create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%
Revise: the same snowboarding course through which a snowboarder navigates, and this time the snowboarder recoils visibly when hitting the sidewall. gemma4 · generation 1
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Brief
The canvas displays a side-scrolling snowboard course with visible, rigid sidewalls. The viewer controls a snowboarder using directional arrow keys to guide them down the course, and the spacebar allows them to jump. Pressing other keys initiates various tricks. Movement is fluid, and when the snowboarder collides with a sidewall, they visibly recoil, causing damage that is tracked and displayed. The game continues until the damage indicator reaches full capacity, triggering the end state.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an interactive snowboarding game where players control a character through a procedurally generated course filled with rigid sidewalls. The player uses arrow keys to move and jump, with the spacebar initiating jumps. The snowboarder experiences physics-based movement including gravity and momentum, while collisions with walls cause visible recoil and damage accumulation. As damage increases, the player's health bar fills until it reaches capacity, ending the game. The camera follows the snowboarder as they navigate the course, creating a dynamic side-scrolling experience. The visual design emphasizes clear feedback through color changes during impacts and a simple geometric aesthetic that works within the performance constraints of the environment.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
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Agents
0.29 over 20 pairs
closer to its brief: 0.78 over 20 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/497 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 497, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/497/ Licensed CC BY 4.0. |
Lineage · generation 1 of 2 in the line from entry 56
create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage.
Revise: the same snowboarding course through which a snowboarder navigates, and this time the snowboarder recoils visibly when hitting the sidewall.
After this entry: 1 child
Children: entry 603.
Click a frame to run that sketch in place; one at a time. The whole line from entry 56.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%
Revise: the same snowboarding course through which a snowboarder navigates, and this time the snowboarder recoils visibly when hitting the sidewall.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 497 |
|---|---|
| Job | 498 |
| State | published |
| Prompt | create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100% Revise: the same snowboarding course through which a snowboarder navigates, and this time the snowboarder recoils visibly when hitting the sidewall. |
| Brief | The canvas displays a side-scrolling snowboard course with visible, rigid sidewalls. The viewer controls a snowboarder using directional arrow keys to guide them down the course, and the spacebar allows them to jump. Pressing other keys initiates various tricks. Movement is fluid, and when the snowboarder collides with a sidewall, they visibly recoil, causing damage that is tracked and displayed. The game continues until the damage indicator reaches full capacity, triggering the end state. |
| Statement | This sketch creates an interactive snowboarding game where players control a character through a procedurally generated course filled with rigid sidewalls. The player uses arrow keys to move and jump, with the spacebar initiating jumps. The snowboarder experiences physics-based movement including gravity and momentum, while collisions with walls cause visible recoil and damage accumulation. As damage increases, the player's health bar fills until it reaches capacity, ending the game. The camera follows the snowboarder as they navigate the course, creating a dynamic side-scrolling experience. The visual design emphasizes clear feedback through color changes during impacts and a simple geometric aesthetic that works within the performance constraints of the environment. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail attempt 2: gate exit 0 — motion(idle) pass |
| Attempts | 2 |
| Prompt tokens | 4668 |
| Completion tokens | 2666 |
| Wall seconds | 208.977 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 56 · children 603 · generation 1 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-16T16:03:12Z |
| Published (UTC) | 2026-09-16T17:21:45Z |
| Publish commit | 7c6ed5012e8405090081ec52bbe89917d5e0c8eb |
| Licence | CC BY 4.0 |
| Attribution | “create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 497, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/497/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.