sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 56 · published

— views · — likes

Brief

The canvas displays a snowboarding course through which a snowboarder navigates. The user controls the snowboarder's descent using directional arrow keys to steer the character along the terrain. Pressing the spacebar causes the snowboarder to jump, while various other keys trigger specialized tricks that change the character’s animation. The environment includes visible sidewalls and a damage counter. If the player directs the snowboarder into the sidewall, the damage counter increases, leading to a game over state when the damage reaches 100%.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an interactive snowboarding game where players control a character through a procedurally generated course using arrow keys for steering and spacebar for jumping. The environment features terrain with sidewalls that cause damage when hit, and a damage counter that leads to game over at 100 points. Special tricks can be performed with Q and W keys, changing the character's animation. The canvas updates continuously with physics-based movement, collision detection, and visual feedback, creating an engaging gameplay experience that runs autonomously once started.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 105th of 258 (1.48 over 1 pair) · brief 120th of 259 (1.09 over 1 pair)
humans: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

1.48 over 1 pair

closer to its brief: 1.09 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/56
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 56, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/56/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/56/

Lineage · the root of a line 2 generations deep

  1. create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage.

    entry 56 · root · profcarroll


After this entry: 2 children

Children: entry 85, entry 497.

Click a frame to run that sketch in place; one at a time. The whole line from entry 56.

Provenance

Entry56
Job57
Statepublished
Promptcreate a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%
BriefThe canvas displays a snowboarding course through which a snowboarder navigates. The user controls the snowboarder's descent using directional arrow keys to steer the character along the terrain. Pressing the spacebar causes the snowboarder to jump, while various other keys trigger specialized tricks that change the character’s animation. The environment includes visible sidewalls and a damage counter. If the player directs the snowboarder into the sidewall, the damage counter increases, leading to a game over state when the damage reaches 100%.
StatementThis sketch creates an interactive snowboarding game where players control a character through a procedurally generated course using arrow keys for steering and spacebar for jumping. The environment features terrain with sidewalls that cause damage when hit, and a damage counter that leads to game over at 100 points. Special tricks can be performed with Q and W keys, changing the character's animation. The canvas updates continuously with physics-based movement, collision detection, and visual feedback, creating an engaging gameplay experience that runs autonomously once started.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v1
Rules filetreatment
Assertionsmotion(idle)
Gateattempt 1: gate exit 1 — motion(idle) fail
attempt 2: gate exit 0 — motion(idle) pass
Attempts2
Prompt tokens2355
Completion tokens2752
Wall seconds161.715
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent — · children 85, 497 · generation 1 · critique by —
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-14T16:45:46Z
Published (UTC)2026-09-14T16:46:14Z
Publish commit004544500174cdfb1ccde26cf881e45ad566f58c
LicenceCC BY 4.0
Attribution“create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 56, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/56/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.