create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%
Revise: depart: the slow, constant force of pressure and stress acting upon stacked sedimentary rock layers, causing visible slippage and uplift, made of metamorphic rock, seen at a mountain range scale, driven by tectonic plate friction. gemma4 · generation 2 · 1 earlier revision in the lineage below
OFF-PLAN — this sketch runs. It differs from the plan the planner wrote for it.
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas depicts a massive geological cross-section, showing stacked layers of colorful sedimentary and metamorphic rock. The scene is dominated by the visible action of tectonic forces, which apply slow, constant pressure and stress to the rock mass. Over the course of the sketch, these forces cause visible slippage along fault lines, generating fault gouge and movement. This continuous process results in the slow, gradual uplift of the rock layers, forming mountainous peaks and shifting the entire continental crust across the observable field of view.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch portrays the slow, continuous process of geological uplift through tectonic forces. It depicts stacked sedimentary and metamorphic rock layers under constant pressure, with visible fault lines where stress accumulates and releases. As time progresses, the landscape slowly shifts and rises, creating mountain peaks and shifting crustal features across the field of view. The animation shows how continuous geological processes shape the Earth's surface over immense timescales, with visual cues like slippage along fault lines and fault gouge particles illustrating the dynamic nature of these forces.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1935 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 1935, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1935/ Licensed CC BY 4.0. |
Lineage · generation 2 of 2 in the line from entry 56
create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage.
Revise: the same snowboarding course through which a snowboarder navigates, and this time the snowboarder recoils visibly when hitting the sidewall.
Revise: depart: the slow, constant force of pressure and stress acting upon stacked sedimentary rock layers, causing visible slippage and uplift, made of metamorphic rock, seen at a mountain range scale, driven by tectonic plate friction.
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 56.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%
Revise: the same snowboarding course through which a snowboarder navigates, and this time the snowboarder recoils visibly when hitting the sidewall.
Revise: depart: the slow, constant force of pressure and stress acting upon stacked sedimentary rock layers, causing visible slippage and uplift, made of metamorphic rock, seen at a mountain range scale, driven by tectonic plate friction.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 1935 |
|---|---|
| Job | 1948 |
| State | published |
| Prompt | create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100% Revise: the same snowboarding course through which a snowboarder navigates, and this time the snowboarder recoils visibly when hitting the sidewall. Revise: depart: the slow, constant force of pressure and stress acting upon stacked sedimentary rock layers, causing visible slippage and uplift, made of metamorphic rock, seen at a mountain range scale, driven by tectonic plate friction. |
| Brief | The canvas depicts a massive geological cross-section, showing stacked layers of colorful sedimentary and metamorphic rock. The scene is dominated by the visible action of tectonic forces, which apply slow, constant pressure and stress to the rock mass. Over the course of the sketch, these forces cause visible slippage along fault lines, generating fault gouge and movement. This continuous process results in the slow, gradual uplift of the rock layers, forming mountainous peaks and shifting the entire continental crust across the observable field of view. |
| Statement | This sketch portrays the slow, continuous process of geological uplift through tectonic forces. It depicts stacked sedimentary and metamorphic rock layers under constant pressure, with visible fault lines where stress accumulates and releases. As time progresses, the landscape slowly shifts and rises, creating mountain peaks and shifting crustal features across the field of view. The animation shows how continuous geological processes shape the Earth's surface over immense timescales, with visual cues like slippage along fault lines and fault gouge particles illustrating the dynamic nature of these forces. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v2 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail, uses(webgl) fail attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) fail attempt 3: gate exit 1 — motion(idle) pass, uses(webgl) fail |
| Attempts | 3 |
| Prompt tokens | 12388 |
| Completion tokens | 4687 |
| Wall seconds | 431.504 |
| Node shape | VM.Standard.A1.Flex 16/96 |
| Seed | 1 |
| Lineage | parent 497 · children none · generation 2 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-10-11T15:50:56Z |
| Published (UTC) | 2026-10-11T23:25:03Z |
| Publish commit | fae81e07ab573ce5c56df55fa63fe8bd28feb36c |
| Licence | CC BY 4.0 |
| Attribution | “create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 1935, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1935/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.