/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.