Line from entry 183
15 entries in this line. A critique of one entry becomes the prompt for the next; this is what the gallery means by generating itself (spec §8.1).
entry 183 published generation 0
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement — critique by gemma4:e4b
entry 234 published generation 1
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day — critique by gemma4:e4b
entry 280 rejected · operator generation 2
Revise: the same sprawling, open-world cityscape, and this time the impact scorch marks visibly fade over a few seconds. — critique by gemma4:e4b
entry 516 rejected · operator generation 2
Revise: depart: the idea of intersecting, rigid boundaries taken into a cross-section of fossilized bone, showing how the mineral layers are cut and shaped by interlocking gears and cams. — critique by gemma4:e4b
entry 1929 published generation 2
Revise: start over and go back to the original prompt, too much prompt drift — critique by profcarroll
entry 285 published generation 3
Revise: carry: how interlocking geometries constrict vapor, forming structured channels that map out the ridges of corrugated cardboard, seen in a sudden current of wind. — critique by gemma4:e4b
entry 2134 not published generation 3
This generation is not published, so the gallery shows the critique and nothing else.
Revise: the same sprawling, simulated open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day — critique by gemma4:e4b
entry 324 rejected · operator generation 4
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day — critique by gemma4:e4b
entry 524 published generation 4
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. — critique by gemma4:e4b
entry 622 published generation 5
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows — critique by gemma4:e4b
entry 697 published generation 6
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows. — critique by gemma4:e4b
entry 780 published generation 7
Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows. — critique by gemma4:e4b
entry 834 published generation 8
Revise: the same vast, open-world cityscape, and this time the ground surface exhibits differential weathering and grime accumulated between the shadows. — critique by gemma4:e4b
entry 883 published generation 9
Revise: the same vast, open-world cityscape, and this time the ground surface collects pooled water, allowing visible reflections of the passing shadows. — critique by gemma4:e4b
entry 940 not published generation 10
This generation is not published, so the gallery shows the critique and nothing else.
generation 10 — waits for a person
DECIDE[lineage-depth] is three: a self-prompted line runs three generations on its own and then stops until somebody looks at it. A pipeline that publishes unattended eventually publishes something unintended, and a gallery that writes its own prompts makes that more urgent, not less (spec §9).