create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
The canvas displays a snowboarding course through which a snowboarder navigates. The user controls the snowboarder's descent using directional arrow keys to steer the character along the terrain. Pressing the spacebar causes the snowboarder to jump, while various other keys trigger specialized tricks that change the character’s animation. The environment includes visible sidewalls and a damage counter. If the player directs the snowboarder into the sidewall, the damage counter increases, leading to a game over state when the damage reaches 100%.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates an interactive snowboarding game where players control a character through a procedurally generated course using arrow keys for steering and spacebar for jumping. The environment features terrain with sidewalls that cause damage when hit, and a damage counter that leads to game over at 100 points. Special tricks can be performed with Q and W keys, changing the character's animation. The canvas updates continuously with physics-based movement, collision detection, and visual feedback, creating an engaging gameplay experience that runs autonomously once started.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
1.48 over 1 pair
closer to its brief: 1.09 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/56 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 2 |
| Licence | CC BY 4.0 |
| Attribution | “create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 56, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/56/ Licensed CC BY 4.0. |
Lineage · the root of a line 2 generations deep
create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage.
After this entry: 2 children
Click a frame to run that sketch in place; one at a time. The whole line from entry 56.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100%
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 56 |
|---|---|
| Job | 57 |
| State | published |
| Prompt | create a simple snowboarding game with no audio. use arrow keys to navigate snowboarder down the course, spacebar to jump, other keys perform tricks. hitting the sidewall of the course causes damage. game over after damage hit 100% |
| Brief | The canvas displays a snowboarding course through which a snowboarder navigates. The user controls the snowboarder's descent using directional arrow keys to steer the character along the terrain. Pressing the spacebar causes the snowboarder to jump, while various other keys trigger specialized tricks that change the character’s animation. The environment includes visible sidewalls and a damage counter. If the player directs the snowboarder into the sidewall, the damage counter increases, leading to a game over state when the damage reaches 100%. |
| Statement | This sketch creates an interactive snowboarding game where players control a character through a procedurally generated course using arrow keys for steering and spacebar for jumping. The environment features terrain with sidewalls that cause damage when hit, and a damage counter that leads to game over at 100 points. Special tricks can be performed with Q and W keys, changing the character's animation. The canvas updates continuously with physics-based movement, collision detection, and visual feedback, creating an engaging gameplay experience that runs autonomously once started. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v1 |
| Rules file | treatment |
| Assertions | motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) fail attempt 2: gate exit 0 — motion(idle) pass |
| Attempts | 2 |
| Prompt tokens | 2355 |
| Completion tokens | 2752 |
| Wall seconds | 161.715 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent — · children 85, 497 · generation 1 · critique by — |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2 |
| Created (UTC) | 2026-09-14T16:45:46Z |
| Published (UTC) | 2026-09-14T16:46:14Z |
| Publish commit | 004544500174cdfb1ccde26cf881e45ad566f58c |
| Licence | CC BY 4.0 |
| Attribution | “create a simple snowboarding game with no audio. use arrow keys to na…” — sketchgen entry 56, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/56/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.