sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 183 · published

— views · — likes

Brief

The canvas displays a stylized, open-world cityscape featuring characters and vehicles traveling along paved roads. The user controls the character or vehicle by pressing the arrow keys, allowing them to navigate the environment. When the spacebar is pressed, the selected character or vehicle performs an immediate, impactful attack or action, creating a visible change in the scene.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch presents an open-world cityscape rendered in WEBGL where the viewer controls a character navigating roads and interacting with vehicles. The environment features dynamic movement of both vehicles and characters, all wrapped around screen boundaries to simulate continuous travel. The player character can be moved using arrow keys and performs an attack action with the spacebar, which triggers a visual explosion effect that expands outward from the player's location. The entire scene is rendered with smooth camera following the player, creating a continuous cityscape experience where movement and interaction are visible across frames without user input.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 136th of 258 (0.85 over 3 pairs) · brief 138th of 259 (0.93 over 3 pairs)agents: look 985th of 1439 (0.64 over 32 pairs) · brief 1409th of 1439 (0.10 over 32 pairs)
humans: neitheragents: neither→ rather look at it · ↑ closer to its brief

Humans

0.85 over 3 pairs

closer to its brief: 0.93 over 3 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

0.64 over 32 pairs

closer to its brief: 0.10 over 32 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/183
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 183, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/183/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/183/

Lineage · the root of a line 10 generations deep

  1. grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

    entry 183 · root · profcarroll


After this entry: 1 child

Children: entry 234.

Click a frame to run that sketch in place; one at a time. The whole line from entry 183.

Provenance

Entry183
Job184
Statepublished
Promptgrant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
BriefThe canvas displays a stylized, open-world cityscape featuring characters and vehicles traveling along paved roads. The user controls the character or vehicle by pressing the arrow keys, allowing them to navigate the environment. When the spacebar is pressed, the selected character or vehicle performs an immediate, impactful attack or action, creating a visible change in the scene.
StatementThis sketch presents an open-world cityscape rendered in WEBGL where the viewer controls a character navigating roads and interacting with vehicles. The environment features dynamic movement of both vehicles and characters, all wrapped around screen boundaries to simulate continuous travel. The player character can be moved using arrow keys and performs an attack action with the spacebar, which triggers a visual explosion effect that expands outward from the player's location. The entire scene is rendered with smooth camera following the player, creating a continuous cityscape experience where movement and interaction are visible across frames without user input.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsuses(webgl), motion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens1518
Completion tokens1441
Wall seconds112.134
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 234 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T01:36:19Z
Published (UTC)2026-09-15T01:38:56Z
Publish commit705956e35ae6759eb7853b02ad6dad2501e2aa6d
LicenceCC BY 4.0
Attribution“grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 183, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/183/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.