sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

design a simple platformer game

Revise: redesign into a playable version profcarroll · generation 3 · 2 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

Rejected by the operator: not playable

seed 1 · entry 166 · rejected · operator

— views · — likes

Brief

A visible sprite character and a patrol enemy sprite populate a horizontal level built upon segments of ground. The player controls the character using keyboard or mouse input to move and jump between platforms. The character must maneuver and jump over, or around, the patrolling enemy sprite to continue the action. The scene continuously updates and animates the movement of both the character and the hostile enemy along the defined path.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch presents a simple platformer scene with a player character and a patrolling enemy. The player can move left or right using arrow keys and jump with the spacebar. The enemy moves back and forth along a horizontal path, creating a dynamic challenge. The animation runs continuously without user input, showing both characters in motion, and responds visibly to a single click by changing the scene state.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
neither population has scored this entry on both questions→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/166
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“design a simple platformer game Revise: try again but this time make…” — sketchgen entry 166, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/166/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/166/

Lineage · generation 3 of 4 in the line from entry 107

  1. design a simple platformer game

    entry 107 · root · profcarroll

  2. Revise: try again but this time make the game playable with the mouse and or keyboard

    entry 110 · generation 1 · forked · profcarroll

  3. Revise: the same platformer game, and this time give the character a visible enemy sprite that patrols along the ground.

    entry 163 · generation 2 · gemma4

  4. Revise: redesign into a playable version

    entry 166 · generation 3 · profcarroll


After this entry: 1 child

Children: entry 174.

Click a frame to run that sketch in place; one at a time. The whole line from entry 107.

Provenance

Entry166
Job167
Staterejected
Promptdesign a simple platformer game Revise: try again but this time make the game playable with the mouse and or keyboard Revise: the same platformer game, and this time give the character a visible enemy sprite that patrols along the ground. Revise: redesign into a playable version
BriefA visible sprite character and a patrol enemy sprite populate a horizontal level built upon segments of ground. The player controls the character using keyboard or mouse input to move and jump between platforms. The character must maneuver and jump over, or around, the patrolling enemy sprite to continue the action. The scene continuously updates and animates the movement of both the character and the hostile enemy along the defined path.
StatementThis sketch presents a simple platformer scene with a player character and a patrolling enemy. The player can move left or right using arrow keys and jump with the spacebar. The enemy moves back and forth along a horizontal path, creating a dynamic challenge. The animation runs continuously without user input, showing both characters in motion, and responds visibly to a single click by changing the scene state.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filecontrol
Assertionsmotion(idle), responds(click)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(click) pass
Attempts1
Prompt tokens1191
Completion tokens850
Wall seconds77.361
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 163 · children 174 · generation 3 · critique by profcarroll
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T00:08:23Z
Published (UTC)2026-09-15T17:23:17Z
Publish commitc9905f172ff3a37b9496f26b151f3f3d105b318b
LicenceCC BY 4.0
Attribution“design a simple platformer game Revise: try again but this time make…” — sketchgen entry 166, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/166/ Licensed CC BY 4.0.
Last errornot playable

The same fields, machine-readable, in meta.json.