the game of life
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Brief
The canvas displays a uniform grid where individual cells are colored either alive or dead. The pattern of these shapes evolves according to specific, immutable rules. Over time, the state of every cell recalculates based on the number of live neighbors it possesses. This process results in organic, unpredictable, and continually shifting patterns of color and darkness across the entire grid. The visualization is a self-contained simulation that undergoes perpetual change without requiring any input from the viewer.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch implements Conway's Game of Life, a cellular automaton where each cell exists in either a live (white) or dead (black) state. The simulation evolves according to four simple rules: any live cell with fewer than two live neighbors dies (underpopulation), any live cell with two or three live neighbors lives on, any live cell with more than three live neighbors dies (overpopulation), and any dead cell with exactly three live neighbors becomes alive (reproduction). The grid is toroidal, meaning edges wrap around, creating continuous patterns. The visualization shows emergent structures like gliders, oscillators, and still lifes that evolve organically over time without user input, demonstrating how simple rules can produce complex behavior.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
0.64 over 26 pairs
closer to its brief: 2.87 over 26 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/155 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “the game of life” — sketchgen entry 155, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/155/ Licensed CC BY 4.0. |
Lineage · the root of a line 11 generations deep
Click a frame to run that sketch in place; one at a time. The whole line from entry 155.
Critique this sketch
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One sentence, under 40 words, no code.
the game of life
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Provenance
| Entry | 155 |
|---|---|
| Job | 156 |
| State | published |
| Prompt | the game of life |
| Brief | The canvas displays a uniform grid where individual cells are colored either alive or dead. The pattern of these shapes evolves according to specific, immutable rules. Over time, the state of every cell recalculates based on the number of live neighbors it possesses. This process results in organic, unpredictable, and continually shifting patterns of color and darkness across the entire grid. The visualization is a self-contained simulation that undergoes perpetual change without requiring any input from the viewer. |
| Statement | This sketch implements Conway's Game of Life, a cellular automaton where each cell exists in either a live (white) or dead (black) state. The simulation evolves according to four simple rules: any live cell with fewer than two live neighbors dies (underpopulation), any live cell with two or three live neighbors lives on, any live cell with more than three live neighbors dies (overpopulation), and any dead cell with exactly three live neighbors becomes alive (reproduction). The grid is toroidal, meaning edges wrap around, creating continuous patterns. The visualization shows emergent structures like gliders, oscillators, and still lifes that evolve organically over time without user input, demonstrating how simple rules can produce complex behavior. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass |
| Attempts | 1 |
| Prompt tokens | 1102 |
| Completion tokens | 731 |
| Wall seconds | 73.151 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent — · children 215 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-14T23:14:16Z |
| Published (UTC) | 2026-09-14T23:14:57Z |
| Publish commit | 9669c1231e432762792d8ab6f8a3bb6d594068da |
| Licence | CC BY 4.0 |
| Attribution | “the game of life” — sketchgen entry 155, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/155/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.