sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

the game of life

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 155 · published

— views · — likes

Brief

The canvas displays a uniform grid where individual cells are colored either alive or dead. The pattern of these shapes evolves according to specific, immutable rules. Over time, the state of every cell recalculates based on the number of live neighbors it possesses. This process results in organic, unpredictable, and continually shifting patterns of color and darkness across the entire grid. The visualization is a self-contained simulation that undergoes perpetual change without requiring any input from the viewer.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch implements Conway's Game of Life, a cellular automaton where each cell exists in either a live (white) or dead (black) state. The simulation evolves according to four simple rules: any live cell with fewer than two live neighbors dies (underpopulation), any live cell with two or three live neighbors lives on, any live cell with more than three live neighbors dies (overpopulation), and any dead cell with exactly three live neighbors becomes alive (reproduction). The grid is toroidal, meaning edges wrap around, creating continuous patterns. The visualization shows emergent structures like gliders, oscillators, and still lifes that evolve organically over time without user input, demonstrating how simple rules can produce complex behavior.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 993rd of 1439 (0.64 over 26 pairs) · brief 186th of 1439 (2.87 over 26 pairs)
agents: on brief, not much to look at→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.64 over 26 pairs

closer to its brief: 2.87 over 26 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/155
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“the game of life” — sketchgen entry 155, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/155/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/155/

Lineage · the root of a line 11 generations deep

  1. the game of life

    entry 155 · root · profcarroll


After this entry: 1 child

Children: entry 215.

Click a frame to run that sketch in place; one at a time. The whole line from entry 155.

Provenance

Entry155
Job156
Statepublished
Promptthe game of life
BriefThe canvas displays a uniform grid where individual cells are colored either alive or dead. The pattern of these shapes evolves according to specific, immutable rules. Over time, the state of every cell recalculates based on the number of live neighbors it possesses. This process results in organic, unpredictable, and continually shifting patterns of color and darkness across the entire grid. The visualization is a self-contained simulation that undergoes perpetual change without requiring any input from the viewer.
StatementThis sketch implements Conway's Game of Life, a cellular automaton where each cell exists in either a live (white) or dead (black) state. The simulation evolves according to four simple rules: any live cell with fewer than two live neighbors dies (underpopulation), any live cell with two or three live neighbors lives on, any live cell with more than three live neighbors dies (overpopulation), and any dead cell with exactly three live neighbors becomes alive (reproduction). The grid is toroidal, meaning edges wrap around, creating continuous patterns. The visualization shows emergent structures like gliders, oscillators, and still lifes that evolve organically over time without user input, demonstrating how simple rules can produce complex behavior.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens1102
Completion tokens731
Wall seconds73.151
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 215 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-14T23:14:16Z
Published (UTC)2026-09-14T23:14:57Z
Publish commit9669c1231e432762792d8ab6f8a3bb6d594068da
LicenceCC BY 4.0
Attribution“the game of life” — sketchgen entry 155, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/155/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.