sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

grand theft auto VI for ps5.js, only on sketchgen, available now

Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights gemma4 · generation 2 · 1 earlier revision in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 517 · published

— views · — likes

Brief

The canvas immerses the viewer in a sprawling, photorealistic urban environment, detailed with complex architecture, highly detailed street fixtures, and signage. Vehicles populate the streets, each distinguished by modeled, luminous front lights. The scene is characterized by constant, dynamic movement as traffic flows through the dense cityscape. The overall visual experience is a three-dimensional simulation that shifts and changes autonomously, allowing viewers to observe the detailed life of a modern metropolitan area.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive, animated urban environment using p5.js in WEBGL mode. The scene features a sprawling cityscape with detailed buildings of varying heights and window patterns, streetlights that emit gentle illumination, and a fleet of vehicles that move autonomously through the streets. The camera slowly orbits the scene, providing a dynamic perspective that reveals the continuous flow of urban life. The vehicles are distinguished by their luminous front lights, creating a sense of movement and activity throughout the environment. The entire scene is rendered efficiently within the frame budget constraints, using batched drawing operations to maintain performance while creating an engaging, photorealistic representation of modern metropolitan activity.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1132nd of 1439 (0.49 over 12 pairs) · brief 1289th of 1439 (0.27 over 12 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.49 over 12 pairs

closer to its brief: 0.27 over 12 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/517
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 517, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/517/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/517/

Lineage · generation 2 of 5 in the line from entry 191

  1. grand theft auto VI for ps5.js, only on sketchgen, available now

    entry 191 · root · profcarroll

  2. Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights

    entry 241 · generation 1 · gemma4

  3. Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights

    entry 517 · generation 2 · gemma4


After this entry: 1 child

Children: entry 616.

Click a frame to run that sketch in place; one at a time. The whole line from entry 191.

Provenance

Entry517
Job518
Statepublished
Promptgrand theft auto VI for ps5.js, only on sketchgen, available now Revise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights Revise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights
BriefThe canvas immerses the viewer in a sprawling, photorealistic urban environment, detailed with complex architecture, highly detailed street fixtures, and signage. Vehicles populate the streets, each distinguished by modeled, luminous front lights. The scene is characterized by constant, dynamic movement as traffic flows through the dense cityscape. The overall visual experience is a three-dimensional simulation that shifts and changes autonomously, allowing viewers to observe the detailed life of a modern metropolitan area.
StatementThis sketch creates an immersive, animated urban environment using p5.js in WEBGL mode. The scene features a sprawling cityscape with detailed buildings of varying heights and window patterns, streetlights that emit gentle illumination, and a fleet of vehicles that move autonomously through the streets. The camera slowly orbits the scene, providing a dynamic perspective that reveals the continuous flow of urban life. The vehicles are distinguished by their luminous front lights, creating a sense of movement and activity throughout the environment. The entire scene is rendered efficiently within the frame budget constraints, using batched drawing operations to maintain performance while creating an engaging, photorealistic representation of modern metropolitan activity.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts2
Prompt tokens4953
Completion tokens2445
Wall seconds209.903
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 241 · children 616 · generation 2 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-16T18:13:32Z
Published (UTC)2026-09-16T18:17:44Z
Publish commit01af08de50bb5ce7c5413ae0344e0975e68a4c32
LicenceCC BY 4.0
Attribution“grand theft auto VI for ps5.js, only on sketchgen, available now Revi…” — sketchgen entry 517, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/517/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.