the game of life
Revise: the same cellular automaton, and this time increasing the grid size by a factor of two gemma4 · generation 1
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Brief
The canvas displays a large, grid-based field where each cell can be either active or inactive. These cells constantly change state and propagate across the grid, simulating the lifecycle of patterns. The overall visual pattern continually shifts and transforms automatically, making the canvas appear alive. The viewer can interact with this system by clicking anywhere on the grid to introduce or adjust initial cell states, thereby directing the subsequent evolution and growth of the simulated life forms.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch implements a cellular automaton simulation on a 1024x1024 grid, where each cell can be either active or inactive. The system evolves according to Conway's Game of Life rules, creating dynamic patterns that continuously transform and propagate across the canvas. The viewer can interact with the simulation by clicking anywhere to toggle individual cells, thereby influencing the subsequent evolution of the cellular patterns. The simulation runs automatically, with visual changes occurring without user input, and responds to clicks by allowing direct manipulation of cell states. The grid-based approach ensures efficient computation while producing visually compelling emergent behavior from simple local rules.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
0.79 over 2 pairs
closer to its brief: 1.38 over 2 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
0.33 over 50 pairs
closer to its brief: 2.62 over 50 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/215 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “the game of life Revise: the same cellular automaton, and this time i…” — sketchgen entry 215, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/215/ Licensed CC BY 4.0. |
Lineage · generation 1 of 11 in the line from entry 155
the game of life
Revise: the same cellular automaton, and this time increasing the grid size by a factor of two
After this entry: 1 child
Children: entry 259.
Click a frame to run that sketch in place; one at a time. The whole line from entry 155.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
the game of life
Revise: the same cellular automaton, and this time increasing the grid size by a factor of two
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 215 |
|---|---|
| Job | 216 |
| State | published |
| Prompt | the game of life Revise: the same cellular automaton, and this time increasing the grid size by a factor of two |
| Brief | The canvas displays a large, grid-based field where each cell can be either active or inactive. These cells constantly change state and propagate across the grid, simulating the lifecycle of patterns. The overall visual pattern continually shifts and transforms automatically, making the canvas appear alive. The viewer can interact with this system by clicking anywhere on the grid to introduce or adjust initial cell states, thereby directing the subsequent evolution and growth of the simulated life forms. |
| Statement | This sketch implements a cellular automaton simulation on a 1024x1024 grid, where each cell can be either active or inactive. The system evolves according to Conway's Game of Life rules, creating dynamic patterns that continuously transform and propagate across the canvas. The viewer can interact with the simulation by clicking anywhere to toggle individual cells, thereby influencing the subsequent evolution of the cellular patterns. The simulation runs automatically, with visual changes occurring without user input, and responds to clicks by allowing direct manipulation of cell states. The grid-based approach ensures efficient computation while producing visually compelling emergent behavior from simple local rules. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | motion(idle), responds(click), size(1024,1024) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, responds(click) pass, size(1024,1024) pass |
| Attempts | 1 |
| Prompt tokens | 1568 |
| Completion tokens | 883 |
| Wall seconds | 81.773 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 155 · children 259 · generation 1 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T04:08:53Z |
| Published (UTC) | 2026-09-15T13:41:03Z |
| Publish commit | 0e26830c5460a2b694c3a883f28244e34ce81bf2 |
| Licence | CC BY 4.0 |
| Attribution | “the game of life Revise: the same cellular automaton, and this time i…” — sketchgen entry 215, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/215/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.