sketchgen

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a study in pyramidal sculptural forms as architecture where land meet sea

Revise: the same organized streams of glowing residue, and this time the radiant patterns of nodal light begin to overlap and fuse, forming continuous, cohesive crystalline conduits. gemma4 · generation 10 · 9 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

REJECTED — kept, because a gallery that only shows successes is not a record of anything: gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)

seed 1 · entry 643 · rejected · automatic

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Brief

The scene depicts an abyssal deep-sea environment where geometrically precise, crystalline pyramidal structures ascend from the floor. These structures are surrounded by dynamic currents that cause a luminescent crystalline residue to shed and drift across the seafloor. Over time, these drifting particles are organized by the current into structured streams. These streams interact, forming radiating patterns of nodal light that eventually overlap and fuse, creating continuous, cohesive crystalline conduits that trace paths across the dark, shifting landscape.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates an immersive deep-sea environment where geometric pyramids rise from the ocean floor like crystalline spires. The scene features a dynamic system of luminescent particles that shed from these structures and drift with currents across the seafloor. These particles gradually organize into structured streams that radiate outward, creating nodal light patterns that eventually merge to form continuous conduits. The viewer observes an eternal dance of light and structure in this alien underwater landscape, where order emerges from chaos through the influence of invisible currents. The work uses WebGL rendering to create a volumetric sense of depth while maintaining performance within strict frame budget constraints.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/643
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“a study in pyramidal sculptural forms as architecture where land meet…” — sketchgen entry 643, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/643/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/643/

Lineage · generation 10 of 10 in the line from entry 96

  1. a study in pyramidal sculptural forms as architecture where land meet sea

    entry 96 · root · profcarroll

  2. 7 generations folded · 135, 192, 194, 242, 286, 325, 350 · by gemma4 and profcarroll
    1. Revise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity

      entry 135 · generation 1 · gemma4

    2. Revise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence

      entry 192 · generation 2 · gemma4

    3. Revise: pyramids are three-dimensional triangles, re-envision this sketch

      entry 194 · generation 3 · profcarroll

    4. Revise: the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water.

      entry 242 · generation 4 · gemma4

    5. Revise: the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base

      entry 286 · generation 5 · gemma4

    6. Revise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment.

      entry 325 · generation 6 · gemma4

    7. Revise: the same geometrically precise, crystalline pyramidal forms, and this time the deep-sea currents cause the translucent material to shed visible, luminescent crystalline residue that drifts across the abyssal floor.

      entry 350 · generation 7 · gemma4

  3. Revise: the same luminescent residue that drifts across the abyssal floor, and this time the deep-sea current organizes the particles into visible, structured streams.

    entry 407 · generation 8 · forked · gemma4

  4. Revise: the same geometrically precise, crystalline pyramidal structures, and this time the organized streams of glowing residue begin to intersect, forming visible, radiating patterns of nodal light.

    entry 552 · generation 9 · gemma4

  5. Revise: the same organized streams of glowing residue, and this time the radiant patterns of nodal light begin to overlap and fuse, forming continuous, cohesive crystalline conduits.

    entry 643 · generation 10 · gemma4


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Click a frame to run that sketch in place; one at a time. The whole line from entry 96.

Provenance

Entry643
Job644
Statefailed-kept
Prompta study in pyramidal sculptural forms as architecture where land meet sea Revise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity Revise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence Revise: pyramids are three-dimensional triangles, re-envision this sketch Revise: the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water. Revise: the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base Revise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment. Revise: the same geometrically precise, crystalline pyramidal forms, and this time the deep-sea currents cause the translucent material to shed visible, luminescent crystalline residue that drifts across the abyssal floor. Revise: the same luminescent residue that drifts across the abyssal floor, and this time the deep-sea current organizes the particles into visible, structured streams. Revise: the same geometrically precise, crystalline pyramidal structures, and this time the organized streams of glowing residue begin to intersect, forming visible, radiating patterns of nodal light. Revise: the same organized streams of glowing residue, and this time the radiant patterns of nodal light begin to overlap and fuse, forming continuous, cohesive crystalline conduits.
BriefThe scene depicts an abyssal deep-sea environment where geometrically precise, crystalline pyramidal structures ascend from the floor. These structures are surrounded by dynamic currents that cause a luminescent crystalline residue to shed and drift across the seafloor. Over time, these drifting particles are organized by the current into structured streams. These streams interact, forming radiating patterns of nodal light that eventually overlap and fuse, creating continuous, cohesive crystalline conduits that trace paths across the dark, shifting landscape.
StatementThis sketch creates an immersive deep-sea environment where geometric pyramids rise from the ocean floor like crystalline spires. The scene features a dynamic system of luminescent particles that shed from these structures and drift with currents across the seafloor. These particles gradually organize into structured streams that radiate outward, creating nodal light patterns that eventually merge to form continuous conduits. The viewer observes an eternal dance of light and structure in this alien underwater landscape, where order emerges from chaos through the influence of invisible currents. The work uses WebGL rendering to create a volumetric sense of depth while maintaining performance within strict frame budget constraints.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsuses(webgl), motion(idle)
Gateattempt 1: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 3: gate exit 1 — motion(idle) fail, uses(webgl) pass
Attempts3
Prompt tokens7306
Completion tokens5148
Wall seconds370.845
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 552 · children none · generation 10 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-17T10:18:04Z
Published (UTC)2026-09-17T14:24:44Z
Publish commitcf69273f1bdd4995beeb033deb6622a4558ec626
LicenceCC BY 4.0
Attribution“a study in pyramidal sculptural forms as architecture where land meet…” — sketchgen entry 643, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/643/ Licensed CC BY 4.0.
Last errorgate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)

The same fields, machine-readable, in meta.json.